Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 65
Search took 0.01 seconds.
Search: Posts Made By: ejik03
Forum: Source Servers (SRCDS) 02-03-2018, 17:50
Replies: 1
Views: 843
Posted By ejik03
Help with CS:GO accelerator crash report

Hi.

Today I've got 2 similar crashes in a row (in less then an hour), here is Accelerator reports:

https://crash.limetech.org/en52k3nge5it
https://crash.limetech.org/63d6wiubau3d


CS:GO,...
Forum: General 05-24-2017, 11:23
Replies: 245
Views: 76,136
Posted By ejik03
Re: CS:GO Update 23/05/2017

One more crash, now on "sourcemod.2.csgo.so!PlayerManager::OnClientPutInServer": https://crash.limetech.org/fajgi5sykij4



I've disabled it several days ago on my server. Now I don't see arms:(
Forum: Extensions 05-24-2017, 11:20
Replies: 146
Views: 76,125
Posted By ejik03
Re: CS:GO GiveNamedItem Econ

My server crashed after 23 may update and this extension is in the backtrace. Dr!fter, can you please check this dump: https://crash.limetech.org/q4me62pruetk

Probably new gamedata needed.
Forum: General 05-24-2017, 10:24
Replies: 245
Views: 76,136
Posted By ejik03
Re: CS:GO Update 23/05/2017

Also, it looks like CS_SwitchTeam don't work properly. Linux.

I tested CS_RespawnPlayer and can confirm, that it crash my server:
Forum: General 05-24-2017, 09:53
Replies: 245
Views: 76,136
Posted By ejik03
Re: CS:GO Update 23/05/2017

My server got 2 crashes:
https://crash.limetech.org/di2ozpdtdg2z
https://crash.limetech.org/qcmopb3lz3zz

Probably somehow related with CS_RespawnPlayer. Linux.
Forum: Source Servers (SRCDS) 04-05-2017, 02:34
Replies: 10
Views: 6,388
Posted By ejik03
Re: I'm searching a guy who know Russian language

// S - Chat message. Available colors:
// {DEFAULT}
// {RED}
// {LIGHTPURPLE}
// {GREEN}
// {LIME}
// {LIGHTGREEN}
// {LIGHTRED}
// {GRAY}
// {LIGHTOLIVE}
Forum: General 04-02-2017, 07:36
Replies: 1
Views: 670
Posted By ejik03
Re: Compilation error

No, sizeof is a preprocessor directive (as well as #define and #pragma), so the value of "sizeof call" is being calculated on the compilation stage.

Try this:
GetClientName(client,...
Forum: Plugins 03-25-2017, 08:09
Replies: 19
Views: 15,754
Posted By ejik03
Re: [CS:GO] Advanced Display Name

It's not a CS:GO issue: https://github.com/alliedmodders/sourcemod/pull/600
Forum: Extensions 03-25-2017, 04:46
Replies: 146
Views: 76,125
Posted By ejik03
Re: CS:GO GiveNamedItem Econ

Linux signature of the "HandleCommand_Buy_Internal" changed in today update. Can you update it?
Forum: Coding MM:S Plugins & SM Extensions 03-21-2017, 01:30
Replies: 369
Views: 261,824
Posted By ejik03
Re: Signature Request Thread

Help need in finding CS:GO linux signatures for this functions:

CEventAction::operator delete @_ZN12CEventActiondlEPv
CTraceFilterSimple::CTraceFilterSimple -...
Forum: Scripting 08-28-2016, 13:37
Replies: 1
Views: 605
Posted By ejik03
Chat colors as arguments for CS:GO

I would like to pass a color code as an argument, but it doesn't work.

Example code:

PrintToChatAll(" \x02 Red color");
PrintToChatAll(" \x%02X Red color", 2);


First line work ok and...
Forum: Zombie:Reloaded 06-11-2016, 02:07
Replies: 3
Views: 1,464
Posted By ejik03
Forum: Zombie:Reloaded 06-10-2016, 14:25
Replies: 3
Views: 1,464
Posted By ejik03
[CS:GO ZE] Server crashes after June 10 update

After today CS:GO update my server was crashing the whole day. As I found out It was somehow caused by ZombieReloaded (both Original and Franc1sco's one).

https://crash.limetech.org/6jwz7zhaz3th...
Forum: Scripting 06-02-2016, 16:05
Replies: 1
Views: 1,037
Posted By ejik03
[CS:GO & CS:S] Proper moment to set m_CollisionGroup

I would like to change m_CollisionGroup of all grenades. Is it ok to change m_CollisionGroup property at OnEntityCreated, or I should wait till the entity will be spawned (using SDKHook_Spawn)?
...
Forum: General 11-02-2015, 10:44
Replies: 7
Views: 1,141
Posted By ejik03
Re: How to prevent Source TV from being banned?

Some server owners use SourceTV as a automatic demos recorder to give their players a demos in case they want to write an abuse on players/admins or request an unban. In this case admin can kick/ban...
Forum: General 11-02-2015, 01:54
Replies: 7
Views: 1,141
Posted By ejik03
Re: How to prevent Source TV from being banned?

I used to have such problem some time ago. The simplest solution is to give Source TV bot an immunity, higher then immunity of other admins.
I'm using a Sourcebans, and it's produces such rows in...
Forum: Source Servers (SRCDS) 10-03-2015, 16:49
Replies: 5
Views: 1,038
Posted By ejik03
Re: Does CS:S has 150mb limit on bz2 files?

One more question: Is it possible that map archive decompression (100+ mb) can cause a decompression failure on client due to performance issues?
Forum: Source Servers (SRCDS) 10-03-2015, 16:41
Replies: 5
Views: 1,038
Posted By ejik03
Re: Does CS:S has 150mb limit on bz2 files?

Their FastDL has an awesome speed, but I'm running Zombie server and compression matters. One map has size 381mb, but in compressed state its "only" 160mb. Smaller more then twice!

This thread is...
Forum: Source Servers (SRCDS) 10-03-2015, 14:08
Replies: 5
Views: 1,038
Posted By ejik03
Does CS:S has 150mb limit on bz2 files?

My gameserver hosting also provides a free FastDL, which can contains only autogenerated content from server's cstrike directory. Today I found out that all maps with weight over 150 mb are not...
Forum: Plugins 08-27-2015, 05:15
Replies: 11
Views: 14,771
Posted By ejik03
Re: GameUI Crash Fix

The usage of your plugin on ze_harry_potter_v1_3 map cause a server crash.

As I found out the server is crashing when map removes several game_ui entities.
You can check it on 3rd stage of...
Forum: News 02-06-2015, 02:54
Replies: 108
Views: 77,211
Posted By ejik03
Re: SourceMod 1.7 released!

I need to port my plugins to the new syntax because one day the old one will be marked as deprecated and completely removed. It is very easy to skip something so I want to be sure that I've done...
Forum: News 02-06-2015, 00:25
Replies: 108
Views: 77,211
Posted By ejik03
Re: SourceMod 1.7 released!

But how? With spcomp.exe from 1.7.0 still possible to compile plugins with old syntax and there are no listed option to remove backward capability.
Forum: News 02-05-2015, 13:33
Replies: 108
Views: 77,211
Posted By ejik03
Re: SourceMod 1.7 released!

Very good!

Is it possible to compile plugin, using only 1.7 syntax?
Forum: Store 01-26-2015, 03:23
Replies: 469
Views: 278,393
Posted By ejik03
Re: Store Beta [1.2-beta fork1]

r3dw3r3w0lf, please don't add all files from your scripting/includes (except store related) and .bat files to the main repo.
Forum: Plugins 01-05-2015, 09:46
Replies: 55
Views: 31,501
Posted By ejik03
Re: [ANY] stuck (08/18/2014)

It looks like cvar "stuck_wait" isn't being used in plugin, so no timelimit and players can spam this command.
Showing results 1 to 25 of 65

 
Forum Jump

All times are GMT -4. The time now is 06:56.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode