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Posts Made By:
runonce
Forum:
Scripting
02-04-2010, 22:57
Replies:
4
Help with Set Entity Properties on TF2
Views:
2,337
Posted By
runonce
Re: Help with Get Entity Properties on TF2
Thanks, I used the dump successfully! I think the property I'm looking for is: m_iUpgradeMetal
I'll be trying out later.
Forum:
Scripting
02-04-2010, 00:48
Replies:
4
Help with Set Entity Properties on TF2
Views:
2,337
Posted By
runonce
Re: Help with Get Entity Properties on TF2
Thanks! I think thats the function I need. Anyway, looks like "m_nSolid" is not the name of the property since it reports not found.
Is there anyway to browse entity properties?
Forum:
Scripting
02-03-2010, 23:06
Replies:
4
Help with Set Entity Properties on TF2
Views:
2,337
Posted By
runonce
Help with Set Entity Properties on TF2
Hey everyone, I'm looking for someway of adding metal to a building (like the Wrench does). Since buildings are entities, I thought I could use some SetEntProp function but all of them asks for a...
Forum:
Scripting
02-03-2010, 17:02
Replies:
3
Converting Integer to Natural number
Views:
1,560
Posted By
runonce
Re: Converting Integer to Natural number
That was a smart come around, Mati. Anyway, using FloatAbs takes less writing. Thanks to both of you!
Forum:
Scripting
02-03-2010, 16:08
Replies:
3
Converting Integer to Natural number
Views:
1,560
Posted By
runonce
Converting Integer to Natural number
I'm writing a script where I calculate the difference between the X, Y and Z coordinates of an entity with the player coordinates. Normally, depending on where is the player standing, I can get...
Forum:
Scripting
02-02-2010, 23:36
Replies:
2
A list of strings
Views:
2,661
Posted By
runonce
Re: A list of strings
That did the perfect job! Thanks a lot
Forum:
Scripting
02-02-2010, 22:52
Replies:
2
A list of strings
Views:
2,661
Posted By
runonce
A list of strings
Hey everyone, I'm trying to create an array that holds in 4 string values. I know SourceMod use arrays for storing strings, so maybe some sort of multi-dimensional array?
new objNames[4];...
Forum:
Scripting
02-02-2010, 20:34
Replies:
2
Entity coordinates?
Views:
1,042
Posted By
runonce
Re: Entity coordinates?
Thanks! That should work
Forum:
Scripting
02-01-2010, 22:00
Replies:
2
Entity coordinates?
Views:
1,042
Posted By
runonce
Entity coordinates?
I'm looking for a way of finding out the coordinates of all friendly buildings (TF2 Engineer). Then I could compare them with the player coordinates and get the distance to each one.
Thanks again...
Forum:
Scripting
01-31-2010, 20:00
Replies:
12
(Solved) GetClientAbsAngles problem
Views:
5,293
Posted By
runonce
Re: (Solved) GetClientAbsAngles problem
Thank you, that worked well! But for some reason is spawning multiple barrels at once. I'll try to figure out why that later.
public Action:OnPlayerRunCmd(client, &buttons, &impulse,...
Forum:
Scripting
01-30-2010, 16:24
Replies:
12
(Solved) GetClientAbsAngles problem
Views:
5,293
Posted By
runonce
Re: (Solved) GetClientAbsAngles problem
Let's say you want to active it with right-click instead of a console command. Any tips for that?
Thanks!
Forum:
Scripting
01-29-2010, 18:53
Replies:
7
Problems following "Writing Extension"
Views:
1,654
Posted By
runonce
Re: Problems following "Writing Extension"
Just found something that looks very similar to what I'm looking for!
Thanks for sharing that, Mati!
Forum:
Scripting
01-29-2010, 18:18
Replies:
7
Problems following "Writing Extension"
Views:
1,654
Posted By
runonce
Re: Problems following "Writing Extension"
Oh, ok. I'm on it!
Forum:
Scripting
01-29-2010, 18:08
Replies:
7
Problems following "Writing Extension"
Views:
1,654
Posted By
runonce
Re: Problems following "Writing Extension"
I'm trying to create a new ability for the Engineer, sort of like in the ones in the RMF Ability Pack.
I'm not sure if using C++ is necessary, I really don't know the limitations of SourcePawn.
...
Forum:
Scripting
01-28-2010, 22:08
Replies:
7
Problems following "Writing Extension"
Views:
1,654
Posted By
runonce
Problems following "Writing Extension"
I'm just starting with Sourcemod so I was doing the tutorial Writing Extensions (http://wiki.alliedmods.net/Writing_Extensions) but at the Starting an Extension part I can't understand what I'm...
Forum:
Scripting
01-28-2010, 22:01
Replies:
5
SourceMod Framework?
Views:
2,275
Posted By
runonce
Re: SourceMod Framework?
I couldn't make it work that way, maybe I was doing something wrong. Anyway, the solution provided by Mati solves it :up:
Forum:
Scripting
01-28-2010, 11:05
Replies:
5
SourceMod Framework?
Views:
2,275
Posted By
runonce
Re: SourceMod Framework?
Worked! Thank you a lot, Mati!
Forum:
Scripting
01-27-2010, 22:29
Replies:
5
SourceMod Framework?
Views:
2,275
Posted By
runonce
SourceMod Framework?
Hello everyone, I have been trying to get a way for developing and testing my own plugins. I got Metamod:S and SourceMod installed on a Dedicated TF2 LAN Server running on my computer but when I run...
Forum:
Source Servers (SRCDS)
01-19-2010, 15:37
Replies:
1
Using addons locally
Views:
903
Posted By
runonce
Using addons locally
I'm looking for a way for testing addons on my computer. I tried starting a Dedicated Server but TF2 won't detect it so I can't connect to it.
Any tips?
Thanks in advance!
Showing results 1 to 19 of 19
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