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Posts Made By:
Wiebbe
Forum:
Unapproved Plugins
05-18-2008, 15:07
Replies:
38
Adverts system
Views:
38,020
Posted By
Wiebbe
Re: Adverts system
No, not really :P
I moved over from hosting servers so i completely forgot about this addon that i wrote :)
Forum:
Unapproved Plugins
07-05-2007, 18:48
Replies:
38
Adverts system
Views:
38,020
Posted By
Wiebbe
Re: Adverts system
i will add tickrate, anything else you can think off?
Nextmap is already in btw ;)
I will see if i can work the location stuff..
Forum:
Scripting
07-05-2007, 11:22
Replies:
5
precaching files
Views:
2,603
Posted By
Wiebbe
Re: precaching files
This is how its done in the RPGx mod:
precache_laser=PrecacheModel("materials/sprites/laserbeam.vmt");
Forum:
Unapproved Plugins
07-04-2007, 18:06
Replies:
177
Ads
Views:
96,443
Posted By
Wiebbe
Re: Ads
i just took a look at the code (yey for no registration :P) and its VERY neat. It doesnt have the dynamics yet, but if thats in ill go over to yours. Mine has some filthy bugs due to the nature of...
Forum:
Scripting
07-04-2007, 18:05
Replies:
11
Offset = FindSendPropOffs();
Views:
9,019
Posted By
Wiebbe
Re: Offset = FindSendPropOffs();
And if it was possible so would i :)
Forum:
Unapproved Plugins
07-04-2007, 17:59
Replies:
177
Ads
Views:
96,443
Posted By
Wiebbe
Re: Ads
No, i just wanted to know what it did, i didnt really understand it. Basicly i created the same ;)
The complaning part was because i wanted to download it but it said i had to register.. which...
Forum:
Unapproved Plugins
07-04-2007, 15:40
Replies:
177
Ads
Views:
96,443
Posted By
Wiebbe
Re: Ads
if you tried to credit me atleast try to spell my name correctly :P
But what does this exactly do? It allows me to show ads based on location, is that country? or something else?
And i am not...
Forum:
Plugin/Gameplay Ideas and Requests
07-04-2007, 09:55
Replies:
6
[RES] Adverts
Views:
1,888
Posted By
Wiebbe
Re: [RES] Adverts
This one should do what you want:
http://forums.alliedmods.net/showthread.php?t=57379
Forum:
Scripting
07-04-2007, 08:59
Replies:
0
Dumping offsets from a mod
Views:
1,363
Posted By
Wiebbe
Dumping offsets from a mod
This is basicly taken from this thread:
http://forums.alliedmods.net/showthread.php?t=55194
and from:
http://forums.alliedmods.net/showthread.php?t=55192
Is there any chance someone can tell...
Forum:
Unapproved Plugins
07-03-2007, 17:07
Replies:
38
Adverts system
Views:
38,020
Posted By
Wiebbe
Re: Adverts system
Im embaressed by the comments :>
Sounds like a good idea for the nextmap plugin, ill implement those idea's.
Forum:
Plugins
07-03-2007, 16:45
Replies:
51
Glows
Views:
73,130
Posted By
Wiebbe
Re: Glows
this doesnt work for me though :(
it says something about:
L 07/03/2007 - 22:20:06: [SM] Native "CreateConVar" reported: Convar "sm_glow" was not created. A console command with the same name...
Forum:
Unapproved Plugins
07-03-2007, 16:43
Replies:
38
Adverts system
Views:
38,020
Posted By
Wiebbe
Re: Adverts system
And i wanted to post a question, this plugin works like a charm, but during compile it does give out a warning. Could anyone tell me how to fix this?
Even with the warning it never crashed in the...
Forum:
Unapproved Plugins
07-03-2007, 16:40
Replies:
38
Adverts system
Views:
38,020
Posted By
Wiebbe
Adverts system
Adverts
version 1.0.1
by Wiebbe (with alot of help from Ferrets code)
Description
This plugin is just like the BAT SourceMOD plugin which can show adverts on the server. This plugin will read...
Forum:
Unapproved Plugins
07-02-2007, 17:26
Replies:
15
Network Monitor
Views:
15,244
Posted By
Wiebbe
Re: Network Monitor
I have discovered that when i reload the plugin by hand it works properly. But after a map reload it just fubars again :< (ie, all 0,00 values)
Forum:
Scripting
07-02-2007, 11:17
Replies:
4
Debugging plugins
Views:
2,562
Posted By
Wiebbe
Re: Debugging plugins
Wow, awesome ferret :)
It seems this really did fix it for me. I guess the plugin was trying to set the HP of someone that wasnt ingame and it made it crash. So far it seems to run very stable!
Forum:
Scripting
07-02-2007, 03:02
Replies:
4
Debugging plugins
Views:
2,562
Posted By
Wiebbe
Re: Debugging plugins
The server is running on Windows 2003R2.
The only extention i include is:
#include <sourcemod>
One of the things i have been noticing is tha with using this piece of code:
public...
Forum:
Scripting
07-01-2007, 17:44
Replies:
4
Debugging plugins
Views:
2,562
Posted By
Wiebbe
Debugging plugins
Hello all,
I have been working on a Zombiemaster plugin for a couple of day, which is a bit the same as the RPGx plugin for CS:S.
Somehow i have been able to award players with the...
Showing results 1 to 17 of 17
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