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Search: Posts Made By: tomes11
Forum: Scripting Help 02-24-2013, 01:02
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

Sorry for the late reply, i had to study a lot.

I still didn't get it. If i register the plugin, than why it didn"t get executed?
i tested and a can register ham killed but take damage not? whats...
Forum: Scripting Help 02-18-2013, 14:37
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

i tried every thing and still nothing. i also wrote a simple pugin to test ham take damage but fail?? still nothing
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include...
Forum: Scripting Help 02-18-2013, 09:25
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

public ham_take_damage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(is_user_connected(victim) && is_user_alive(victim)) // called when a player got hit
{
...
Forum: Scripting Help 02-17-2013, 02:35
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

well, ham stil didn't work, soo i tried a new way:
public regeneration(id)
{
new armor_before, cooldown


if (armor_before << get_user_armor(id-TASK_REGENERATION)) //if user...
Forum: Zombie Plague Mod 02-15-2013, 13:30
Replies: 13
Views: 3,201
Posted By tomes11
Re: Ammo display

After a long time its working, but its still not going above 254 :(
Forum: Scripting Help 02-15-2013, 11:21
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

I checked, that whatever i got hit is something hapens to me, but not. Added a simple chat message and it didnt showed. Soo the ham dont work?
just added this line:ColorChat(victim, GREEN,...
Forum: Scripting Help 02-14-2013, 12:29
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

with this the regeneration works perfect, but hame_take_damage stil not. and no error log :S
public ham_take_damage(victim, inflictor, attacker, Float:damage, damagebits)
{
...
Forum: Scripting Help 02-14-2013, 08:45
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

but if i use it without the ID_REGEN i always got invalid player (65846). Soo basicly i can set up the task first with this:
set_task(0.2, "regeneration", id+TASK_REGENERATION, _, _, "b")but after...
Forum: Scripting Help 02-13-2013, 14:19
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

I tried to modify it, but it didn't worked.

public ham_take_damage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(is_user_connected(victim) && is_user_alive(victim))
{
...
Forum: Zombie Plague Mod 01-29-2013, 09:59
Replies: 13
Views: 3,201
Posted By tomes11
Re: Ammo display

Still nothing. tried with both of the allied modders and local compile but nothing. And also no error log :S
Forum: Scripting Help 01-29-2013, 00:58
Replies: 16
Views: 3,900
Posted By tomes11
Re: Problem with ham take damage

soo what i want is when a player hit by an enemy he will stop regenerating his armor and after 5 sec armor regeneration continous.

The basic regeneration works. And player will got only 1 effect...
Forum: Zombie Plague Mod 01-29-2013, 00:50
Replies: 13
Views: 3,201
Posted By tomes11
Re: Ammo display

well it compiled succesfully but gives this error when writing amxx list:

(113) Load fails: Plugin file open error (plugin "zp_addon_hud_ammo.amxx")
Forum: Scripting Help 01-28-2013, 14:23
Replies: 16
Views: 3,900
Posted By tomes11
Problem with ham take damage

Hi.

I have a problem with ham take damage. whatever i do its dont do the efects to the victim. Also no error log at compiling and at gameplay :S


#include <amxmodx>
#include <fakemeta>...
Forum: General 01-28-2013, 14:10
Replies: 4
Views: 1,435
Posted By tomes11
Re: statsx not saving stats

and where did you enabled it?
Forum: Zombie Plague Mod 01-28-2013, 13:18
Replies: 3
Views: 1,687
Posted By tomes11
Re: Zmarket on zombie reloaded.

its cs 1.6 or cz not css (this sub forum)
Forum: Zombie Plague Mod 01-28-2013, 08:58
Replies: 13
Views: 3,201
Posted By tomes11
Re: Ammo display

#include <amxmodx>
#include <amxmisc>
#include <zombieplague>
#include <dhudmessage>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <csx>

#define TASK_SHOWHUD 100
Forum: Zombie Plague Mod 01-28-2013, 08:42
Replies: 13
Views: 3,201
Posted By tomes11
Re: Ammo display

Now it can compile it but didn't show anything :S

public HUDUpdate(id, index, weapon)
{
if(is_user_connected(id))
{
...
Forum: Zombie Plague Mod 01-27-2013, 06:26
Replies: 13
Views: 3,201
Posted By tomes11
Re: Ammo display

Hud is now look like this:

show_hudmessage(0, BP ammo: [%i] , cs_get_user_bpammo(id))But not wroking. Whats the correct mode of using bp ammo??
Forum: Zombie Plague Mod 01-26-2013, 08:26
Replies: 13
Views: 3,201
Posted By tomes11
Forum: Zombie Plague Mod 01-26-2013, 02:00
Replies: 2
Views: 829
Posted By tomes11
Forum: Zombie Plague Mod 01-25-2013, 10:07
Replies: 13
Views: 3,201
Posted By tomes11
Ammo display

Hi

There is a problem with the ammo show, cuz it dont go above 254. Soo i wanted to add a current BP ammo hud but whats the command for it? to know my current bp ammo?

edit1:found the ammo...
Forum: Zombie Plague Mod 01-24-2013, 13:31
Replies: 126
Views: 151,665
Posted By tomes11
Forum: Zombie Plague Mod 01-16-2013, 13:37
Replies: 5
Views: 1,707
Posted By tomes11
Re: /HELP/ human class with starting item

I added a delay so after hit it stops but it dont work. why?
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#include <zp50_class_human>
#include...
Forum: Zombie Plague Mod 01-16-2013, 11:21
Replies: 4
Views: 1,250
Posted By tomes11
Re: First zombie is always bot???

goto amxmodx\scripting\zp50 and find zp50_gamemode_infection.sma

then find this:
// Get Alive Count -returns alive players number-
GetAliveCount()
{
new iAlive, id

for (id = 1;...
Forum: Zombie Plague Mod 01-15-2013, 01:22
Replies: 5
Views: 1,707
Posted By tomes11
Re: /HELP/ human class with starting item

Here is it. I hoped its helped. If you need hp reg then change the armor to health.
You will gain 10 armor every 3 sec,
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