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Showing results 1 to 25 of 162
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Posts Made By:
Devilfish
Forum:
SourceMod Anti-Cheat
05-15-2016, 15:05
Replies:
12
Current version of SMAC
Views:
9,053
Posted By
Devilfish
Re: Current version of SMAC
If someone was to find a copy of version 0.8.6.0 would they be allowed to host it for downloading independantly?
Forum:
Plugins
09-18-2013, 13:55
Replies:
393
[TF2]Premium Mod
Views:
137,651
Posted By
Devilfish
Re: Premium 1.15
Excellent work matey , could I request that the scout speed has a modifier so it can be changed like spy health regen, hope this isn't to much trouble.
Keep up the great work :)
Forum:
Plugins
09-10-2013, 01:33
Replies:
48
[L4D2] Monster Bots
Views:
73,361
Posted By
Devilfish
Re: [L4D2] Monster Bots
Same problem here, getting to many tanks and not enough SI :( could it be todo with having director still enabled?
Using version from post 38.
well done on the work so far btw :)
Forum:
Plugins
09-09-2013, 01:23
Replies:
48
[L4D2] Monster Bots
Views:
73,361
Posted By
Devilfish
Re: [L4D2] Monster Bots
It go's in the cfg/sourcemod folder.
Forum:
Plugins
09-08-2013, 02:01
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
97,990
Posted By
Devilfish
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Is there any reason why binaries aren't beeing posted for superlogs tf2?
Forum:
Unapproved Plugins
07-20-2013, 15:05
Replies:
114
[ L4D2 ] Team Manager 2.3.4c
Views:
49,052
Posted By
Devilfish
Re: [ L4D2 ] Team Manager 2.3.4c
Any ideas where these are declared?
teammanager.sp(183) : error 017: undefined symbol "g_ModeKey"
teammanager.sp(184) : error 017: undefined symbol "g_ModeValue"
teammanager.sp(815) : error 017:...
Forum:
Unapproved Plugins
07-14-2013, 11:15
Replies:
114
[ L4D2 ] Team Manager 2.3.4c
Views:
49,052
Posted By
Devilfish
Re: [ L4D2 ] Team Manager 2.3.4c
Further investigation, version 2.3.4 loads correctly and version 2.3.4c will manually load but both result in server crash on client connect :(
debug cvar on teammanager doesnt seem to log anything...
Forum:
Unapproved Plugins
07-14-2013, 05:17
Replies:
114
[ L4D2 ] Team Manager 2.3.4c
Views:
49,052
Posted By
Devilfish
Re: [ L4D2 ] Team Manager 2.3.4c
Hi sky,
Wondering if you can have a look at this plugin, cant seem to get it to load since recent update. heres some info and as you can see plugin 14 Readyup is loaded????????????
L 07/14/2013 -...
Forum:
Unapproved Plugins
07-14-2013, 04:56
Replies:
114
[ L4D2 ] Team Manager 2.3.4c
Views:
49,052
Posted By
Devilfish
Re: [ L4D2 ] Team Manager 2.3.4c
Anyone know where I can get a copy of parser.sp as I get this when trying to compile:
./compile.sh teammanager.sp
Compiling teammanager.sp...SourcePawn Compiler 1.5.0-dev+3850
Copyright (c)...
Forum:
Unapproved Plugins
05-12-2013, 19:29
Replies:
114
[ L4D2 ] Team Manager 2.3.4c
Views:
49,052
Posted By
Devilfish
Re: [ L4D2 ] Team Manager 2.3.4
Sorry didnt descibe that correctly, ment the scores panel on the left hand side.
Also we seem to be able to start the first side on a campaign with a total of 8 human/bot survivors but when teams...
Forum:
Unapproved Plugins
05-12-2013, 09:52
Replies:
114
[ L4D2 ] Team Manager 2.3.4c
Views:
49,052
Posted By
Devilfish
Re: [ L4D2 ] Team Manager 2.3.4
Hi Sky,
Using latest version of TM 2.3.4
SourceMod Version: 1.6.0-dev+3911
Metamod:Source version 1.10.0-dev
And all is working great except campaign menu wont close, selecting any key just...
Forum:
Snippets and Tutorials
02-18-2013, 01:24
Replies:
20
[L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Views:
26,248
Posted By
Devilfish
Re: [L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Gamedata link is still dead for latest offsets any chance this can be fixed :)
Forum:
Extensions
08-26-2012, 03:13
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,818,608
Posted By
Devilfish
Re: SDK Hooks 2.1 - Updated 2011-9-10
Just doing a re install of l4d2 servers and can load beta version manually but it doesn't autoload, any ideas if I'm missing something?
Using version: sdkhooks-2.2.0-dev-hg203-linux.tar.gz
Regards...
Forum:
Extensions
08-17-2012, 12:33
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
224,109
Posted By
Devilfish
Re: Connect - A safer OnClientPreConnect forward
Is it possible to add a function/cvar that takes bots into account for the player count but doesn't kick the bots for a res slot holder for the MvM servers?
Forum:
Extensions
08-17-2012, 12:32
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
392,188
Posted By
Devilfish
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Is it possible to add a function/cvar that takes bots into account for the player count but doesn't kick the bots for a res slot holder for the MvM servers?
Forum:
Plugins
08-13-2012, 20:13
Replies:
1,503
[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015
Views:
600,594
Posted By
Devilfish
Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.11 10/2/11
Same for the latest hlstsxce.api.smx too!
Forum:
SourceMod Anti-Cheat
08-13-2012, 17:09
Replies:
1
smac_client.smx crashing tf2
Views:
1,172
Posted By
Devilfish
smac_client.smx crashing tf2
Hi were running tf2 on deb64 and getting random crashes from clients trying to spam join,
This is from SM error log:
L 08/13/2012 - 20:48:14: [SM] Plugin encountered error 1702131054: Invalid...
Forum:
Plugins
02-19-2012, 11:37
Replies:
19
[TF2] Melee Only - Sudden Death
Views:
23,755
Posted By
Devilfish
Re: [TF2] Melee Only - Sudden Death
Still crashes for us too! no source mod errors just instacrash, could it be to do with an incompatable setting from the melee only plugin?
Forum:
Plugins
02-06-2012, 13:00
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,684,694
Posted By
Devilfish
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)
Thanks Steell and what's wrong with using 1.5 seems pretty stable and all our plugins that we are using are supported.
Forum:
SourceMod Anti-Cheat
02-06-2012, 12:54
Replies:
13
Client errors
Views:
2,328
Posted By
Devilfish
Re: Client errors
Immunity Reserve Slots is reliant on the cbaseserver extension in your extensions folder, remove all cbaseserver references .so from your extension folder and use the connect extension as suggested...
Forum:
SourceMod Anti-Cheat
02-06-2012, 03:31
Replies:
13
Client errors
Views:
2,328
Posted By
Devilfish
Re: Client errors
Okey dokey thanks for the fixes, will try out connect :)
Forum:
Plugins
02-05-2012, 23:32
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,684,694
Posted By
Devilfish
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)
This occures every time we restart the server :( but never actually updates!
L 02/05/2012 - 12:42:41: Update available for "[UMC] Rock The Vote" (umc-rockthevote.smx). Current: 3.3.1 - Latest:...
Forum:
SourceMod Anti-Cheat
02-05-2012, 23:29
Replies:
13
Client errors
Views:
2,328
Posted By
Devilfish
Re: Client errors
And on another server:
L 02/05/2012 - 20:09:12: [smac_client.smx] XxskiiilzZY (ID: STEAM_0:1:48662997 | IP: 80.213.173.222) was temporarily banned for connection spam.
followed by:
L...
Forum:
SourceMod Anti-Cheat
02-05-2012, 17:05
Replies:
13
Client errors
Views:
2,328
Posted By
Devilfish
Re: Client errors
Sorry was raging at the time will get that report on the right thread :)
Forum:
SourceMod Anti-Cheat
02-05-2012, 16:50
Replies:
13
Client errors
Views:
2,328
Posted By
Devilfish
Re: Client errors
Running cbase but no other errors, that TF has issues with this and not running CB or CN I think you have to look deeper, if you want to run a 'only these plugins test' and find out which plugin is...
Showing results 1 to 25 of 162
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