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Search: Posts Made By: cstrike37
Forum: Suggestions / Requests 07-18-2013, 19:27
Replies: 2
Views: 943
Posted By cstrike37
remove frozen model

is there a plugin that removes all frozen models at spawn?

http://s9.************/7y9hu6qe7/Untitled.jpg
Forum: Scripting Help 07-16-2013, 03:14
Replies: 5
Views: 1,254
Posted By cstrike37
Re: set_user_health

I disabled all the plugins that gives health. still not working..


Tried, no luck =/

I got instant respawn on my server..
Forum: Scripting Help 07-15-2013, 23:38
Replies: 5
Views: 1,254
Posted By cstrike37
set_user_health

sometimes it gives 500 health or more instead of 250 if the user spawn too fast.. How do i fix this?
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include...
Forum: Scripting Help 07-10-2013, 04:32
Replies: 2
Views: 886
Posted By cstrike37
whats wrong with this code?

//trash, nvm solved it
Forum: Scripting Help 05-16-2013, 13:59
Replies: 0
Views: 641
Posted By cstrike37
Sound

Solved
/del
Forum: Scripting Help 05-12-2013, 03:34
Replies: 9
Views: 2,020
Posted By cstrike37
Re: [SOLVED] Delay Emit sound

worked TYY :D:D:D:D
:up::up::up:
Forum: Scripting Help 05-12-2013, 02:35
Replies: 9
Views: 2,020
Posted By cstrike37
Re: [SOLVED] Delay Emit sound

Is it also possible to add a check if the bot has the model?
Forum: Scripting Help 05-12-2013, 01:56
Replies: 9
Views: 2,020
Posted By cstrike37
Re: Delay Emit sound

now its working :D
Ty sooo much!!
Forum: Scripting Help 05-12-2013, 01:07
Replies: 9
Views: 2,020
Posted By cstrike37
Re: Delay Emit sound

Update:
Hi, it did work but I'm having a bit of a problem.
The knife sound disappear after adding the pain sound delay.

public fwEmitSound2(id, channel, const sound[], Float:volume, Float:attn,...
Forum: Scripting Help 05-11-2013, 21:54
Replies: 9
Views: 2,020
Posted By cstrike37
[SOLVED] Delay Emit sound

How do you add a delay to emit sound? It's kinda annoying hearing the pain sound every time you get hit.
Ex. If you get hit then a pain sound will play and if u get hit again within 3 second then...
Forum: Scripting Help 05-11-2013, 20:31
Replies: 3
Views: 1,097
Posted By cstrike37
Re: Native Error

[CSTRIKE] Player out of range (60)

I'll try and post the result
EDIT:
Worked perfectly! Thanks!
Forum: Scripting Help 05-11-2013, 14:49
Replies: 3
Views: 1,097
Posted By cstrike37
[SOLVED] Native Error

I keep getting this error..
L 05/11/2013 - 14:44:03: [CSTRIKE] Player out of range (60)
L 05/11/2013 - 14:44:03: [AMXX] Displaying debug trace (plugin "sas.amxx")
L 05/11/2013 - 14:44:03: [AMXX]...
Forum: Scripting Help 05-10-2013, 20:52
Replies: 10
Views: 5,875
Posted By cstrike37
Re: Emit sound

Oh I see

Thanks! ^_^
Forum: Scripting Help 05-10-2013, 20:45
Replies: 10
Views: 5,875
Posted By cstrike37
Re: Emit sound

I just used DeathMsg cause it works better :)

I have another question, how do I make this play 4 random sound instead of just 1?
engfunc(EngFunc_EmitSound, id, channel, "test/test1.wav", 1.0,...
Forum: Scripting Help 05-10-2013, 19:49
Replies: 10
Views: 5,875
Posted By cstrike37
Re: Emit sound

Oh
What if I use Ham_Killed? or is it the same as Deathmsg?
Forum: Scripting Help 05-10-2013, 18:54
Replies: 10
Views: 5,875
Posted By cstrike37
Re: Emit sound

I'll try thanks!
And is it possible to change the sound radius using client_cmd?
Forum: Scripting Help 05-10-2013, 12:58
Replies: 10
Views: 5,875
Posted By cstrike37
Re: Emit sound

Okay thanks.
But what's the difference between these channels?

Sound Constants:
//Sound Channels
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3...
Forum: Suggestions / Requests 05-09-2013, 20:36
Replies: 11
Views: 2,405
Posted By cstrike37
Re: Kill bots

It's to understand that code lol and I don't know where to put it so..
I used this https://forums.alliedmods.net/showthread.php?p=22034

I just added the public KillBots and set_task from ur code...
Forum: Scripting Help 05-09-2013, 18:39
Replies: 10
Views: 5,875
Posted By cstrike37
Emit sound

Hi, sometimes sound wont play when another sound is being played. My question is: Is it possible to play multiple sound at the same time using emit or force it to play?

public DeathMsg()
{
...
Forum: Off-Topic / General Chat 05-09-2013, 18:37
Replies: 0
Views: 1,038
Posted By cstrike37
Emit sound

/del
wrong section >.>
Forum: Suggestions / Requests 05-09-2013, 18:00
Replies: 11
Views: 2,405
Posted By cstrike37
Re: Kill bots

@blizzard Not working ;(
thanks anyways
Forum: Suggestions / Requests 05-09-2013, 16:41
Replies: 11
Views: 2,405
Posted By cstrike37
Re: Kill bots

@blizzard thanks! Ill test it out when i get home and post the result

@police i want a plugin that will kill the bots in 5 seconds when theres no human alive
Forum: Suggestions / Requests 05-09-2013, 01:31
Replies: 11
Views: 2,405
Posted By cstrike37
Re: Kill bots

Actually i'm not using podbot cause it's really confusing, I'm using the default bot on Condition Zero
Thanks for the reply tho
Forum: Suggestions / Requests 05-09-2013, 00:16
Replies: 11
Views: 2,405
Posted By cstrike37
Kill bots

is it possible to make a plugin that will kill all bots in 5 seconds when all players are dead?
Forum: Scripting Help 05-07-2013, 22:48
Replies: 0
Views: 679
Posted By cstrike37
sound delay

Edit: Nvm, server crashes when i added a lot of sounds.
Showing results 1 to 25 of 91

 
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