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Posts Made By:
misterchamps
Forum:
Plugins
05-30-2022, 20:45
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
391,024
Posted By
misterchamps
Re: Quake Sounds v3 [6th-Jun-2016]
Thank you so much for the support Bacardi! Tested here and unfortunately still interrupts the music. I already had a "cs source" server, and basically used the same addons, and I would never have...
Forum:
Plugin/Gameplay Ideas and Requests
01-01-2022, 23:18
Replies:
1
[CS:GO] Does not allow sound overlay
Views:
812
Posted By
misterchamps
[CS:GO] Does not allow sound overlay
Hello Guys!
I'm having problem when I try to put two plug-ins/addons of sound on my server in CSGO.
Quake Sound 3.0 (https://forums.alliedmods.net/showthread.php?t=224316)
AbNeR Round End...
Forum:
Plugins
12-31-2021, 00:01
Replies:
487
Quake Sounds v3 [6th-Jun-2016]
Views:
391,024
Posted By
misterchamps
Re: Quake Sounds v3 [6th-Jun-2016]
Hey guys!
I use "AbNeR Round End Sounds V4.0.1" (https://forums.alliedmods.net/showthread.php?t=270882) on my server too, which makes a song play at the end of the round, but when that song starts...
Forum:
Plugins
12-30-2021, 23:54
Replies:
409
[CS:GO/CSS] AbNeR Round End Sounds V4.0.3 07/30/2023
Views:
298,646
Posted By
misterchamps
Re: [CS:GO/CSS] AbNeR Round End Sounds V4.0.1 02/11/2019
Hello guys!
I use Quake Sounds v3 on my server as well, and when the music at the end of the round starts to play, it can be interrupted by some sound from Quake Sounds v3, example: The round is...
Forum:
Plugins
12-29-2021, 18:47
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
339,503
Posted By
misterchamps
Re: Command for respawn is at the bases, not random
Thanks for the feedback, and thanks to Paulo_Crash too.
I managed to solve it in another way, inside the folder / csgo / addons / sourcemod / configs / deathmatch / spawns I edited de_dust2.txt,...
Forum:
Plugins
12-24-2021, 15:15
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
339,503
Posted By
misterchamps
Command for respawn is at the bases, not random
Hi! Is there any command for the respawn not to be random? And yes, fixed, TR respawning in Base TR and CT in base CT? On CS Source servers there was this mode
Forum:
Plugins
10-21-2016, 13:26
Replies:
65
[CSGO/CSS] Quake Sounds Overlays Edition
Views:
63,714
Posted By
misterchamps
Re: [CSGO/CSS] Quake Sounds Overlays Edition
Hello.
Man, thank you, it worked perfectly here.
I use a "Quake Sounds" with custom sounds.
And wanted to use his "overplays" too, and the two together work of great maneita.
Now, on my server,...
Forum:
Plugins
10-21-2016, 12:18
Replies:
65
[CSGO/CSS] Quake Sounds Overlays Edition
Views:
63,714
Posted By
misterchamps
Re: [CSGO/CSS] Quake Sounds Overlays Edition
Hello.
Thanks for shanapu and TonyBaretta answers.
There is no way to remove the sounds through the "quakeov.ini" ?
Disabling them, leaving only the "overplay"?
Already removed the MP3...
Forum:
Plugins
10-20-2016, 22:59
Replies:
65
[CSGO/CSS] Quake Sounds Overlays Edition
Views:
63,714
Posted By
misterchamps
Re: [CSGO/CSS] Quake Sounds Overlays Edition
Good evening. =D
You can use the plugin only with overplay?
And disable sounds?
To use the sounds of other Quake Sounds?
And use only the overplay this Quake Sounds?
Any command that disables...
Showing results 1 to 9 of 9
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