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Posts Made By:
V1SoR
Forum:
Plugins
04-21-2019, 09:31
Replies:
20
[L4D & L4D2] Tank Rock Lag Compensation
Views:
18,499
Posted By
V1SoR
Re: [L4D & L4D2] Tank Rock Lag Compensation
Avoid using OnGameFrame(). Use SDKHook w/ EntityThink() on each rock.
No clamping on client's cl_interp is being done. Sanitize it, it can be exploited with negative values and binds if used...
Forum:
Extensions
12-29-2016, 11:15
Replies:
6
[L4D/L4D2] TickRate Enabler UPDATED
Views:
8,242
Posted By
V1SoR
Re: [L4D/L4D2] TickRate Enabler UPDATED
I don't know why this needs a separate thread, but if the moderators don't mind, go ahead. You have my permission, just mention somwhere that you're not an author or a contributor, and specify the...
Forum:
Extensions
12-17-2015, 15:37
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,290
Posted By
V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
I discourage you from using that forward/function. It's unstable and blocking it will often cause the server to crash.
Forum:
Extensions
12-10-2015, 17:26
Replies:
16
[L4D2] Ladder Rambos -- Shoot from ladders!
Views:
13,743
Posted By
V1SoR
Re: [L4D2] Ladder Rambos -- Shoot from ladders!
Not really. This extension was designed for and with competitive background in mind(EQ, Promod etc). Any sort of viewangle limiting in it is completely out of place in a competitive environment.
Forum:
Extensions
12-10-2015, 14:13
Replies:
16
[L4D2] Ladder Rambos -- Shoot from ladders!
Views:
13,743
Posted By
V1SoR
[L4D2] Ladder Rambos -- Shoot from ladders!
Ladder Rambos
A L4D2 Sourcemod extension that allows Survivors to shoot their guns on ladders. Works only on Linux. Nuff said.
Youtube...
Forum:
General
03-04-2015, 07:37
Replies:
18
Source Engine 2 - SM get ready!
Views:
6,941
Posted By
V1SoR
Re: Source Engine 2 - SM get ready!
What if Linux binaries end up being obfuscated as well? Not that Valve would have any reason to do so with the server binaries, due to their ideology of supporting community modmakers. But what if...
Forum:
Extensions
03-26-2014, 08:01
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,290
Posted By
V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Please stop misleading people. SourceMod 1.6 is by far the most stable branch. I am running 24 servers in Europe and 30 servers in Russia on it since last summer.
I suggest you cease blaming SM...
Forum:
Extensions
01-25-2014, 04:56
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,290
Posted By
V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
https://github.com/Attano/Equilibrium/raw/master/extensions/left4downtown.ext.2.l4d2.so
Forum:
Snippets and Tutorials
01-23-2014, 08:02
Replies:
358
Convert STEAMID to Steam Community ID
Views:
550,230
Posted By
V1SoR
Re: Convert STEAMID to Steam Community ID
Steam Community ID calculator(within int32)
SteamIDToCommunityID(String:CommunityID[], size, const String:SteamID[])
{
decl String:buffer[3][32];
ExplodeString(SteamID, ":", buffer, 3,...
Forum:
Extensions
01-23-2014, 07:59
Replies:
11
[EXTENSION] BigInteger compute with huge Integers
Views:
8,186
Posted By
V1SoR
Re: [EXTENSION] BigInteger compute with huge Integers
Steam Community ID calculator(within int32)
SteamIDToCommunityID(String:CommunityID[], size, const String:SteamID[])
{
decl String:buffer[3][32];
ExplodeString(SteamID, ":", buffer, 3,...
Forum:
Scripting
01-20-2014, 09:57
Replies:
48
Undefined Symbol
Views:
7,675
Posted By
V1SoR
Re: Undefined Symbol
Are you actually creating the timer outside of any function? Technically it may be nothing bad for SourcePawn, but it's against all SM standards and conventions. Also, I have no clue when would the...
Forum:
Extensions
01-13-2014, 18:43
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
Apparently there's an issue. It is not safe to check the clients for DLC ownership in OnClientAuthorized(). If more than 1 connect at once(i.e. from the lobby), the server will crash. Moving all the...
Forum:
Extensions
01-11-2014, 16:17
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
Thanks for the tip, figures why it's hooked in SteamTools.
Well I wouldn't post something without giving it a minimum amount of testing now would I? It works as long as you can tell the difference...
Forum:
Extensions
01-11-2014, 14:28
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
Yeah I compiled the extension against the latest SM SDK. Just update your Sourcemod to 1.6.x and you'll be fine.
Here's what I'm running. Stable and compatible with this extension:
...
Forum:
Extensions
01-10-2014, 18:37
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
I'm checking if the user has this (http://steamdb.info/app/271840/). It's common for all subs, irregardless of the country.
Besides, the function I'm using wouldn't be able to detect these...
Forum:
Extensions
01-10-2014, 17:56
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
Was judging by the fact that most repos I know of don't have it. I'll commit it back if it's necessary.
Edit: Done.
Forum:
Extensions
01-10-2014, 17:04
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
My Steamworks fork for L4D2 (https://github.com/Attano/SteamWorks) -- supports blocking Family Sharing and Free-to-Buy players(BETA)
I've taken it into a bit different direction, changing some...
Forum:
Extensions
01-09-2014, 10:52
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
Not sure what you're talking about here. if you're implying that it's not "safe" to use inc files, then I'd really like to hear psychonic's or asherkin's stance on the matter.
In any event, unlike...
Forum:
Extensions
01-08-2014, 18:04
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
Actually there is, since ~Monday. But I'm still betatesting it. Had to cut some hooks and interfaces that aren't present in L4D2, so stuff got kinda complicated. The main issue I'm having right now...
Forum:
Extensions
01-06-2014, 22:59
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,290
Posted By
V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
/**
* @brief Removes lobby reservation from a server
* @remarks Sets the reservation cookie to 0,
* it is safe to call this even if it's unreserved.
*/
native L4D_LobbyUnreserve();
This is what...
Forum:
Extensions
01-06-2014, 02:34
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
KorDen
Thanks, worked.
Dr. Greg House
Didn't quite understand what you said there. Did you mean that you want a way to detect "free-to-buy" Christmas players?
Forum:
Extensions
01-05-2014, 04:44
Replies:
846
[ANY] SteamWorks
Views:
584,090
Posted By
V1SoR
Re: [ANY] SteamWorks
Uncompilable with L4D2 SDK nor Source 2013 SDK. And the compiled version, despite loading fine in L4D2, doesn't generate anything, or generates random trash values.
Forum:
Extensions
12-31-2013, 05:58
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,290
Posted By
V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
The gamedata and the includes from your archive are severely outdated, from version 0.5.3/0.5.4.2. Get the latest gamedata and includes here(permalinks, always stay up to date, but only for Linux --...
Forum:
Extensions
12-09-2013, 09:44
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,290
Posted By
V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
I'm afraid ericwilder is right. Can't speak for non-L4D(2) servers though.
Forum:
Extensions
12-04-2013, 09:23
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,290
Posted By
V1SoR
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
dcx2, I wouldn't waste my time with this if I were you. Those who don't bother googling and reading other threads don't really deserve anything but a warning.
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