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Search: Posts Made By: Wiebbe
Forum: Unapproved Plugins 05-18-2008, 15:07
Replies: 38
Views: 38,020
Posted By Wiebbe
Re: Adverts system

No, not really :P

I moved over from hosting servers so i completely forgot about this addon that i wrote :)
Forum: Unapproved Plugins 07-05-2007, 18:48
Replies: 38
Views: 38,020
Posted By Wiebbe
Re: Adverts system

i will add tickrate, anything else you can think off?

Nextmap is already in btw ;)

I will see if i can work the location stuff..
Forum: Scripting 07-05-2007, 11:22
Replies: 5
Views: 2,603
Posted By Wiebbe
Re: precaching files

This is how its done in the RPGx mod:

precache_laser=PrecacheModel("materials/sprites/laserbeam.vmt");
Forum: Unapproved Plugins 07-04-2007, 18:06
Replies: 177
Ads
Views: 96,443
Posted By Wiebbe
Re: Ads

i just took a look at the code (yey for no registration :P) and its VERY neat. It doesnt have the dynamics yet, but if thats in ill go over to yours. Mine has some filthy bugs due to the nature of...
Forum: Scripting 07-04-2007, 18:05
Replies: 11
Views: 9,019
Posted By Wiebbe
Re: Offset = FindSendPropOffs();

And if it was possible so would i :)
Forum: Unapproved Plugins 07-04-2007, 17:59
Replies: 177
Ads
Views: 96,443
Posted By Wiebbe
Re: Ads

No, i just wanted to know what it did, i didnt really understand it. Basicly i created the same ;)

The complaning part was because i wanted to download it but it said i had to register.. which...
Forum: Unapproved Plugins 07-04-2007, 15:40
Replies: 177
Ads
Views: 96,443
Posted By Wiebbe
Re: Ads

if you tried to credit me atleast try to spell my name correctly :P

But what does this exactly do? It allows me to show ads based on location, is that country? or something else?

And i am not...
Forum: Plugin/Gameplay Ideas and Requests 07-04-2007, 09:55
Replies: 6
Views: 1,888
Posted By Wiebbe
Re: [RES] Adverts

This one should do what you want:

http://forums.alliedmods.net/showthread.php?t=57379
Forum: Scripting 07-04-2007, 08:59
Replies: 0
Views: 1,363
Posted By Wiebbe
Dumping offsets from a mod

This is basicly taken from this thread:
http://forums.alliedmods.net/showthread.php?t=55194

and from:
http://forums.alliedmods.net/showthread.php?t=55192

Is there any chance someone can tell...
Forum: Unapproved Plugins 07-03-2007, 17:07
Replies: 38
Views: 38,020
Posted By Wiebbe
Re: Adverts system

Im embaressed by the comments :>

Sounds like a good idea for the nextmap plugin, ill implement those idea's.
Forum: Plugins 07-03-2007, 16:45
Replies: 51
Views: 73,130
Posted By Wiebbe
Re: Glows

this doesnt work for me though :(

it says something about:

L 07/03/2007 - 22:20:06: [SM] Native "CreateConVar" reported: Convar "sm_glow" was not created. A console command with the same name...
Forum: Unapproved Plugins 07-03-2007, 16:43
Replies: 38
Views: 38,020
Posted By Wiebbe
Re: Adverts system

And i wanted to post a question, this plugin works like a charm, but during compile it does give out a warning. Could anyone tell me how to fix this?

Even with the warning it never crashed in the...
Forum: Unapproved Plugins 07-03-2007, 16:40
Replies: 38
Views: 38,020
Posted By Wiebbe
Adverts system

Adverts
version 1.0.1

by Wiebbe (with alot of help from Ferrets code)

Description
This plugin is just like the BAT SourceMOD plugin which can show adverts on the server. This plugin will read...
Forum: Unapproved Plugins 07-02-2007, 17:26
Replies: 15
Views: 15,244
Posted By Wiebbe
Re: Network Monitor

I have discovered that when i reload the plugin by hand it works properly. But after a map reload it just fubars again :< (ie, all 0,00 values)
Forum: Scripting 07-02-2007, 11:17
Replies: 4
Views: 2,562
Posted By Wiebbe
Re: Debugging plugins

Wow, awesome ferret :)

It seems this really did fix it for me. I guess the plugin was trying to set the HP of someone that wasnt ingame and it made it crash. So far it seems to run very stable!
Forum: Scripting 07-02-2007, 03:02
Replies: 4
Views: 2,562
Posted By Wiebbe
Re: Debugging plugins

The server is running on Windows 2003R2.

The only extention i include is:

#include <sourcemod>

One of the things i have been noticing is tha with using this piece of code:


public...
Forum: Scripting 07-01-2007, 17:44
Replies: 4
Views: 2,562
Posted By Wiebbe
Debugging plugins

Hello all,

I have been working on a Zombiemaster plugin for a couple of day, which is a bit the same as the RPGx plugin for CS:S.

Somehow i have been able to award players with the...
Showing results 1 to 17 of 17

 
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