Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 168
Search took 0.01 seconds.
Search: Posts Made By: Deathknife
Forum: Plugin/Gameplay Ideas and Requests 12-01-2017, 15:04
Replies: 7
Views: 1,272
Posted By Deathknife
Re: Initiative for standardized webpanels

I was only kidding, you didn't come off as rude or anything, no worries :P

Bootstrap or semantics ui?


Also, front end or back end as well.
Forum: Plugin/Gameplay Ideas and Requests 12-01-2017, 14:43
Replies: 7
Views: 1,272
Posted By Deathknife
Re: Initiative for standardized webpanels

will take few days to process that feedback!:bacon!:
Forum: Plugin/Gameplay Ideas and Requests 11-26-2017, 22:11
Replies: 7
Views: 1,272
Posted By Deathknife
Re: Initiative for standardized webpanels

I don't have much to contribute(I hate web), but I don't really see people adapting a standardized style/design, unless there's a base panel that they can just attach it on easily.

I'm interested...
Forum: Extensions 10-01-2017, 19:51
Replies: 116
Views: 116,683
Posted By Deathknife
Re: REST in Pawn - Communicate with JSON REST APIs

I believe HTTPClient isn't deleted by extension after response, only HTTPResponse and any data objects. HTTPClient is made so it can be re-used if main url is same and headers, and you just do...
Forum: Plugins 08-26-2017, 19:12
Replies: 61
Views: 55,536
Posted By Deathknife
Re: [ANY] Discord API (Send/Retrieve messages, list Guilds/Channels) UPDATE: 10/1/17

Great description there.

But yes, soon enough large update that will allow real-time listening to channels/events without constantly polling + more features and fixed overall. Working on it.
Forum: Snippets and Tutorials 08-13-2017, 13:27
Replies: 4
Views: 3,188
Posted By Deathknife
Re: [INC] valist.inc Variable arguments function

This is awesome! :bacon!::bacon!::crab:
Forum: Scripting 08-08-2017, 21:57
Replies: 6
Views: 954
Posted By Deathknife
Re: Returning function through native

Natives need to have return type of int.


@Neuro Toxin
A hack-around could be using datapacks.
Forum: Plugin/Gameplay Ideas and Requests 08-04-2017, 09:16
Replies: 7
Views: 2,707
Posted By Deathknife
Re: [CS:GO] Help Finding Offsets

"csgo"
{
"Offsets"
{
"IsValidObserverTarget"
{
"windows" "427"
"linux" "428"
}
}
Forum: Plugin/Gameplay Ideas and Requests 07-30-2017, 18:29
Replies: 23
Views: 4,425
Posted By Deathknife
Re: Make a developer group [Teamwork]

So who qualifies to a "developer team"?
Forum: Extensions 07-29-2017, 08:52
Replies: 116
Views: 116,683
Posted By Deathknife
Re: REST in Pawn - HTTP and JSON methodmaps

You can already iterate through arrays. Although objects would be nice. smjansson extension allows you to.

property int Length {
public native get();
}
Forum: Scripting 07-28-2017, 08:38
Replies: 2
Views: 665
Posted By Deathknife
Re: First time using natives

int SetNativeString(int param, const char[] source, int maxlength, bool utf8=true, int &bytes=0)
SetNativeString(2, name, buffersize);

Also char[] buffer should not be a constant.
Forum: Scripting 07-27-2017, 19:49
Replies: 3
Views: 754
Posted By Deathknife
Re: Record Players

For every player you want to record, capture their position and angles every tick into an arraylist.
Then to replay create vector from position to the position in the next tick.
Forum: Scripting 07-25-2017, 12:34
Replies: 2
Views: 985
Posted By Deathknife
Re: SteamWorks http request returning weird characters

The length parameter in SteamWorks_GetHTTPResponseBodyData(.., .., length); should be the actual length of response body received and not the max length of your buffer.


int size;...
Forum: Scripting 07-22-2017, 20:47
Replies: 2
Views: 839
Posted By Deathknife
Re: SteamWorks Friendly Fire Plugin

Is this what you are looking for?

if (StrContains(rawmsg, "{FFDAMAGE}") != -1)
{
decl String:sDamageDone[8];
float ffDamageDone;
if (!SteamWorks_GetStatFloat(client,...
Forum: Plugins 07-15-2017, 22:49
Replies: 279
Views: 76,553
Posted By Deathknife
Re: WebLync 0.0.9 - A MOTD redirection service

Java and Javascript are not related in any way. JS is not executed by Java or anything like that.
Java to Javascript is like ham to a hamster.
Forum: Plugins 07-15-2017, 21:06
Replies: 279
Views: 76,553
Posted By Deathknife
Re: WebLync 0.0.9 - A MOTD redirection service

Why would Java have anything to do with it?
Forum: Extensions 07-12-2017, 19:24
Replies: 846
Views: 582,073
Posted By Deathknife
Re: [ANY] SteamWorks

Cheap workaround for "non-threaded call" (Wouldn't recommend ever doing this though)

Handle request = SteamWorks_CreateHTTPRequest(k_EHTTPMethodGET, "https://www.google.com");...
Forum: Plugins 06-16-2017, 21:31
Replies: 279
Views: 76,553
Posted By Deathknife
Forum: Plugins 06-16-2017, 13:13
Replies: 279
Views: 76,553
Posted By Deathknife
Re: WebLync 0.0.5 - A working MOTD redirection service for CS:GO

For those who wanna run your own backend with this (no panel tho)
https://github.com/Deathknife/weblync-php
instructions inside.

(no need to do bs server registration, serverkey can be any...
Forum: Plugin/Gameplay Ideas and Requests 06-14-2017, 19:33
Replies: 7
Views: 1,890
Posted By Deathknife
Re: Nonscope detector

Noscope like this?

public bool ClientNoScope(int client) {
if(GetEntProp(client, Prop_Send, "m_bIsScoped") == 0 && GetEntProp(client, Prop_Send, "m_bResumeZoom") == 0) return true;
return...
Forum: Scripting 06-11-2017, 18:04
Replies: 16
Views: 2,091
Posted By Deathknife
Re: Menus, adding one choice per player

AddTargetsToMenu isn't a Menu function. It does not belong to any method map. To use it you would do:
AddTargetsToMenu(userListMenu, i, true, false);
Take a look at:...
Forum: Scripting 06-10-2017, 20:41
Replies: 16
Views: 2,091
Posted By Deathknife
Re: Menus, adding one choice per player

Only get client's name after checking that he's in game. You are trying to get a name of non existing player and causes an error, which is why your menu doesn't show up.
Forum: Extensions 05-30-2017, 06:53
Replies: 116
Views: 116,683
Posted By Deathknife
Forum: Plugins 05-28-2017, 09:51
Replies: 13
Views: 16,295
Posted By Deathknife
Re: [CSGO] World Text on map

5-10 in total on the whole map? Or how many texts you got containing 5-10lines?
Forum: Plugins 05-28-2017, 09:18
Replies: 13
Views: 16,295
Posted By Deathknife
Re: [CSGO] World Text on map

How many texts you have on the map? (1 line = 1 text, so a text w/ 5 lines is like 5 texts/5 ents)
Showing results 1 to 25 of 168

 
Forum Jump

All times are GMT -4. The time now is 18:55.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode