Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 183
Search took 0.01 seconds.
Search: Posts Made By: irogue
Forum: Plugins 02-22-2014, 00:11
Replies: 112
Views: 92,002
Posted By irogue
Re: [NMRiH] Weapon Menu (v1.1.0, 01/13/14)

Yeh i understand how the variables work when a client reaches the limit for each category, i had them all on default and i even checked the .sp (source file cvars) and they were all one 1.

And i...
Forum: Plugins 02-21-2014, 06:09
Replies: 112
Views: 92,002
Posted By irogue
Re: [NMRiH] Weapon Menu (v1.1.0, 01/13/14)

I am using mmsource-1.11.0-hg900-windows and sourcemod-1.6.0-hg4254-windows on a windows dedicated server, i compiled the plugin fine, and placed the .ini in \addons\sourcemod\configs folder as...
Forum: Plugins 02-18-2014, 05:47
Replies: 4
Views: 14,620
Posted By irogue
Re: [L4D2] Boomer Launcher (1.0) [2013-July-18]

There already is one - http://forums.alliedmods.net/showthread.php?t=132264
Forum: Plugins 02-18-2014, 05:40
Replies: 12
Views: 12,548
Posted By irogue
Re: [NMRiH] Death Notifications v1.1.1 (02 Feb 2014)

Confirmed, when a client is killed by walking over a trap they die and the msg is that the player is crushed to death
Forum: Source Servers (SRCDS) 02-13-2014, 10:02
Replies: 2
Views: 898
Posted By irogue
Re: Hard drive space requirement Steam CMD l4d2

thanks very much, needed to ask as i was looking into a VPS and wasnt sure if 20GB would have been enough HDD space (running off a lnux server distro) for the server.
Forum: Source Servers (SRCDS) 02-13-2014, 07:59
Replies: 2
Views: 898
Posted By irogue
Hard drive space requirement Steam CMD l4d2

Could anyone who has a steam CMD l4d2 server installed please let me know how much HDD space it takes in total with a vanilla install please.

thanks.
Forum: General 02-12-2014, 10:23
Replies: 2
Views: 575
Posted By irogue
Re: [L4D1] How Admins cant be kick

http://forums.alliedmods.net/showthread.php?t=232928 this one works in l4d2, i am not certain it will work in part 1, but you can try it.

If it does not, perhaps ask if the author can amend it so...
Forum: General 02-12-2014, 10:21
Replies: 8
Views: 1,264
Posted By irogue
Re: [L4D1] How Remove weapons

Are you able to share the global filter file setting?
Forum: General 02-12-2014, 01:44
Replies: 3
Views: 1,020
Posted By irogue
Re: [SM] Encountered fatal error parsing file

Yeh i am pedantic in things, i was guessing it wouldnt matter but thought it best to ask in case and i found no adverse issues apart from the log report.

Thanks to both of you for the feedback.
Forum: Plugins 02-12-2014, 01:41
Replies: 146
Views: 88,300
Posted By irogue
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]

Well if ppl who want to compile the readyup on its own find the issue i did then atleast my post serves in letting them know they need the parser.sp and nothing else inside the same location as the...
Forum: General 02-11-2014, 04:21
Replies: 8
Views: 1,264
Posted By irogue
Re: [L4D1] How Remove weapons

You can change the amount of items using your server.cfg, it doesn't change items that are static but it does change dynamic items. For static items i think one would need stripper to do so.
...
Forum: General 02-11-2014, 03:52
Replies: 3
Views: 1,020
Posted By irogue
[SM] Encountered fatal error parsing file

I upgraded from sourcemod-1.5.3-hg3955-windows to sourcemod-1.5.3-hg3990-windows, i noticed during this the file named "plugin_settings.cfg" that is normally located in addons\sourcemod\configs\ was...
Forum: Plugins 02-10-2014, 03:03
Replies: 146
Views: 88,300
Posted By irogue
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]

I am not editing it in any manner and didnt say that i was, i am simply just wanting to compile it (the readyup.sp only) as i dont want any of the other plugins for my server myself, as I find it is...
Forum: Plugins 02-09-2014, 05:34
Replies: 146
Views: 88,300
Posted By irogue
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]

Hey sky, great work and ty for making it all public.

I would like to use (for now) only the readyup plugin, and compile it myself but upon downloading the RUM20v3.2.2.zip from the OP and i try to...
Forum: SourceMod Anti-Cheat 02-09-2014, 01:31
Replies: 8
Views: 3,216
Posted By irogue
Re: Download!??!

I hate to bump this, but in my google searches i have found one or two instances of what appears to be the site but i am uncertain and i am paranoid a bit and worry that if it is not the real one i...
Forum: Extensions 09-16-2013, 12:25
Replies: 145
Views: 123,574
Posted By irogue
Re: [CS:GO] DoS Protect [UPDATED 26.10.12]

Hey, can you compile a version (I am using l4d2 - windows) that logs to a file any attacks, because from what i understand the extension will only allow the command to show a list of attacks when...
Forum: Plugins 09-06-2013, 07:37
Replies: 87
Views: 81,421
Posted By irogue
Re: [L4D & L4D2] Plane Crash (1.4) [30-Jun-2012]

With The Parish, finale map when you run across the bridge i have ran into an issue.

When the plane crashes that is in the .cfg (on The parish finale - "c5m5_bridge") from the main post - the...
Forum: Extensions 08-30-2013, 07:51
Replies: 54
Views: 54,394
Posted By irogue
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)

Yeh, same issue - is this only for windows DS this particular issue?

I have in my server.cfg the following:

//Melee stuff
l4d_melee_weapons...
Forum: Plugins 08-28-2013, 03:30
Replies: 119
Views: 92,977
Posted By irogue
Re: [L4D & L4D2] Finale Tank Storm

Here is a compiled (Using windows 7 x64 OS, sourcemod-1.5.1-hg3913-windows and mmsource-1.10.1-hg863-windows) version using v0.5.4.2 of Left4Downtown2 and the latest gamedata as of this date.
...
Forum: Plugins 08-27-2013, 04:35
Replies: 119
Views: 92,977
Posted By irogue
Re: [L4D & L4D2] Finale Tank Storm

And as far as i know z_spawn should be replaced with z_spawn_old due to some changes recently.

z_spawn: Is the updated command that's used with the ZSpawn() function for VScripts. Using 'auto' or...
Forum: Plugins 08-26-2013, 23:12
Replies: 34
Views: 40,469
Posted By irogue
Re: [L4D & L4D2] MultiWitches v1.3

Hey ravendan29, i fixed the plugin to stop the witches spawning at a players feet as you asked.


Notes:

Changed the plugin version to 1.4 from 1.3

Changed the z_spawn to _zspawn_old as...
Forum: Plugins 08-26-2013, 23:05
Replies: 26
Views: 51,665
Posted By irogue
Re: [L4D, L4D2] Special Spawn Regulator

Running a windows dedicated server with this plugin on a 8 player co op server, this doesnt seem to follow the timers i set in the cfg file it generates.

Anyone able to confirm that the timers are...
Forum: Plugins 08-12-2013, 17:44
Replies: 311
Views: 233,604
Posted By irogue
Re: [L4D2] Fort Spawner (1.4.0.0)

Can you post the revision / version numbers?

The only thing i can think of is you are using different versions of SM and or MMS that you use to compile the .sp with and or the fact it is linux...
Forum: Plugins 08-11-2013, 13:26
Replies: 1,753
Views: 1,009,990
Posted By irogue
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

Sorry i didn't say - it is L4D2 Windows OS, and i am using the .sp you posted / fixed found here https://forums.alliedmods.net/showpost.php?p=1985774&postcount=1314

I compiled it with...
Forum: Plugins 08-10-2013, 23:27
Replies: 311
Views: 233,604
Posted By irogue
Re: [L4D2] Fort Spawner (1.4.0.0)

1. Yes, you have to use the load cmd each time the map loads.

2, that is strange, what sourcemod and metamod versions are you running (I am using sourcemod-1.5.0-hg3877-windows &...
Showing results 1 to 25 of 183

 
Forum Jump

All times are GMT -4. The time now is 08:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode