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Posts Made By:
Kemsan
Forum:
Plugins
08-19-2012, 07:13
Replies:
7
[TF2] MvM Dosh, money! - KF style
Views:
12,163
Posted By
Kemsan
[TF2] MvM Dosh, money! - KF style
http://i.imgur.com/Ovdky.jpg?1?3143
Dosh, money!
Description:
Give your cash to other players - no commands, no amount, just click reload + mb2
Cvars:
mvm_drop_money_version - Version...
Forum:
Plugins
06-10-2012, 12:49
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
Yes - but not now, I will add option to set multiply event types sound in next update. Now you can set only one - for each event.
Forum:
Plugins
06-10-2012, 11:40
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
I will update plugin as soon as possible. Some improvement in next ver. just wait short time.
Forum:
Plugins
12-29-2011, 09:37
Replies:
4
[ANY] Run this thing!
Views:
5,841
Posted By
Kemsan
[ANY] Run this thing!
Run This Thing 1.0
Description:
Run command to server in specifed time
Cvars:
sm_run_thing_version - Version of plugin
sm_run_thing - Enable/Disable(1/0) plugin
Forum:
Plugins
10-29-2011, 11:52
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
I'm sorry for not replying, I just don't have time now - I'm prepare to release publicly Saxtoner (big code, most new things etc.), now I'm have event on my TF2 servers. After that I will release...
Forum:
Plugins
10-22-2011, 09:06
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
Hm, TF2 null.wav have in vo/ I will change it ;)
Forum:
Plugins
10-22-2011, 08:13
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
Checked !stopall turned on ? It's small bug now (I will update today or tomorrow )
Forum:
Plugins
10-22-2011, 07:52
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
Kotek:
Set this option to 0, and in "cs_win_panel_round" remove conditions ;]
Forum:
Plugins
10-21-2011, 14:26
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
Because you can put one condition into one event - my fault, I must create recreate conditions, messages, sounds, to to push sound according to number like:
codnition[0] = "weapon == scattergun",...
Forum:
Plugins
10-19-2011, 13:17
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
I will update soon with working this thing (not must activate manualy) + lang files :]
Forum:
Unapproved Plugins
10-17-2011, 17:36
Replies:
188
Game Description Override
Views:
115,940
Posted By
Kemsan
Re: Game Description Override
Command work if you start server or/and if you change map by command "map MAPNAME" not changelevel : ]
Forum:
Plugins
10-17-2011, 17:30
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
Check command !stopall isn't turned on :]
Forum:
Plugins
10-16-2011, 07:37
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
Updated.
Added condition system - example on first post, to search conditions go to game based event page on AM wiki.
Changed hook system - hook only defined in cfg. events
Added option to show...
Forum:
Unapproved Plugins
10-15-2011, 20:13
Replies:
188
Game Description Override
Views:
115,940
Posted By
Kemsan
Re: Game Description Override
Lol, in my Saxtoner mode desc change to "Saxtoner ver. blah blah", posted rewriten plugin doing this same - but read from cvar (puted into server.cfg works good). Posted ip server is example for...
Forum:
Unapproved Plugins
10-15-2011, 20:09
Replies:
188
Game Description Override
Views:
115,940
Posted By
Kemsan
Re: Game Description Override
Work, watch this server desc (91.102.113.230:27030), put desc change into server.cfg
Forum:
Unapproved Plugins
10-15-2011, 19:46
Replies:
188
Game Description Override
Views:
115,940
Posted By
Kemsan
Re: Game Description Override
Updated (before works only on Win server, now tested on Linux and works good).
Forum:
Unapproved Plugins
10-15-2011, 19:28
Replies:
188
Game Description Override
Views:
115,940
Posted By
Kemsan
Re: Game Description Override
Updated and fixed :) Desc change after each map change or/and new round. (tested only in TF2). Removed some cvars from orginal source, change some things in code, cvars this same.
Enjoy ;)
Forum:
Plugins
10-14-2011, 19:01
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
@Peace-Maker (https://forums.alliedmods.net/member.php?u=41418) I will update plugin soon with loading events from gamefile - ModEvents.res :) + hooking option (like weapontype == granade etc. )
Forum:
Plugins
10-12-2011, 18:51
Replies:
53
[ANY] EnterSounds
Views:
51,614
Posted By
Kemsan
Re: [ANY] EnterSounds
I will update soon with new cvar - sound volume (only for EmitSound func) and option to stop, and stopall sounds: )
@alex0409 - You tested other method than standard player "play" func? (I mean...
Forum:
Plugins
10-12-2011, 18:49
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
@sosi_alliedmodders
Just remove that line from source code - event hltv_changed_mode is marked as "standard Source Engine event", and I stay that line for all games.
@Alice.bnd
No errors in...
Forum:
Plugins
09-22-2011, 11:36
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
"EventSounds"
{
"teamplay_round_start"
{
//Sounds
"sounds"
{
"sirena" "sound/sourcekamikaze/sirena.mp3" //First element - sound name, next...
Forum:
Plugins
09-21-2011, 19:23
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
You don't close bracket after "teamplay_round_start". Plugin don't change standart event sound - only add "own" sound. To remove notify - leave blank "NOTIFY_MSG".
Forum:
Plugins
09-18-2011, 17:21
Replies:
95
[ANY] Event Sounds
Views:
51,699
Posted By
Kemsan
Re: [ANY] Event Sounds
Show me your event_sounds.keys.txt file : )
Forum:
Scripting
09-08-2011, 19:50
Replies:
6
sm_invisible broadcast removal?
Views:
2,790
Posted By
Kemsan
Re: sm_invisible broadcast removal?
1. Yup, search for ShowActivity functions.
2.
#include <sourcemod>
public Plugin:myinfo =
{
name = "Suicide Blocker",
author = "Im#NuMBeR1 (Kel Flamson)",
description =...
Forum:
Scripting
09-04-2011, 17:20
Replies:
4
[TF2] Horsemann-related events?
Views:
1,314
Posted By
Kemsan
Re: [TF2] Horsemann-related events?
Boss related events:
pumpkin_lord_summoned - Horsemann is spawned
pumpkin_lord_killed - Horsemann is defeated
No events for this:
- Horsemann scares a player ( Maybe: player_stunned)
-...
Showing results 1 to 25 of 65
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