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Search: Posts Made By: glittershii
Forum: Scripting 04-09-2018, 08:56
Replies: 3
Views: 1,019
Posted By glittershii
Re: GetEntDataString spewing gibberish

Thanks a lot, that worked!
I had tried "m_szGlowEntityNames[1]" but with Prop_Send instead.
Forum: Scripting 04-09-2018, 04:16
Replies: 3
Views: 1,019
Posted By glittershii
Re: GetEntDataString spewing gibberish

Okay so I manage to fetch the first character occupying m_szGlowEntityNames[0] using GetEntPropString instead of GetEntDataString:
GetEntPropString(ent, Prop_Send, "m_szGlowEntityNames",...
Forum: Scripting 04-08-2018, 18:43
Replies: 3
Views: 1,019
Posted By glittershii
GetEntDataString spewing gibberish

I have an entity that makes certain props glow through their targetname. I'm trying to fetch those targetnames.

Hammer:

"classname" "nmrih_objective_boundary"
[...]
"GlowEntity1Name"...
Forum: Scripting 12-26-2017, 13:08
Replies: 1
Views: 670
Posted By glittershii
[IDA] Confused over vtables

Probably a dumb question but bear with me. I'm new to all of this and been reading documentation on IDA, vtables and DHooks and I still don't get how to make this work.

So there's this function...
Forum: Scripting 12-18-2017, 17:02
Replies: 9
Views: 2,811
Posted By glittershii
Re: Get hitscan shot coordinates

That sounds like something that's way beyond my knowledge. I'm willing to learn but I have no idea where to start. Any documentation you recommend?
Forum: Scripting 12-04-2017, 17:30
Replies: 9
Views: 2,811
Posted By glittershii
Re: Get hitscan shot coordinates

As stated in the OP, game doesn't have it
Forum: Scripting 12-04-2017, 08:50
Replies: 9
Views: 2,811
Posted By glittershii
Re: Get hitscan shot coordinates

Thanks for the response, but using GetClientEyeAngles will just shoot the ray in a straight line. It won't account for bullet spread. That's why I need an endpoint and I need it to be the coordinates...
Forum: Scripting 12-03-2017, 14:18
Replies: 9
Views: 2,811
Posted By glittershii
Re: Get hitscan shot coordinates

My code. I need a trace ray that goes from the client's eye position to the place where the shot landed (pretty much recreating the trajectory of the bullet)

#include <sourcemod>
#include...
Forum: Scripting 12-02-2017, 16:56
Replies: 9
Views: 2,811
Posted By glittershii
Get hitscan shot coordinates

I'm looking for a way to get the absolute coordinates (x,y,z) of a hitscan shot. I've read about using bullet_impact but that's not a valid event in the game I'm scripting for (No More Room in Hell)....
Forum: Scripting 10-21-2017, 01:50
Replies: 2
Views: 844
Posted By glittershii
Re: Prevent entity rotation/hitbox desync?

This happens on vanilla servers without any addons whatsoever. So I'm trying to come up with a solution, using Sourcemod.
Forum: Scripting 10-20-2017, 20:59
Replies: 2
Views: 844
Posted By glittershii
Prevent entity rotation/hitbox desync?

I'm pretty new to SourceMod so this may very well be impossible. Here goes nothing

The game I'm scripting for (No More Room in Hell) has a bizarre bug. When a player looks up and down, their...
Forum: Scripting 10-07-2017, 08:25
Replies: 2
Views: 1,100
Posted By glittershii
Re: Play a sequence on a model

Right, I thought it was possible to force it somehow. Guess I'll make the server spawn dummy bodies or something :/
Forum: Scripting 10-07-2017, 08:18
Replies: 2
Views: 1,100
Posted By glittershii
Play a sequence on a model

Game is No More Room in Hell.
I'm trying to force the players' models to perform an animation. The sequence is bundled with the models

Here's what I've come up with:

#include <sourcemod>
...
Forum: Scripting 10-02-2017, 23:11
Replies: 8
Views: 1,180
Posted By glittershii
Re: Why do these two give different results?

Right I see. Okay I'll tweak my code based on that. Thanks for the explanation.
Forum: Scripting 10-02-2017, 22:48
Replies: 8
Views: 1,180
Posted By glittershii
Re: Why do these two give different results?

Hey, thanks for taking your time to test that out.

Player 'survivor1' died at the hands of 'survivor2'.
player_death 0
entity_killed -15
delay 1 0

This is the server output when running your...
Forum: Scripting 10-02-2017, 16:46
Replies: 8
Views: 1,180
Posted By glittershii
Re: Why do these two give different results?

I thought it was irrelevant to the question since those are generic Source events. Game is No More Room in Hell.
Forum: Scripting 10-02-2017, 13:36
Replies: 8
Views: 1,180
Posted By glittershii
Why do these two give different results?

I have a game that gives players -15 frags on teamkill.
I don't want this so I give players 16 frags to counter the penalty. They end up earning 1 frag.

I then perform actions based on the...
Showing results 1 to 17 of 17

 
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