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Search: Posts Made By: meTaLiCroSS
Forum: General 07-27-2019, 17:29
Replies: 13
Views: 1,742
Posted By meTaLiCroSS
Re: Exceeding precache limits

Values are shared and hardcoded on client's binaries. That's the issue.
Forum: General 06-20-2019, 20:34
Replies: 9
Views: 1,874
Posted By meTaLiCroSS
Re: There's no reason why client_disconnected forward should exist

Quoting:



I guess there are a group of plugins which don't expect to catch that behaviour, and that would just break compatibility on many plugins. Also, client_disconnected is directly a hook...
Forum: General 05-23-2019, 18:21
Replies: 18
Views: 2,101
Posted By meTaLiCroSS
Re: Avoid forwards (thinks, cmd)

https://memegenerator.net/img/instances/82392393.jpg
Forum: General 05-23-2019, 16:47
Replies: 18
Views: 2,101
Posted By meTaLiCroSS
Re: Avoid forwards (thinks, cmd)

Wait for someone who can help you to check file by file, or pay someone to make a research on your server plugins. (I often do paid works related to optimization, if you're interested)
Forum: Scripting Help 05-23-2019, 16:10
Replies: 25
Views: 1,242
Posted By meTaLiCroSS
Re: client_disconnected() <-> plugin_end()

Your mistake is you are saving all data when client disconnects, when it must be saved a few seconds later a data is changed. Then you can assume is not needed to re-save data on disconnect (and...
Forum: General 05-23-2019, 14:57
Replies: 18
Views: 2,101
Posted By meTaLiCroSS
Re: Avoid forwards (thinks, cmd)

First of all, are you experiencing performance issues? I don't see the point on this. I'm actually editing a completely modded CS 1.6 server using bunch of callbacks and hooks since 9 years ago,...
Forum: General 05-13-2019, 22:21
Replies: 1
Views: 536
Posted By meTaLiCroSS
Forum: Scripting Help 03-29-2019, 15:34
Replies: 7
Views: 569
Posted By meTaLiCroSS
Re: Detect if player cancelled say or any messagemode

Using Orpheu for catching something that cannot be hooked server-side?

Client is not telling the server that he canceled an input provided by messagemode. There is no reason for server to know...
Forum: General 03-22-2019, 17:08
Replies: 21
Views: 2,570
Posted By meTaLiCroSS
Re: messagemode not working after update

Do you know which commands are marked as privileged?
Forum: General 03-21-2019, 15:28
Replies: 21
Views: 2,570
Posted By meTaLiCroSS
Re: messagemode not working after update

https://news.drweb.com/show/?i=13135&lng=en
Forum: General 02-21-2019, 22:15
Replies: 7
Views: 784
Posted By meTaLiCroSS
Re: menu_addtext glitch

Because menu_addtext2 internally adds an item (considered as text) which affects menu's numeration. I think newmenues system should be reworked, because it just allows items and nothing else, there...
Forum: General 02-18-2019, 14:29
Replies: 7
Views: 784
Posted By meTaLiCroSS
Re: menu_addtext glitch

It clearly details you the error, why are you considering this as a "Glitch"?
Forum: Scripting Help 01-12-2019, 01:15
Replies: 8
Views: 579
Posted By meTaLiCroSS
Re: weird motd behavior (Reliable channel overflow)

amxconst.inc

/**
@@ * The maximum buffer size that can be displayed in a MOTD.
*/
#define MAX_MOTD_LENGTH 1536
Forum: Module Coding 12-07-2018, 23:46
Replies: 0
Views: 693
Posted By meTaLiCroSS
Crash on Vector's operator+ inside CBeam::Center

Hi folks

Today I figured out a crash that happened a few hours ago. I've analyzed coredump's backtrace, and this threw out:

(gdb) bt full
#0 operator+ (v=..., this=<optimized out>) at...
Forum: Scripting Help 10-10-2018, 03:49
Replies: 11
Views: 751
Posted By meTaLiCroSS
Re: Orpheu: iMaxClip and iMaxAmmo1

AddPrimaryAmmo helps a lot in this case, you'll need Orpheu for it also. Just a parameter changing, same like DefaultReload :)
Forum: Scripting Help 10-09-2018, 17:37
Replies: 11
Views: 751
Posted By meTaLiCroSS
Re: Orpheu: iMaxClip and iMaxAmmo1

I assume you understood the context given here. He's trying to make a custom weapon, plus, use a different max clip ammo for itself, without altering original weapon.

public...
Forum: Scripting Help 10-09-2018, 04:08
Replies: 11
Views: 751
Posted By meTaLiCroSS
Re: Orpheu: iMaxClip and iMaxAmmo1

Because GetItemInfo is called at server first start instance (UTIL_PrecacheOtherWeapon), and values are cached on CBasePlayerItem::ItemInfoArray array. After that, gamedll uses values from that...
Forum: Module Coding 10-02-2018, 14:02
Replies: 204
Sticky: Module: Rage
Views: 104,484
Posted By meTaLiCroSS
Re: Module: Rage

Any news? A beta could be great for testing maybe :P there are not many guys using it I guess
Forum: Module Coding 09-26-2018, 04:17
Replies: 204
Sticky: Module: Rage
Views: 104,484
Posted By meTaLiCroSS
Re: Module: Rage

Great, thanks for this accomplishment again
Forum: Module Coding 09-26-2018, 04:06
Replies: 204
Sticky: Module: Rage
Views: 104,484
Posted By meTaLiCroSS
Re: Module: Rage

Actually I'm not using it, but I'm reporting it because a friend needs a rework of "i aim good" plugin and a REALLY fix for it is hooking FireBullets3 (capable with Rage). What I remember is, the...
Forum: Module Coding 09-26-2018, 00:29
Replies: 32
Views: 7,211
Posted By meTaLiCroSS
Forum: Module Coding 09-24-2018, 21:28
Replies: 204
Sticky: Module: Rage
Views: 104,484
Posted By meTaLiCroSS
Re: Module: Rage

There's a bug with Rage module, you can verify (on linux based OS) with lsof command that Rage open files handles at every map change and they keep opening until server crashes when reaches 1024...
Forum: General 09-18-2018, 03:09
Replies: 2
Views: 376
Posted By meTaLiCroSS
Re: set/get_pcvar_* error/crash

get_tr2(1, TR_pHit)

As wrote above, they are just pointers, a memory address.
Forum: News 09-13-2018, 21:21
Replies: 69
Views: 25,899
Posted By meTaLiCroSS
Re: Development Roundup, We need you!

I'll be replicating this on Spanish forums, so you can get enough feedback from us. Great to see this is getting nice again.
Forum: Scripting Help 09-13-2018, 21:19
Replies: 25
Views: 952
Posted By meTaLiCroSS
Re: No entries inside an array

In fact, read the doc, not the native name :wink:
Showing results 1 to 25 of 500

 
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