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Posts Made By:
greenlemonade
Forum:
Plugins
03-24-2011, 12:15
Replies:
36
[L4D2] minimal HUD
Views:
40,860
Posted By
greenlemonade
Re: [L4D2] minimal HUD
Well there. Its been forever, but the plugin is updated to not error out when people leave server on multi.
We've tested this plugin and its quite fun. :)
Forum:
Plugin/Gameplay Ideas and Requests
11-04-2010, 12:00
Replies:
3
CVAR to decrease Parish Bridge spawns.
Views:
1,485
Posted By
greenlemonade
Re: CVAR to decrease Parish Bridge spawns.
Right. Someone told me that the bridge used a script I downloaded Here:http://forums.steampowered.com/forums/showthread.php?t=1156655
to get a look at.
Is there a way I can substitute my own...
Forum:
Plugin/Gameplay Ideas and Requests
11-04-2010, 08:18
Replies:
3
CVAR to decrease Parish Bridge spawns.
Views:
1,485
Posted By
greenlemonade
Re: CVAR to decrease Parish Bridge spawns.
bump
Forum:
Plugin/Gameplay Ideas and Requests
11-02-2010, 21:35
Replies:
3
CVAR to decrease Parish Bridge spawns.
Views:
1,485
Posted By
greenlemonade
CVAR to decrease Parish Bridge spawns.
We play a realism Co-op mod on my server and the extra challenge calls for much less zombies.
I use these Cvars to reduce common spawns:
sm_cvar z_mega_mob_size
sm_cvar z_common_limit ...
Forum:
Metamod:Source Plugins
11-01-2010, 09:58
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,308,588
Posted By
greenlemonade
Re: Stripper:Source (Mac support added)
Figured it out myself.
This is the stripper:source global filter for my realism mod:
modify:
{
match:
{
"classname" "/weapon_.*/"
}
Forum:
Metamod:Source Plugins
10-31-2010, 18:19
Replies:
1,850
Stripper:Source (Updated 2011-04-15)
Views:
1,308,588
Posted By
greenlemonade
Re: Stripper:Source (Mac support added)
How would I use this in L4D2 to prevent all magnums (desert eagles) from all levels?
I've tried this:
filter:
{
"classname" "weapon_pistol_magnum"
}
but still don't quite understand...
Forum:
Plugins
10-21-2010, 13:42
Replies:
36
[L4D2] minimal HUD
Views:
40,860
Posted By
greenlemonade
Re: [L4D2] minimal HUD
as do I. There is really only one way to do that and that is adding
sm_cvar sv_disable_glow_survivors 1
to your server config.
Forum:
Plugins
08-13-2010, 13:42
Replies:
36
[L4D2] minimal HUD
Views:
40,860
Posted By
greenlemonade
Re: [L4D2]minimal HUD
McFlurry,
Great job with the plugin.
However? why have you limited it to Realism? I actually use it on Campaign on my server.
My reasoning is I'm making an ultra realism mod and I dont think...
Forum:
Plugins
08-13-2010, 13:10
Replies:
36
[L4D2] minimal HUD
Views:
40,860
Posted By
greenlemonade
Re: [L4D2]minimal HUD
Download mcfluries Plugin (the source).
Open it with:
http://download.cnet.com/Notepad/3000-2352_4-10327521.html
Replace all instances of "hidehud 64" with "hidehud 345"
Then "compile" the...
Forum:
Plugins
08-09-2010, 21:11
Replies:
36
[L4D2] minimal HUD
Views:
40,860
Posted By
greenlemonade
Re: [L4D2]minimal HUD
Cliffhanger,
I'm not a fan of 345 as it hides the crosshair. I dont think its very realistic because there are no iron sights in L4D.
I think it also disables weapon select and crashes client if...
Forum:
Plugins
08-09-2010, 21:07
Replies:
36
[L4D2] minimal HUD
Views:
40,860
Posted By
greenlemonade
Re: [L4D2]minimal HUD
First, Thanks McFlurry. When this Plugin is polished, you'll be in credits.
2nd.
I like the idea of making a timer. It need not be .1 seconds. It could be ever 20 seconds even. I think...
Forum:
Plugins
08-05-2010, 20:23
Replies:
36
[L4D2] minimal HUD
Views:
40,860
Posted By
greenlemonade
Re: [L4D2]minimal HUD
My reasoning is I know nothing about Sourcemod plugins. Thanks for all your input. I'd like to learn.
I threw this together and was surprised that it actually worked after the 3rd time.
I...
Forum:
Plugins
08-05-2010, 12:24
Replies:
36
[L4D2] minimal HUD
Views:
40,860
Posted By
greenlemonade
[L4D2] minimal HUD
My first plugin. Very simple. Very short.
It hides the health display of all players who join server.
Spectators and Infected are unaffected.
Cvars:
// Hide health on the HUD of all players...
Forum:
Plugin/Gameplay Ideas and Requests
08-05-2010, 12:17
Replies:
2
[L4D2] Pure Aim
Views:
3,375
Posted By
greenlemonade
Re: [L4D2] Pure Aim
This works just for you, but will do the sniper scope.
http://www.fpsbanana.com/scripts/5567
As far as using crosshair 0, I wouldn't just because you'd lose your gun crosshair.
Forum:
Plugins
07-31-2010, 19:46
Replies:
115
[L4D] HideHUDOnVomit (Blind Luck)
Views:
99,574
Posted By
greenlemonade
Re: [L4D] HideHUDOnVomit (Blind Luck)
Yeahs please. Does anyone know how to disable the HUD (hidehud 64) for all players on the server, for the whole game in L4D2?
Forum:
Plugin/Gameplay Ideas and Requests
07-31-2010, 19:43
Replies:
13
[L4D1/2] Project Realism (scripters letz merge)
Views:
2,936
Posted By
greenlemonade
Re: [L4D1/2] Project Realism (scripters letz merge)
Glow is easy to remove with Cvars.
Hidehud 64 however gives me issues.
Can someone direct me to how I would hide everyones HUD who joins my server?
I tried writing a plugin, but it didnt...
Forum:
Plugin/Gameplay Ideas and Requests
07-30-2010, 23:48
Replies:
1
[L4D2] hidehud 64
Views:
1,339
Posted By
greenlemonade
Re: [L4D2] hidehud 64
le bump
Forum:
Plugin/Gameplay Ideas and Requests
07-30-2010, 03:06
Replies:
1
[L4D2] hidehud 64
Views:
1,339
Posted By
greenlemonade
[L4D2] hidehud 64
m_iHideHUD
and
hidehud 64 just don't cut it.
I wan't a way to effect all players HUDs when they join my server.
Is there a way to do this, or have Valve completely blocked it?
Forum:
Plugin/Gameplay Ideas and Requests
07-29-2010, 21:08
Replies:
2
[L4D2] Realistic reload (lose rounds in clip)
Views:
1,284
Posted By
greenlemonade
Re: [L4D2] Realistic reload (lose rounds in clip)
thats great to hear. What about losing the remaining ammo in a clip when you reload like in Alien Swarm?
Forum:
Plugin/Gameplay Ideas and Requests
07-29-2010, 12:07
Replies:
2
[L4D2] Realistic reload (lose rounds in clip)
Views:
1,284
Posted By
greenlemonade
[L4D2] Realistic reload (lose rounds in clip)
Any idea how to make a plugin that would cause you to lose the remaining rounds in a clip you reload?
Alien Swarm does this nicely. Some other games have also been doing this for years (Americas...
Forum:
Plugin/Gameplay Ideas and Requests
07-28-2010, 17:47
Replies:
1
[L4D2]CVAR to reactivate Sniper auto-kill
Views:
1,022
Posted By
greenlemonade
Re: [L4D2]CVAR to reactivate Sniper auto-kill
bump?
I guess there is always playing campaign with the glows off.
Forum:
Plugin/Gameplay Ideas and Requests
07-28-2010, 14:19
Replies:
13
[L4D1/2] Project Realism (scripters letz merge)
Views:
2,936
Posted By
greenlemonade
Re: [L4D1/2] Project Realism (scripters letz merge)
I want a Cvar or plugin to emulate the Iron man Mutation.
If someone dies, they are dead. If the team dies, you start at the first stage of the campaign.
Is there something like this out there?
Forum:
Plugin/Gameplay Ideas and Requests
07-27-2010, 20:53
Replies:
1
[L4D2]CVAR to reactivate Sniper auto-kill
Views:
1,022
Posted By
greenlemonade
[L4D2]CVAR to reactivate Sniper auto-kill
Right. I'm already using these CVARs and they basically make realism damage work like Campaign with one exception:
Sniper Rifles still dont kill in one hit all the time. CI take 2 chest shots on...
Forum:
Plugin/Gameplay Ideas and Requests
07-27-2010, 20:00
Replies:
4
[L4D2]Remove survivor glow on Campaign.
Views:
5,385
Posted By
greenlemonade
Re: [L4D2]Remove survivor glow on Campaign.
ah! I figured it out. Gotta put it in the "listenserver.cfg"
Forum:
Plugin/Gameplay Ideas and Requests
07-27-2010, 19:45
Replies:
4
[L4D2]Remove survivor glow on Campaign.
Views:
5,385
Posted By
greenlemonade
Re: [L4D2]Remove survivor glow on Campaign.
Ok. First off, Im an idiot.
2nd. you're a freakin bad ass.
3rd. Is there a way to auto load CVARs on a local server?
my server.cfg in "Left4dead2/Left4dead2/cfg", looks like this:
...
Showing results 1 to 25 of 42
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