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Search: Posts Made By: runonce
Forum: Scripting 02-04-2010, 22:57
Replies: 4
Views: 2,337
Posted By runonce
Re: Help with Get Entity Properties on TF2

Thanks, I used the dump successfully! I think the property I'm looking for is: m_iUpgradeMetal

I'll be trying out later.
Forum: Scripting 02-04-2010, 00:48
Replies: 4
Views: 2,337
Posted By runonce
Re: Help with Get Entity Properties on TF2

Thanks! I think thats the function I need. Anyway, looks like "m_nSolid" is not the name of the property since it reports not found.

Is there anyway to browse entity properties?
Forum: Scripting 02-03-2010, 23:06
Replies: 4
Views: 2,337
Posted By runonce
Help with Set Entity Properties on TF2

Hey everyone, I'm looking for someway of adding metal to a building (like the Wrench does). Since buildings are entities, I thought I could use some SetEntProp function but all of them asks for a...
Forum: Scripting 02-03-2010, 17:02
Replies: 3
Views: 1,560
Posted By runonce
Re: Converting Integer to Natural number

That was a smart come around, Mati. Anyway, using FloatAbs takes less writing. Thanks to both of you!
Forum: Scripting 02-03-2010, 16:08
Replies: 3
Views: 1,560
Posted By runonce
Converting Integer to Natural number

I'm writing a script where I calculate the difference between the X, Y and Z coordinates of an entity with the player coordinates. Normally, depending on where is the player standing, I can get...
Forum: Scripting 02-02-2010, 23:36
Replies: 2
Views: 2,661
Posted By runonce
Re: A list of strings

That did the perfect job! Thanks a lot
Forum: Scripting 02-02-2010, 22:52
Replies: 2
Views: 2,661
Posted By runonce
A list of strings

Hey everyone, I'm trying to create an array that holds in 4 string values. I know SourceMod use arrays for storing strings, so maybe some sort of multi-dimensional array?

new objNames[4];...
Forum: Scripting 02-02-2010, 20:34
Replies: 2
Views: 1,042
Posted By runonce
Re: Entity coordinates?

Thanks! That should work
Forum: Scripting 02-01-2010, 22:00
Replies: 2
Views: 1,042
Posted By runonce
Entity coordinates?

I'm looking for a way of finding out the coordinates of all friendly buildings (TF2 Engineer). Then I could compare them with the player coordinates and get the distance to each one.

Thanks again...
Forum: Scripting 01-31-2010, 20:00
Replies: 12
Views: 5,293
Posted By runonce
Re: (Solved) GetClientAbsAngles problem

Thank you, that worked well! But for some reason is spawning multiple barrels at once. I'll try to figure out why that later.


public Action:OnPlayerRunCmd(client, &buttons, &impulse,...
Forum: Scripting 01-30-2010, 16:24
Replies: 12
Views: 5,293
Posted By runonce
Re: (Solved) GetClientAbsAngles problem

Let's say you want to active it with right-click instead of a console command. Any tips for that?

Thanks!
Forum: Scripting 01-29-2010, 18:53
Replies: 7
Views: 1,654
Posted By runonce
Re: Problems following "Writing Extension"

Just found something that looks very similar to what I'm looking for!



Thanks for sharing that, Mati!
Forum: Scripting 01-29-2010, 18:18
Replies: 7
Views: 1,654
Posted By runonce
Forum: Scripting 01-29-2010, 18:08
Replies: 7
Views: 1,654
Posted By runonce
Re: Problems following "Writing Extension"

I'm trying to create a new ability for the Engineer, sort of like in the ones in the RMF Ability Pack.

I'm not sure if using C++ is necessary, I really don't know the limitations of SourcePawn.
...
Forum: Scripting 01-28-2010, 22:08
Replies: 7
Views: 1,654
Posted By runonce
Problems following "Writing Extension"

I'm just starting with Sourcemod so I was doing the tutorial Writing Extensions (http://wiki.alliedmods.net/Writing_Extensions) but at the Starting an Extension part I can't understand what I'm...
Forum: Scripting 01-28-2010, 22:01
Replies: 5
Views: 2,275
Posted By runonce
Re: SourceMod Framework?

I couldn't make it work that way, maybe I was doing something wrong. Anyway, the solution provided by Mati solves it :up:
Forum: Scripting 01-28-2010, 11:05
Replies: 5
Views: 2,275
Posted By runonce
Re: SourceMod Framework?

Worked! Thank you a lot, Mati!
Forum: Scripting 01-27-2010, 22:29
Replies: 5
Views: 2,275
Posted By runonce
SourceMod Framework?

Hello everyone, I have been trying to get a way for developing and testing my own plugins. I got Metamod:S and SourceMod installed on a Dedicated TF2 LAN Server running on my computer but when I run...
Forum: Source Servers (SRCDS) 01-19-2010, 15:37
Replies: 1
Views: 903
Posted By runonce
Using addons locally

I'm looking for a way for testing addons on my computer. I tried starting a Dedicated Server but TF2 won't detect it so I can't connect to it.

Any tips?

Thanks in advance!
Showing results 1 to 19 of 19

 
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