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Search: Posts Made By: titan_rw
Forum: Unapproved Plugins 05-04-2010, 17:47
Replies: 164
Views: 227,599
Posted By titan_rw
Re: Admin Cheats

If you're turning sv_cheats on anyway, why run this plugin? The whole point of the plugin is to let admins use (most) cheat commands without sv_cheats being on.
Forum: Unapproved Plugins 04-28-2010, 21:25
Replies: 164
Views: 227,599
Posted By titan_rw
Re: Admin Cheats

Strange, it worked for me with the new DLC..
Forum: Plugins 04-27-2010, 16:54
Replies: 2,034
Views: 1,149,172
Posted By titan_rw
Re: [L4D & L4D2] Custom Player Stats v1.4B66

I've been surprised at how well this scales. We don't have any expirey set on players, either time wise, or top X wise. We've got 98,000 players in l4d2, and 55,000 in l4d1. The only thing that seems...
Forum: Unapproved Plugins 03-09-2010, 16:25
Replies: 164
Views: 227,599
Posted By titan_rw
Re: Admin Cheats

I've run this in l4d2 since sourcemod came out with l4d2 support. No problems at all. I'm not sure why it's crashing for you.

It's a pretty simple plugin, basicaly it removes cheat flags on all...
Forum: Plugins 03-03-2010, 01:22
Replies: 59
Views: 119,375
Posted By titan_rw
Re: Player-Teleport (sm_goto, sm_bring)

Nevermind. I think I figured it out on my own. I have no idea if it was the most optimal way, as I'm very green at coding in sourcemod. It seems to work though. I just took the existing "sm_bring"...
Forum: Unapproved Plugins 03-02-2010, 17:20
Replies: 164
Views: 227,599
Posted By titan_rw
Re: Admin Cheats

I modified the admin cheats plugin to allow bots to run cheat commands.. The plugin I have for allowing >4 survivors strips cheat flags, executes, then adds cheat flags back for "give <weapon>". ...
Forum: Plugins 03-01-2010, 19:39
Replies: 59
Views: 119,375
Posted By titan_rw
Re: Player-Teleport (sm_goto, sm_bring)

Hi.

I'm wondering if a feature to automaticaly target all BOTS for sm_bring could be implemented? Right now, I am using "warp_far_survivor_here", but of course it doesn't differentiate human...
Forum: General 01-17-2010, 20:42
Replies: 27
Views: 8,128
Posted By titan_rw
Re: Plugin Approval Rules Discussion

5 out of 10 of plugins I run in L4D2 were compatible with 2 without any changes to the plugin.
Forum: Unapproved Plugins 01-17-2010, 20:26
Replies: 333
Views: 99,388
Posted By titan_rw
Re: [L4D & L4D2] Custom Player Stats v1.3B53

I think the latest version of this plugin is 1.3B53. "sm plugins list":

"Custom L4D & L4D2 Stats" (1.3B53) by muukis (original author msleeper)

You may be running a -fork of this one modded...
Forum: Unapproved Plugins 12-23-2009, 09:57
Replies: 333
Views: 99,388
Posted By titan_rw
Re: [L4D & L4D2] Player Stats (Co-op / Versus / Realism) v1.3B15

Two things come to mind for me.

Is your webserver, with php support installed and configured properly on your local host?

And are the webstats configured with your database information...
Forum: Unapproved Plugins 12-12-2009, 21:55
Replies: 333
Views: 99,388
Posted By titan_rw
Re: [L4D & L4D2] Player Stats (Co-op and Versus) v1.2B87

Yes, I think it's possible, but as already stated, getting the core (guts) of it working first is higher priority.

Plus most people will only have stats from one gametype.

Here's an example...
Forum: Unapproved Plugins 12-12-2009, 17:59
Replies: 333
Views: 99,388
Posted By titan_rw
Re: [L4D & L4D2] Player Stats (Co-op and Versus) v1.2B87

Some debuging output:

vs game:
I charged a survivor. Then when I hit a wall, the charger starts to pound them into the ground. Then another survivor killed me.

[TEST] Charger carry started...
Forum: Unapproved Plugins 12-09-2009, 22:24
Replies: 333
Views: 99,388
Posted By titan_rw
Re: [L4D & L4D2] Player Stats (Co-op and Versus) v1.2B87

I'm all for it.

Code it up.

A couple of different ways to do it I think. Purely a multiplier, as in the 2x, 2.5x you mentioned. Also, a multiplier, but with a minumun penalty. So you'd...
Forum: Plugins 12-05-2009, 23:41
Replies: 726
Views: 413,097
Posted By titan_rw
Re: [L4D] Player Stats (Co-op) v1.1.1

It also doesn't seem to be keeping stats on anybody except me. I went through an entire campaign, and it still only shows 1 player total. Both in game (rank 1of1), and in the web stats page.
Forum: Plugins 12-05-2009, 21:34
Replies: 726
Views: 413,097
Posted By titan_rw
Re: [L4D] Player Stats (Co-op) v1.1.1

I tried your version, and am getting errors:


[l4d2stats.smx] SQL Error: Unknown column 'servername' in 'field list' (Query: "UPDATE players SET servername = 'KDT Versus Rank v-lan l4d2 01'...
Forum: Metamod:Source Plugins 12-05-2009, 19:10
Replies: 1,589
Views: 1,748,505
Posted By titan_rw
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

I think these are the only relevant ones:

sv_maxplayers 4 // - I change during play when I want >4.
sv_removehumanlimit 1
sv_unlock_sb_add 1
sv_force_unreserved 1
sv_visiblemaxplayers 18 ...
Forum: Metamod:Source Plugins 12-05-2009, 18:00
Replies: 1,589
Views: 1,748,505
Posted By titan_rw
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

I guess I'm lucky then.

The version in post #174 is working fine on my linux l4d2 server. I've had up to 10 people in during campaign mode. Very stable.
Forum: Plugins 12-01-2009, 11:27
Replies: 225
Views: 335,285
Posted By titan_rw
Re: [L4D1/2] bebop - additional coop players (20 players possible)

I am using L4D2. If this works in l4d1, I may install it on my l4d1 servers too.

Clone, as in not one of the original survivors.

I know when a clone startles the witch, she will go after the...
Forum: Plugins 11-30-2009, 22:04
Replies: 225
Views: 335,285
Posted By titan_rw
Re: [L4D1/2] bebop - additional coop players (20 players possible)

"mm_dedicated_force_servers" works now? Last time I tried it, it didn't work. I had to use sv_search_key.

search-key works, most of the time. Sometimes I have to restart the server to get the...
Forum: Plugins 11-30-2009, 20:28
Replies: 225
Views: 335,285
Posted By titan_rw
Re: [L4D1/2] bebop - additional coop players (20 players possible)

The only thing I noticed that's annoying is when someone goes idle, either by clicking 'take a break', or by sitting still for the timeout period. It's hard to get back in game. You get the team...
Forum: Plugins 11-30-2009, 01:56
Replies: 225
Views: 335,285
Posted By titan_rw
Re: [L4D1/2] bebop - additional coop players (20 players possible)

This plugin appeared to work for me, and I'm running SM 1.4 (2870).

I downloaded the .smx from the normal weblink.

Maybe I just got lucky.
Forum: Plugins 11-29-2009, 20:47
Replies: 225
Views: 335,285
Posted By titan_rw
Re: [L4D1/2] bebop - additional coop players (20 players possible)

Thanks for the ideas.

Couple of questions:

- Are the master servers needed for sv_search_key to work from lobby? I assume they are.

- Assuming they are needed to get the game going...
Forum: Plugins 11-28-2009, 21:32
Replies: 225
Views: 335,285
Posted By titan_rw
Re: [L4D1/2] bebop - additional coop players (20 players possible)

It worked for me on a linux server with the linux version of l4dtoolz.

The only complaint I have really has nothing to do with this plugin. We started a friends only lobby, and launched into...
Forum: Plugins 11-27-2009, 14:30
Replies: 225
Views: 335,285
Posted By titan_rw
Re: [L4D(1)/2] bebop - unlimited player coop

Yes, BUT:

In the L4Downtown thread, it is mentioned that if lobby unreserve is active, lobby joining does not work at all. From that I gather that if you want >4 players (coop) in your server,...
Forum: Plugins 11-27-2009, 10:20
Replies: 29
Views: 33,820
Posted By titan_rw
Re: [L4D]SpecListenser

I'm using bman's version on one of my l4d2 servers. The server is not 100% stable, but I'm certain it is other plugins causing that, not this one. I am NOT running snarespeak yet, so don't know if...
Showing results 1 to 25 of 58

 
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