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Posts Made By:
Sil3nt Pr0digy
Forum:
Scripting
03-22-2011, 14:15
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Can someone please help me out? I have tried so many different ways to get this to work, none have succeeded. I am really close, I just am not pulling the correct animation m_flCycle. The one I am...
Forum:
Scripting
03-22-2011, 02:59
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Still doesn't change the fact that it isn't working :/
Forum:
Scripting
03-20-2011, 13:44
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Oh yeah, -.-
Good point, my bad. I tried using DT_ServerAnimationData when using Data not prop.
Forum:
Scripting
03-20-2011, 00:27
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
I had already tried that as well, on both DT_ServerAnimationData, and CBaseCombatWeapon. So I tried it again. No changes.
Forum:
Scripting
03-19-2011, 12:16
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Ok, I got the weapon entity now.
Now on to grabbing "m_flCycle". Using the earlier code gave me a constant 0.0000 which means I am still pulling the wrong animation data from it. So I tried...
Forum:
Scripting
03-19-2011, 11:57
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Yes I am, I will try GetEntPropEnt instead
Forum:
Scripting
03-18-2011, 14:14
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
I'm pretty sure I'm not getting the right offset, as "new weapon = GetEntProp(client, g_offsActiveWeapon, 4);" is what is crashing my server. I commented out that line, and sure enough, ran just...
Forum:
Scripting
03-18-2011, 04:28
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
I would really appreciate some insight on how to access m_flCycle for a weapon, as is, the plugin simply crashes the server when a player tries to join a team :/
Forum:
Scripting
03-18-2011, 04:26
Replies:
3
How to fix that?
Views:
978
Posted By
Sil3nt Pr0digy
Re: How to fix that?
what version of sourcemod are you using?
Forum:
Scripting
03-17-2011, 05:59
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Using:
public OnPreThink(client)
{
if(IsClientConnected(client) && IsClientInGame(client) && IsPlayerAlive(client) && !IsFakeClient(client))
{
new weapon = GetEntData(client,...
Forum:
Scripting
03-16-2011, 13:40
Replies:
6
TR_GetPlaneNormal
Views:
3,033
Posted By
Sil3nt Pr0digy
Re: TR_GetPlaneNormal
Are you asking what TR_GetPlaneNormal does?
Forum:
Scripting
03-16-2011, 11:53
Replies:
3
L4D2 [Point System] Menu
Views:
1,592
Posted By
Sil3nt Pr0digy
Re: L4D2 [Point System] Menu
SourceMod (http://forums.alliedmods.net/forumdisplay.php?f=52) > Plugins (http://forums.alliedmods.net/forumdisplay.php?f=123) > Plugin/Gameplay Ideas and Requests
...
Forum:
Scripting
03-16-2011, 06:16
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Alright so apparently I am still doing something wrong :/
Current Code:
new g_offsActiveWeapon;
new g_offsNextPrimaryAttack;
new g_offsNextSecondaryAttack;
new g_offsPlaybackRate;
new...
Forum:
Scripting
03-16-2011, 06:00
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Getting this:
03/16/2011 - 05:59:58: [SM] Native "GetEntData" reported: Integer size 3 is invalid
NOTE:
I thought that having the size at 3 was strange, as I never see anything that is 3...
Forum:
Scripting
03-16-2011, 05:54
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
thank you so much! trying it now!
Forum:
Scripting
03-16-2011, 04:12
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Anyone? I would really appreciate the input :D
Forum:
Scripting
03-15-2011, 23:28
Replies:
3
L4D2 [Point System] Menu
Views:
1,592
Posted By
Sil3nt Pr0digy
Re: L4D2 [Point System] Menu
Have you read the Pawn Tutorial? If so, have you taken the time to read the Menu API section of the wiki?
Forum:
Scripting
03-15-2011, 20:50
Replies:
3
sound problem
Views:
968
Posted By
Sil3nt Pr0digy
Re: sound problem
Where is the file stored on the linux box?
Forum:
Scripting
03-15-2011, 17:26
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Alright, and how would one do that?
Thanks ahead of time :D
Forum:
Scripting
03-15-2011, 15:35
Replies:
16
Why it dont stay?
Views:
3,694
Posted By
Sil3nt Pr0digy
Re: Why it dont stay?
If it is because of how the maps lighting was generated, there is really not much you can do.
Forum:
Scripting
03-15-2011, 04:12
Replies:
16
Why it dont stay?
Views:
3,694
Posted By
Sil3nt Pr0digy
Re: Why it dont stay?
That is probably because of how the map and it's lighting was created.
Forum:
Scripting
03-14-2011, 19:02
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Alright I still seem to be having trouble. This is my current code:
new g_offsActiveWeapon;
new g_offsNextPrimaryAttack;
new g_offsNextSecondaryAttack;
new g_offsPlaybackRate;
new...
Forum:
Scripting
03-13-2011, 21:01
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Thank you. so m_flPlaybackRate effects the animation rates? Good to know.
So essentially, i should detect on animation complete, then modify the playback rate so that it is equal to the modifier...
Forum:
Scripting
03-13-2011, 14:30
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Care to break down and explain any of the code? There is not much documentation on modifying prop values.
Forum:
Scripting
03-13-2011, 14:25
Replies:
35
Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
Views:
12,195
Posted By
Sil3nt Pr0digy
Re: Help Modifying Weapon Fire Rate Using m_flNextPrimaryAttack
I was doing something like this:
public OnPostThinkPost(client)
{
if(IsClientConnected(client) && IsClientInGame(client) && IsPlayerAlive(client) && !IsFakeClient(client))
{
...
Showing results 1 to 25 of 34
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