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Posts Made By:
glittershii
Forum:
Scripting
04-09-2018, 08:56
Replies:
3
Solved
GetEntDataString spewing gibberish
Views:
1,019
Posted By
glittershii
Re: GetEntDataString spewing gibberish
Thanks a lot, that worked!
I had tried "m_szGlowEntityNames[1]" but with Prop_Send instead.
Forum:
Scripting
04-09-2018, 04:16
Replies:
3
Solved
GetEntDataString spewing gibberish
Views:
1,019
Posted By
glittershii
Re: GetEntDataString spewing gibberish
Okay so I manage to fetch the first character occupying m_szGlowEntityNames[0] using GetEntPropString instead of GetEntDataString:
GetEntPropString(ent, Prop_Send, "m_szGlowEntityNames",...
Forum:
Scripting
04-08-2018, 18:43
Replies:
3
Solved
GetEntDataString spewing gibberish
Views:
1,019
Posted By
glittershii
GetEntDataString spewing gibberish
I have an entity that makes certain props glow through their targetname. I'm trying to fetch those targetnames.
Hammer:
"classname" "nmrih_objective_boundary"
[...]
"GlowEntity1Name"...
Forum:
Scripting
12-26-2017, 13:08
Replies:
1
[IDA] Confused over vtables
Views:
670
Posted By
glittershii
[IDA] Confused over vtables
Probably a dumb question but bear with me. I'm new to all of this and been reading documentation on IDA, vtables and DHooks and I still don't get how to make this work.
So there's this function...
Forum:
Scripting
12-18-2017, 17:02
Replies:
9
Get hitscan shot coordinates
Views:
2,811
Posted By
glittershii
Re: Get hitscan shot coordinates
That sounds like something that's way beyond my knowledge. I'm willing to learn but I have no idea where to start. Any documentation you recommend?
Forum:
Scripting
12-04-2017, 17:30
Replies:
9
Get hitscan shot coordinates
Views:
2,811
Posted By
glittershii
Re: Get hitscan shot coordinates
As stated in the OP, game doesn't have it
Forum:
Scripting
12-04-2017, 08:50
Replies:
9
Get hitscan shot coordinates
Views:
2,811
Posted By
glittershii
Re: Get hitscan shot coordinates
Thanks for the response, but using GetClientEyeAngles will just shoot the ray in a straight line. It won't account for bullet spread. That's why I need an endpoint and I need it to be the coordinates...
Forum:
Scripting
12-03-2017, 14:18
Replies:
9
Get hitscan shot coordinates
Views:
2,811
Posted By
glittershii
Re: Get hitscan shot coordinates
My code. I need a trace ray that goes from the client's eye position to the place where the shot landed (pretty much recreating the trajectory of the bullet)
#include <sourcemod>
#include...
Forum:
Scripting
12-02-2017, 16:56
Replies:
9
Get hitscan shot coordinates
Views:
2,811
Posted By
glittershii
Get hitscan shot coordinates
I'm looking for a way to get the absolute coordinates (x,y,z) of a hitscan shot. I've read about using bullet_impact but that's not a valid event in the game I'm scripting for (No More Room in Hell)....
Forum:
Scripting
10-21-2017, 01:50
Replies:
2
Prevent entity rotation/hitbox desync?
Views:
844
Posted By
glittershii
Re: Prevent entity rotation/hitbox desync?
This happens on vanilla servers without any addons whatsoever. So I'm trying to come up with a solution, using Sourcemod.
Forum:
Scripting
10-20-2017, 20:59
Replies:
2
Prevent entity rotation/hitbox desync?
Views:
844
Posted By
glittershii
Prevent entity rotation/hitbox desync?
I'm pretty new to SourceMod so this may very well be impossible. Here goes nothing
The game I'm scripting for (No More Room in Hell) has a bizarre bug. When a player looks up and down, their...
Forum:
Scripting
10-07-2017, 08:25
Replies:
2
Play a sequence on a model
Views:
1,100
Posted By
glittershii
Re: Play a sequence on a model
Right, I thought it was possible to force it somehow. Guess I'll make the server spawn dummy bodies or something :/
Forum:
Scripting
10-07-2017, 08:18
Replies:
2
Play a sequence on a model
Views:
1,100
Posted By
glittershii
Play a sequence on a model
Game is No More Room in Hell.
I'm trying to force the players' models to perform an animation. The sequence is bundled with the models
Here's what I've come up with:
#include <sourcemod>
...
Forum:
Scripting
10-02-2017, 23:11
Replies:
8
Solved
Why do these two give different results?
Views:
1,180
Posted By
glittershii
Re: Why do these two give different results?
Right I see. Okay I'll tweak my code based on that. Thanks for the explanation.
Forum:
Scripting
10-02-2017, 22:48
Replies:
8
Solved
Why do these two give different results?
Views:
1,180
Posted By
glittershii
Re: Why do these two give different results?
Hey, thanks for taking your time to test that out.
Player 'survivor1' died at the hands of 'survivor2'.
player_death 0
entity_killed -15
delay 1 0
This is the server output when running your...
Forum:
Scripting
10-02-2017, 16:46
Replies:
8
Solved
Why do these two give different results?
Views:
1,180
Posted By
glittershii
Re: Why do these two give different results?
I thought it was irrelevant to the question since those are generic Source events. Game is No More Room in Hell.
Forum:
Scripting
10-02-2017, 13:36
Replies:
8
Solved
Why do these two give different results?
Views:
1,180
Posted By
glittershii
Why do these two give different results?
I have a game that gives players -15 frags on teamkill.
I don't want this so I give players 16 frags to counter the penalty. They end up earning 1 frag.
I then perform actions based on the...
Showing results 1 to 17 of 17
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