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Search: Posts Made By: blodia
Forum: Plugins 09-26-2015, 08:11
Replies: 16
Views: 28,626
Posted By blodia
Re: [CSS] Extra Guns

i've decided to retire from coding plugins as i have little time and haven't done anything in years. it should work fine as is for the foreseeable future but if anyone wants to take over and...
Forum: Plugins 09-26-2015, 08:10
Replies: 8
Views: 19,283
Posted By blodia
Re: [CSS] Player Stacker

i've decided to retire from coding plugins as i have little time and haven't done anything in years. it should work fine as is for the foreseeable future but if anyone wants to take over and...
Forum: Plugins 09-26-2015, 08:09
Replies: 204
Views: 149,410
Posted By blodia
Re: [CSS] Weapon Mod

i've decided to retire from coding plugins as i have little time and haven't done anything in years. it should work fine as is for the foreseeable future but if anyone wants to take over and...
Forum: Plugins 09-26-2015, 08:09
Replies: 225
Views: 111,533
Posted By blodia
Re: [CSS] Homing Missiles

i've decided to retire from coding plugins as i have little time and haven't done anything in years. it should work fine as is for the foreseeable future but if anyone wants to take over and...
Forum: Scripting 09-23-2015, 16:11
Replies: 10
Views: 1,504
Posted By blodia
Re: Help with attack speed

look through my weaponmod (https://forums.alliedmods.net/showthread.php?t=123015) for css, it should be similar if not the same.
Forum: Plugins 09-19-2015, 08:57
Replies: 225
Views: 111,533
Posted By blodia
Re: [CSS] Homing Missiles

ok i just spent an hour updating everything(been years since i did anything) and testing it, everything worked fine on my end, i did notice i small bug so i fixed it along with the error message...
Forum: Plugins 09-15-2015, 08:28
Replies: 225
Views: 111,533
Posted By blodia
Re: [CSS] Homing Missiles

any stable releases of mm and sm should be fine, i'll have to try and take a look when i have some time if my 11 year old pc can still handle it...
Forum: Plugins 09-11-2015, 15:05
Replies: 225
Views: 111,533
Posted By blodia
Re: [CSS] Homing Missiles

there is no gamedata or cfg file for this plugin. was there a game update or something? did you upgrade sm or mm? the plugin shouldn't stop working for no reason unless something has changed and...
Forum: Scripting 07-28-2015, 14:52
Replies: 28
Views: 5,784
Posted By blodia
Re: Problem with player maxspeed

last time i checked (ugh haven't coded in years) in css you can only decrease speed, m_flMaxspeed has to be set in one of the thinks if i remember correctly, also you might have to change the vel...
Forum: Plugins 06-03-2015, 13:39
Replies: 204
Views: 149,410
Posted By blodia
Re: [CSS] Weapon Mod

if you want to keep the menu and only remove the message then either comment out or remove this block of code from line 1977

if (!(Notify & DISABLE_MENU_NOTIFICATION))
{
...
Forum: Scripting 05-22-2015, 16:18
Replies: 4
Views: 2,837
Posted By blodia
Re: [CSGO] Setting animation on prop_physics_override

create both dynamic and physics props, make the physics prop invisible and the dynamic prop non solid and parent it to the physics prop and align it.
Forum: Scripting 05-22-2015, 16:11
Replies: 15
Views: 2,516
Posted By blodia
Re: Using SDKHook_Touch with grenades?

if the grenade makes a bouncing sound when it hits yourself then hook all the bounce sounds and use that as your touch.
Forum: Scripting 05-22-2015, 15:41
Replies: 6
Views: 1,482
Posted By blodia
Re: Create Realistic Fire Entity

just ignite the player, hook the damage which should remove the slowdown and then hook the burning sound coming from that player
Forum: Scripting 01-09-2015, 16:34
Replies: 6
Views: 1,743
Posted By blodia
Re: Attach player to entity

try setting names on the entities instead (for players i used to use userids) and parent them that way, how you do that depends on what you're trying to do e.g if you only want to parent someone who...
Forum: Plugins 12-08-2014, 15:37
Replies: 204
Views: 149,410
Posted By blodia
Re: [CSS] Weapon Mod

sorry i don't do admin/single player only features, i prefer everyone being able to enjoy my plugins.
Forum: Scripting 11-18-2014, 17:12
Replies: 27
Views: 8,377
Posted By blodia
Re: Check if player in air

taken from my player stacker plugin

// the entity the player is standing on.
new GroundEnt = GetEntPropEnt(client, Prop_Send, "m_hGroundEntity");if the players isn't standing on an entity i.e in...
Forum: Scripting 11-17-2014, 13:06
Replies: 10
Views: 3,619
Posted By blodia
Re: prop_vehicle_driveable issue

i gave up on the plugin as game updates kept breaking it and i couldn't get it working on my own pc even though others could, did it stop working after a game update or sourcemod update? what exactly...
Forum: Scripting 11-10-2014, 08:36
Replies: 10
Views: 3,619
Posted By blodia
Re: prop_vehicle_driveable issue

maybe it wasn't clear but i posted a link to my plugin so you could try using code from that instead or just use to whole plugin assuming it still works
Forum: Scripting 11-07-2014, 16:14
Replies: 10
Views: 3,619
Posted By blodia
Re: prop_vehicle_driveable issue

natalias code was just copied from an earlier version of my vehiclemod (https://forums.alliedmods.net/showthread.php?t=135027). if you remove a vehicle entity while a players is inside it will crash...
Forum: Scripting 07-27-2014, 13:20
Replies: 7
Views: 2,139
Posted By blodia
Re: [Solved] (CS:S) Lower your own gun sound

setting "m_bPredictWeapons" to 0 on clients should disable weapon prediction , but the sounds will be delayed depending on ping and may cause other issues.
Forum: Scripting 07-27-2014, 13:10
Replies: 4
Views: 1,589
Posted By blodia
Re: [CSS] Player physics

there are server variables for changing the pushaway force of multiplayer physics objects i think they start with the sv_pushaway prefix, i think they change all multiplayer physics props behaviour...
Forum: Scripting 07-25-2014, 14:18
Replies: 4
Views: 1,589
Posted By blodia
Re: [CSS] Player physics

SetEntProp(client, Prop_Send, "m_CollisionGroup", 17);
Forum: Scripting 03-19-2014, 16:10
Replies: 6
Views: 5,839
Posted By blodia
Re: Setting CBaseEntity Error

new enteffects = GetEntProp(entindex, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(entindex, Prop_Send, "m_fEffects", enteffects);

you missed that, try adding that after spawning the...
Forum: Scripting 03-14-2014, 16:07
Replies: 5
Views: 2,006
Posted By blodia
Re: Entity Parenting detection

try these datamap properties "m_hMoveChild", "m_hMoveParent"
Forum: Scripting 02-25-2014, 15:03
Replies: 3
Views: 869
Posted By blodia
Re: Making a "thrown" prop_physics rotate upon being "thrown"?

a simple forum search will give you the answer
Showing results 1 to 25 of 500

 
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