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Posts Made By:
321
Forum:
Plugins
06-02-2011, 21:11
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,695,089
Posted By
321
Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
I'm going to need to see your .cfg files and any mapcycle files ("umc_mapcycle.txt") that you're using. It looks like your errors are coming from an improperly defined mapcycle.
Forum:
Plugins
06-02-2011, 20:42
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,695,089
Posted By
321
Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
errors from 2 my servers
Forum:
Plugins
05-30-2011, 19:44
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,695,089
Posted By
321
Re: [UMC3] Ultimate Mapchooser 3.0.5 (Updated 5/29/2011)
please make separate folders in plugins and cfg/sourcemod folders for plugin files
i want use this plugin but i think stupid have 16 files of one plugin in one folder
Forum:
Scripting
04-28-2011, 22:04
Replies:
3
Change bot speed
Views:
1,247
Posted By
321
Re: Change bot speed
#pragma semicolon 1
public Plugin:myinfo =
{
name = "SuperBot",
author = "Rehtag",
version = "0.0.1",
url = ""
}
Forum:
Zombie:Reloaded
12-30-2010, 11:13
Replies:
6
Native "KillTimer" reported: Invalid timer handle
Views:
2,906
Posted By
321
Re: Native "KillTimer" reported: Invalid timer handle
plugin compiled from this sources
http://helgeby.no-ip.org/zrdev/hg/hgwebdir.cgi/zr-3.0-b2/rev/effcafd9a34d
Forum:
Zombie:Reloaded
12-30-2010, 07:39
Replies:
6
Native "KillTimer" reported: Invalid timer handle
Views:
2,906
Posted By
321
Re: Native "KillTimer" reported: Invalid timer handle
lastest revision
Forum:
Zombie:Reloaded
12-30-2010, 02:14
Replies:
6
Native "KillTimer" reported: Invalid timer handle
Views:
2,906
Posted By
321
Native "KillTimer" reported: Invalid timer handle
...
Forum:
Extensions
10-06-2010, 23:43
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,824,585
Posted By
321
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
zombie reloaded does not change the speed after the last update
velocity change through sdkhooks
Forum:
Zombie:Reloaded
09-17-2010, 16:57
Replies:
1
bug?
Views:
975
Posted By
321
bug?
L 09/16/2010 - 21:11:58: SourceMod error session started
L 09/16/2010 - 21:11:58: Info (map "ze_death_star_escape_v4_3") (file "errors_20100916.log")
L 09/16/2010 - 21:11:58: [SM] Native...
Forum:
SourceMod Anti-Cheat
08-16-2010, 09:03
Replies:
5
status command spam protection
Views:
3,424
Posted By
321
Re: status command spam protection
it does not help
Forum:
SourceMod Anti-Cheat
08-09-2010, 17:45
Replies:
9
Where is the latest stable release??
Views:
3,415
Posted By
321
Re: Where is the latest stable release??
you cant share new version cuz you cant done block all loaded plugins?
sv_pure 1 block LSS but it easy bypass
Forum:
Zombie:Reloaded
08-07-2010, 20:06
Replies:
11
Bunny Hop Issue
Views:
3,814
Posted By
321
Re: Bunny Hop Issue
try it
Forum:
Extensions
08-05-2010, 20:56
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
661,411
Posted By
321
Re: [EXTENSION] Socket (3.0.1)
i still cant download sourcecode, please upload it on public fileshare
Forum:
Extensions
08-01-2010, 16:51
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
661,411
Posted By
321
Re: [EXTENSION] Socket (3.0.1)
please fix sourcecode link
Forum:
General
08-01-2010, 15:39
Replies:
14
Fix
Views:
3,939
Posted By
321
Re: Fix
i'm using dev versions on my servers
and after this update my plugin crashing server (plugin uses updated feature)
Forum:
General
07-30-2010, 15:42
Replies:
14
Fix
Views:
3,939
Posted By
321
Fix
this =\
https://bugs.alliedmods.net/show_bug.cgi?id=4416
https://bugs.alliedmods.net/show_bug.cgi?id=4416
https://bugs.alliedmods.net/show_bug.cgi?id=4416...
Forum:
Zombie:Reloaded
07-26-2010, 17:36
Replies:
12
Bugs :(
Views:
3,001
Posted By
321
Re: Bugs :(
thanks :up:
Forum:
Zombie:Reloaded
07-26-2010, 17:22
Replies:
12
Bugs :(
Views:
3,001
Posted By
321
Re: Bugs :(
thx :)
but with notepad++ i found total 5 string with RemovePlayerItem, but you are fix only 2, what a reason for it?
i'm added after each, and no errors
Forum:
Zombie:Reloaded
07-26-2010, 16:25
Replies:
12
Bugs :(
Views:
3,001
Posted By
321
Re: Bugs :(
but it removes weapon, not edict, special weapon stays, RemoveEdict removes weapons fully, it helps me and sword removes
try 85.21.143.134:27017
if u join in server, you cant just fly, u must...
Forum:
Zombie:Reloaded
07-26-2010, 15:54
Replies:
12
Bugs :(
Views:
3,001
Posted By
321
Re: Bugs :(
i myself adding RemoveEdict after each RemovePlayerItem and it fix problem, please fix it
and please fix my 2 problem, if player join in game with prop speed method, he can't spectate without...
Forum:
Zombie:Reloaded
07-25-2010, 18:32
Replies:
12
Bugs :(
Views:
3,001
Posted By
321
Re: Bugs :(
yes, all time, and no errors
i think it because you use RemovePlayerItem without RemoveEdict
Forum:
Zombie:Reloaded
07-25-2010, 18:09
Replies:
12
Bugs :(
Views:
3,001
Posted By
321
Re: Bugs :(
oops, sorry for 2 thread
Forum:
Zombie:Reloaded
07-25-2010, 18:04
Replies:
12
Bugs :(
Views:
3,001
Posted By
321
Bugs :(
http://yfrog.com/5pzedeathstarescapev43001j
i'm picked secret deagle as human, and after infect deagle stay in hands, and i can use him as zombie, please fix it, cuz i can't use...
Forum:
Zombie:Reloaded
07-25-2010, 18:03
Replies:
1
Bugs :(
Views:
720
Posted By
321
Bugs :(
http://yfrog.com/5pzedeathstarescapev43001j
i'm picked secret deagle as human, and after infect deagle stay in hands, and i can use him as zombie, please fix it, cuz i can't use...
Forum:
Zombie:Reloaded
07-17-2010, 10:00
Replies:
6
found new bug
Views:
1,870
Posted By
321
Re: found new bug
Showing results 1 to 25 of 38
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