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Search: Posts Made By: CrazY.
Forum: Scripting Help 09-12-2019, 08:56
Replies: 3
Views: 225
Posted By CrazY.
Re: War3FT [ Change Skin ]

Hmm, not sure if someone understood what you are talking about.
Forum: Scripting Help 09-08-2019, 19:47
Replies: 1
Views: 266
Posted By CrazY.
Re: Bots

http://ehrs.info/files/kgbbots.sma
Forum: Scripting Help 09-06-2019, 15:54
Replies: 11
Views: 517
Posted By CrazY.
Re: [HELP] Finding Players Around Point

find_ent_by_sphere loop through all entities in the game and mine only through players. Not a big deal but it takes less process.
Forum: Scripting Help 09-06-2019, 14:21
Replies: 4
Views: 331
Posted By CrazY.
Re: [ZP] Hud coordinates

x = -1.0
y = 0.74, not sure
Forum: Scripting Help 09-06-2019, 14:16
Replies: 11
Views: 517
Posted By CrazY.
Re: [HELP] Finding Players Around Point

Hook Ham_TraceAttack, get the TR_vecEndPos and use the following code to search for players within a radius.


#include <engine>

...

#if !defined MAX_PLAYERS
#define MAX_PLAYERS 32
#endif
Forum: Scripting Help 09-04-2019, 19:51
Replies: 12
Views: 466
Posted By CrazY.
Re: Message color

random(256) get a random value up to 255 and random(255) up to 254.
The red, green and blue use 8 bits each, which have integer values from 0 to 255, so the first code is the way to go.


Ahahah...
Forum: Code Snippets/Tutorials 09-02-2019, 08:52
Replies: 42
Views: 5,453
Posted By CrazY.
Re: [TUT] Replace Weapon Firing Sounds

Just search for custom weapons around internet and you'll see a lot with custom sounds.
Forum: Code Snippets/Tutorials 09-01-2019, 08:46
Replies: 42
Views: 5,453
Posted By CrazY.
Forum: Off-Topic 08-25-2019, 12:23
Replies: 2
Views: 641
Posted By CrazY.
Re: HLDS crashes from metamod

Hmm might be metamod. Install this and check again
https://www.amxmodx.org/release/metamod-1.21.1-am.zip
Forum: New Plugin Submissions 08-20-2019, 12:35
Replies: 17
Views: 1,538
Posted By CrazY.
Re: Realistic Deagle v1.2

Not with default models. The deagle model of that plugin it's edited.
Forum: Scripting Help 08-15-2019, 11:15
Replies: 5
Views: 452
Posted By CrazY.
Re: Bug base builder

That's not a bug with any plugin, CS can't show over 255 health. In order to fix that you need to hook the health message and clamp the health value:


register_message(get_user_msgid("Health"),...
Forum: Scripting Help 08-13-2019, 21:03
Replies: 8
Views: 555
Posted By CrazY.
Re: callfunc_* alternative

CreateOneForward will create a "private" forward, that means only the plugin where it's registered can hook it.
Forum: Scripting Help 08-11-2019, 10:19
Replies: 10
Views: 673
Posted By CrazY.
Re: Slowing Down Players

Not really, only players with high fps can do that.
@OP you may try this https://forums.alliedmods.net/showthread.php?t=54964
Forum: Scripting Help 08-10-2019, 18:47
Replies: 5
Views: 488
Posted By CrazY.
Forum: Scripting Help 08-10-2019, 16:11
Replies: 6
Views: 462
Posted By CrazY.
Re: [HELP] Stopping Brass Event

register_message(get_user_msgid("Brass"), "EjectBrass");
...
public EjectBrass()
{
return PLUGIN_HANDLED;
}


or hook Ham_Weapon_PrimaryAttack and set the m_flEjectBrass member to 0.0
Forum: Zombie Plague Mod 08-08-2019, 11:18
Replies: 8
Subplugin Submission [ZP:CN] Extra Item: Golden Weapons
Views: 1,396
Posted By CrazY.
Re: [ZP:CN] Extra Item: Golden Weapons

You can set up the weapon damage in this array

// Syntax: { "weapon name", weapon cost, "buy function", damage multiplier, weapon id, weapon key (for w_ model) }
new WPNDATA[][WeaponData] = {
{...
Forum: Scripting Help 08-07-2019, 19:31
Replies: 9
Views: 468
Posted By CrazY.
Re: Menu calls MENU_EXIT

menu_addblank2 it's bugged in the 1.9 as well, we'd better just add an ^n. If you want to give a static position to an item just like exit/back/next buttons, well I've bad news, only with old menu....
Forum: Scripting Help 08-07-2019, 19:16
Replies: 6
Views: 449
Posted By CrazY.
Re: Cvar Util problem, Game commencing

Delete the one you've now and put this in amxmodx/configs/orpheu/functions/CHalfLifeMultiplay, check if that solve your problem.

{
"name" : "CheckWinConditions",
"class" :...
Forum: Scripting Help 08-07-2019, 14:20
Replies: 4
Views: 324
Posted By CrazY.
Re: Change Map

You don't need a plugin for that, just set the cvar mp_maxrounds to 30 at server.cfg or amxx.cfg.
Forum: Scripting Help 08-07-2019, 14:13
Replies: 6
Views: 449
Posted By CrazY.
Re: Cvar Util problem, Game commencing

static OrpheuFunction:handleFunc;
HandleHookCheckWinConditionsPre = OrpheuRegisterHook( handleFunc, "OnCheckWinConditions_Pre" , OrpheuHookPre );

:arrow:

new OrpheuFunction:handleFunc =...
Forum: HL1 Servers (HLDS) 08-07-2019, 10:14
Replies: 6
Views: 744
Posted By CrazY.
Re: Decompile

Why not just download the sma instead of the compiled binary? Since the plugin is uploaded at alliedmods, I'm pretty sure that the sma is also available for download.
Forum: Scripting Help 08-02-2019, 08:58
Replies: 16
Views: 545
Posted By CrazY.
Re: *DEAD* Tab

Dude explain what you're trying to do. *Dead* is already shown in tab for dead players.
Forum: Scripting Help 08-01-2019, 13:33
Replies: 16
Views: 545
Posted By CrazY.
Forum: Scripting Help 07-29-2019, 13:07
Replies: 6
Views: 593
Posted By CrazY.
Re: Crosshair Menu Editing Required

That's what you have to do.
Forum: Zombie Plague Mod 07-29-2019, 09:31
Replies: 8
Subplugin Submission [ZP:CN] Extra Item: Golden Weapons
Views: 1,396
Posted By CrazY.
Re: [ZP:CN] Extra Item: Golden Weapons

My bad. Try this, it's working fine now.
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