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Posts Made By:
tomes11
Forum:
Scripting Help
02-24-2013, 01:02
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
Sorry for the late reply, i had to study a lot.
I still didn't get it. If i register the plugin, than why it didn"t get executed?
i tested and a can register ham killed but take damage not? whats...
Forum:
Scripting Help
02-18-2013, 14:37
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
i tried every thing and still nothing. i also wrote a simple pugin to test ham take damage but fail?? still nothing
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include...
Forum:
Scripting Help
02-18-2013, 09:25
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
public ham_take_damage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(is_user_connected(victim) && is_user_alive(victim)) // called when a player got hit
{
...
Forum:
Scripting Help
02-17-2013, 02:35
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
well, ham stil didn't work, soo i tried a new way:
public regeneration(id)
{
new armor_before, cooldown
if (armor_before << get_user_armor(id-TASK_REGENERATION)) //if user...
Forum:
Zombie Plague Mod
02-15-2013, 13:30
Replies:
13
Ammo display
Views:
3,201
Posted By
tomes11
Re: Ammo display
After a long time its working, but its still not going above 254 :(
Forum:
Scripting Help
02-15-2013, 11:21
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
I checked, that whatever i got hit is something hapens to me, but not. Added a simple chat message and it didnt showed. Soo the ham dont work?
just added this line:ColorChat(victim, GREEN,...
Forum:
Scripting Help
02-14-2013, 12:29
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
with this the regeneration works perfect, but hame_take_damage stil not. and no error log :S
public ham_take_damage(victim, inflictor, attacker, Float:damage, damagebits)
{
...
Forum:
Scripting Help
02-14-2013, 08:45
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
but if i use it without the ID_REGEN i always got invalid player (65846). Soo basicly i can set up the task first with this:
set_task(0.2, "regeneration", id+TASK_REGENERATION, _, _, "b")but after...
Forum:
Scripting Help
02-13-2013, 14:19
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
I tried to modify it, but it didn't worked.
public ham_take_damage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(is_user_connected(victim) && is_user_alive(victim))
{
...
Forum:
Zombie Plague Mod
01-29-2013, 09:59
Replies:
13
Ammo display
Views:
3,201
Posted By
tomes11
Re: Ammo display
Still nothing. tried with both of the allied modders and local compile but nothing. And also no error log :S
Forum:
Scripting Help
01-29-2013, 00:58
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Re: Problem with ham take damage
soo what i want is when a player hit by an enemy he will stop regenerating his armor and after 5 sec armor regeneration continous.
The basic regeneration works. And player will got only 1 effect...
Forum:
Zombie Plague Mod
01-29-2013, 00:50
Replies:
13
Ammo display
Views:
3,201
Posted By
tomes11
Re: Ammo display
well it compiled succesfully but gives this error when writing amxx list:
(113) Load fails: Plugin file open error (plugin "zp_addon_hud_ammo.amxx")
Forum:
Scripting Help
01-28-2013, 14:23
Replies:
16
Problem with ham take damage
Views:
3,900
Posted By
tomes11
Problem with ham take damage
Hi.
I have a problem with ham take damage. whatever i do its dont do the efects to the victim. Also no error log at compiling and at gameplay :S
#include <amxmodx>
#include <fakemeta>...
Forum:
General
01-28-2013, 14:10
Replies:
4
statsx not saving stats
Views:
1,435
Posted By
tomes11
Re: statsx not saving stats
and where did you enabled it?
Forum:
Zombie Plague Mod
01-28-2013, 13:18
Replies:
3
Zmarket on zombie reloaded.
Views:
1,687
Posted By
tomes11
Re: Zmarket on zombie reloaded.
its cs 1.6 or cz not css (this sub forum)
Forum:
Zombie Plague Mod
01-28-2013, 08:58
Replies:
13
Ammo display
Views:
3,201
Posted By
tomes11
Re: Ammo display
#include <amxmodx>
#include <amxmisc>
#include <zombieplague>
#include <dhudmessage>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <csx>
#define TASK_SHOWHUD 100
Forum:
Zombie Plague Mod
01-28-2013, 08:42
Replies:
13
Ammo display
Views:
3,201
Posted By
tomes11
Re: Ammo display
Now it can compile it but didn't show anything :S
public HUDUpdate(id, index, weapon)
{
if(is_user_connected(id))
{
...
Forum:
Zombie Plague Mod
01-27-2013, 06:26
Replies:
13
Ammo display
Views:
3,201
Posted By
tomes11
Re: Ammo display
Hud is now look like this:
show_hudmessage(0, BP ammo: [%i] , cs_get_user_bpammo(id))But not wroking. Whats the correct mode of using bp ammo??
Forum:
Zombie Plague Mod
01-26-2013, 08:26
Replies:
13
Ammo display
Views:
3,201
Posted By
tomes11
Re: Ammo display
help???
Forum:
Zombie Plague Mod
01-26-2013, 02:00
Replies:
2
Smoker Class edit request
Views:
829
Posted By
tomes11
Re: Smoker Class edit request
try this
Forum:
Zombie Plague Mod
01-25-2013, 10:07
Replies:
13
Ammo display
Views:
3,201
Posted By
tomes11
Ammo display
Hi
There is a problem with the ammo show, cuz it dont go above 254. Soo i wanted to add a current BP ammo hud but whats the command for it? to know my current bp ammo?
edit1:found the ammo...
Forum:
Zombie Plague Mod
01-24-2013, 13:31
Replies:
126
Subplugin Submission
[ZP] Addon: Counter-Strike like Buymenu for Zombie Plagie!
Views:
151,665
Posted By
tomes11
Re: [ZP] Addon: Counter-Strike like Buymenu for Zombie Plagie!
zp 5.0.8 support? anybody?
Forum:
Zombie Plague Mod
01-16-2013, 13:37
Replies:
5
/HELP/ human class with starting item
Views:
1,707
Posted By
tomes11
Re: /HELP/ human class with starting item
I added a delay so after hit it stops but it dont work. why?
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#include <zp50_class_human>
#include...
Forum:
Zombie Plague Mod
01-16-2013, 11:21
Replies:
4
First zombie is always bot???
Views:
1,250
Posted By
tomes11
Re: First zombie is always bot???
goto amxmodx\scripting\zp50 and find zp50_gamemode_infection.sma
then find this:
// Get Alive Count -returns alive players number-
GetAliveCount()
{
new iAlive, id
for (id = 1;...
Forum:
Zombie Plague Mod
01-15-2013, 01:22
Replies:
5
/HELP/ human class with starting item
Views:
1,707
Posted By
tomes11
Re: /HELP/ human class with starting item
Here is it. I hoped its helped. If you need hp reg then change the armor to health.
You will gain 10 armor every 3 sec,
Showing results 1 to 25 of 32
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