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Posts Made By:
jasonbourn48
Forum:
Scripting
12-22-2009, 22:44
Replies:
10
PrintToChatAll help
Views:
2,718
Posted By
jasonbourn48
Re: PrintToChatAll help
so i put
public OnClientPostAdminCheck(client)
{
PrintToChatAll("\x011[SM] You can type !laseron to get laser and !laseroff to turn laser off");
}
Does that look about right to you guys?...
Forum:
Scripting
12-22-2009, 20:56
Replies:
10
PrintToChatAll help
Views:
2,718
Posted By
jasonbourn48
Re: PrintToChatAll help
explain a bit more, sir?
Forum:
Scripting
12-22-2009, 19:21
Replies:
10
PrintToChatAll help
Views:
2,718
Posted By
jasonbourn48
Re: PrintToChatAll help
Thanks for the help guys...but how can I get it to show up when some1 joins my server?
Forum:
Scripting
12-22-2009, 17:27
Replies:
10
PrintToChatAll help
Views:
2,718
Posted By
jasonbourn48
PrintToChatAll help
A little introduction of myself first. My name is Vu and I'm new to this scripting thing. So I decided to start by editing some other people's codes. I downloaded AtomicStryker's laser plugin for...
Forum:
Scripting Help
12-22-2009, 17:25
Replies:
1
PrintToChatAll help
Views:
792
Posted By
jasonbourn48
PrintToChatAll help
Wrong place. Sorry. Please delete this
Forum:
Plugins
12-22-2009, 16:38
Replies:
196
[L4D & L4D2] Laser Sights
Views:
199,849
Posted By
jasonbourn48
Re: [L4D & L4D2] Laser Sights
ty it works now
Forum:
Plugins
12-22-2009, 14:49
Replies:
196
[L4D & L4D2] Laser Sights
Views:
199,849
Posted By
jasonbourn48
Re: [L4D & L4D2] Laser Sights
Ok so I put in ClientCommand(client, "crosshair", "0"); for !laseron. Does that seem about right for you?
"crosshair" = "1"
client archive
that's what i get in console
Forum:
Plugins
12-22-2009, 10:41
Replies:
196
[L4D & L4D2] Laser Sights
Views:
199,849
Posted By
jasonbourn48
Re: [L4D & L4D2] Laser Sights
I'm very new to this making plugins thing. And as you have said Atomic, you aren't gonna change the codes so it removes crosshair automatically. So I tried, and in public Action:CmdLaseron i put in...
Forum:
Plugins
12-19-2009, 16:04
Replies:
392
[L4D2] Gun Control
Views:
310,611
Posted By
jasonbourn48
Re: [L4D2] Gun Control
Alright. I'm gonna try it. Ur awesome, btw.
Forum:
Plugins
12-19-2009, 14:57
Replies:
392
[L4D2] Gun Control
Views:
310,611
Posted By
jasonbourn48
Re: [L4D2] Gun Control
I have the same problem as Ace. Even though I was playing with my dedicated server.
Forum:
Extensions
12-13-2009, 23:59
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
882,388
Posted By
jasonbourn48
Re: [EXTENSION] Left 4 Downtown (0.4.1) - L4D2 is here and supported
Ok. So I just tested this on L4D2 Windows version. And the l4d_maxplayers command is being recognized. So I guess it's working? But after I installed it I can't see servers anymore. It could be...
Forum:
Plugins
12-13-2009, 23:38
Replies:
301
[L4D] Score/Team Manager 1.1.1
Views:
151,330
Posted By
jasonbourn48
Re: [L4D] Score/Team Manager 1.1.1
Testing it, mate.
Forum:
Plugins
11-23-2009, 15:38
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,032
Posted By
jasonbourn48
Re: [L4D(2)] Super Versus
Cool man. I could certainly wait that long. I'm so excited about running my new 8vs8 dedicated
Forum:
Extensions
11-23-2009, 15:37
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
882,388
Posted By
jasonbourn48
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
I saw that post about the Downtown extension that supports L4D2. But it says Linux only. WIll there be a version for Windows?
Showing results 1 to 14 of 14
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