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Search: Posts Made By: misterchamps
Forum: Plugins 05-30-2022, 20:45
Replies: 487
Views: 391,024
Posted By misterchamps
Re: Quake Sounds v3 [6th-Jun-2016]

Thank you so much for the support Bacardi! Tested here and unfortunately still interrupts the music. I already had a "cs source" server, and basically used the same addons, and I would never have...
Forum: Plugin/Gameplay Ideas and Requests 01-01-2022, 23:18
Replies: 1
Views: 812
Posted By misterchamps
[CS:GO] Does not allow sound overlay

Hello Guys!

I'm having problem when I try to put two plug-ins/addons of sound on my server in CSGO.

Quake Sound 3.0 (https://forums.alliedmods.net/showthread.php?t=224316)
AbNeR Round End...
Forum: Plugins 12-31-2021, 00:01
Replies: 487
Views: 391,024
Posted By misterchamps
Re: Quake Sounds v3 [6th-Jun-2016]

Hey guys!

I use "AbNeR Round End Sounds V4.0.1" (https://forums.alliedmods.net/showthread.php?t=270882) on my server too, which makes a song play at the end of the round, but when that song starts...
Forum: Plugins 12-30-2021, 23:54
Replies: 409
Views: 298,646
Posted By misterchamps
Re: [CS:GO/CSS] AbNeR Round End Sounds V4.0.1 02/11/2019

Hello guys!

I use Quake Sounds v3 on my server as well, and when the music at the end of the round starts to play, it can be interrupted by some sound from Quake Sounds v3, example: The round is...
Forum: Plugins 12-29-2021, 18:47
Replies: 639
Views: 339,503
Posted By misterchamps
Re: Command for respawn is at the bases, not random

Thanks for the feedback, and thanks to Paulo_Crash too.

I managed to solve it in another way, inside the folder / csgo / addons / sourcemod / configs / deathmatch / spawns I edited de_dust2.txt,...
Forum: Plugins 12-24-2021, 15:15
Replies: 639
Views: 339,503
Posted By misterchamps
Command for respawn is at the bases, not random

Hi! Is there any command for the respawn not to be random? And yes, fixed, TR respawning in Base TR and CT in base CT? On CS Source servers there was this mode
Forum: Plugins 10-21-2016, 13:26
Replies: 65
Views: 63,714
Posted By misterchamps
Re: [CSGO/CSS] Quake Sounds Overlays Edition

Hello.

Man, thank you, it worked perfectly here.
I use a "Quake Sounds" with custom sounds.
And wanted to use his "overplays" too, and the two together work of great maneita.
Now, on my server,...
Forum: Plugins 10-21-2016, 12:18
Replies: 65
Views: 63,714
Posted By misterchamps
Re: [CSGO/CSS] Quake Sounds Overlays Edition

Hello.

Thanks for shanapu and TonyBaretta answers.
There is no way to remove the sounds through the "quakeov.ini" ?
Disabling them, leaving only the "overplay"?

Already removed the MP3...
Forum: Plugins 10-20-2016, 22:59
Replies: 65
Views: 63,714
Posted By misterchamps
Re: [CSGO/CSS] Quake Sounds Overlays Edition

Good evening. =D

You can use the plugin only with overplay?
And disable sounds?
To use the sounds of other Quake Sounds?
And use only the overplay this Quake Sounds?
Any command that disables...
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