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Posts Made By:
guilty80100
Forum:
Scripting
10-11-2009, 08:29
Replies:
5
[L4D] Hook Score and Bonus Heal
Views:
1,963
Posted By
guilty80100
Re: [L4D] Hook Score and Bonus Heal
As i said it don't change the GAME SCORE (tab score) it's catch game score and do want you want with but it's don't in my plan to do like that, i really want when you Tab to see my bonus heal and my...
Forum:
Scripting
10-10-2009, 15:10
Replies:
5
[L4D] Hook Score and Bonus Heal
Views:
1,963
Posted By
guilty80100
Re: [L4D] Hook Score and Bonus Heal
it don't change score it catch the score for saving score
Forum:
Scripting
10-10-2009, 13:36
Replies:
5
[L4D] Hook Score and Bonus Heal
Views:
1,963
Posted By
guilty80100
Re: [L4D] Hook Score and Bonus Heal
bump can someone help me please ?
Forum:
Scripting
10-09-2009, 11:48
Replies:
5
[L4D] Hook Score and Bonus Heal
Views:
1,963
Posted By
guilty80100
[L4D] Hook Score and Bonus Heal
Hi guys i'm making a new Scoring System and it's near finished, i just need to implement it to the L4D Score and i'm asking here how to hook it
I found all i need but i don't know how to make it...
Forum:
Plugin/Gameplay Ideas and Requests
10-09-2009, 11:19
Replies:
12
[L4D] Average Distance detect
Views:
3,029
Posted By
guilty80100
Re: [L4D] Average Distance detect
i try with
public DrawClientPanel()
{
decl String:scoreStr[1024];
Format(scoreStr, 1024, "-> Score: %d pts.", currentScore);
decl String:timerStr[1024];
Format(timerStr,...
Forum:
Plugin/Gameplay Ideas and Requests
10-09-2009, 09:47
Replies:
12
[L4D] Average Distance detect
Views:
3,029
Posted By
guilty80100
Re: [L4D] Average Distance detect
yes but when i go on it's don't change the value
Forum:
Plugin/Gameplay Ideas and Requests
10-09-2009, 06:42
Replies:
12
[L4D] Average Distance detect
Views:
3,029
Posted By
guilty80100
Re: [L4D] Average Distance detect
well if it can help i post here the beginning of the code
#include <sourcemod>
#include <sdktools>
#define SCORE_DEBUG 1
#define L4D_TEAM_SURVIVORS 2
#define L4D_TEAM_INFECTED 3...
Forum:
Plugin/Gameplay Ideas and Requests
10-09-2009, 04:39
Replies:
12
[L4D] Average Distance detect
Views:
3,029
Posted By
guilty80100
Re: [L4D] Average Distance detect
it's one of my last part of my plugin bug can someone help me plz
Forum:
Plugin/Gameplay Ideas and Requests
10-06-2009, 14:37
Replies:
12
[L4D] Average Distance detect
Views:
3,029
Posted By
guilty80100
Re: [L4D] Average Distance detect
can somebody help me ?
Forum:
Plugin/Gameplay Ideas and Requests
10-02-2009, 19:15
Replies:
12
[L4D] Average Distance detect
Views:
3,029
Posted By
guilty80100
Re: [L4D] Average Distance detect
now it's return me -1
Forum:
Plugin/Gameplay Ideas and Requests
10-01-2009, 18:38
Replies:
12
[L4D] Average Distance detect
Views:
3,029
Posted By
guilty80100
Re: [L4D] Average Distance detect
sorry i'm a noob at c++ but how can i get the value ? because when i get with GetVersusDistance it's give me a ~5500 points value
Forum:
Plugin/Gameplay Ideas and Requests
09-29-2009, 23:04
Replies:
12
[L4D] Average Distance detect
Views:
3,029
Posted By
guilty80100
[L4D] Average Distance detect
Hi guys, i wanna detect the average distance in l4d for my scoring system plugin i tryed a lot of logger but no one catch the average distance changes.
Can someone know how to detect it ?
Forum:
Plugin/Gameplay Ideas and Requests
09-25-2009, 10:41
Replies:
4
[L4D REQ] 3rd tank on final
Views:
1,352
Posted By
guilty80100
Re: [L4D REQ] 3rd tank on final
bump
Forum:
Plugin/Gameplay Ideas and Requests
09-25-2009, 10:40
Replies:
1
[L4D] Request for logging of percent completion
Views:
1,012
Posted By
guilty80100
Re: [L4D] Request for logging of percent completion
i'm working on a scoring system and i don't find how to catch the % completion if someone can tell me how to catch it i'll be so happy
Forum:
Plugin/Gameplay Ideas and Requests
09-23-2009, 11:40
Replies:
4
[L4D REQ] 3rd tank on final
Views:
1,352
Posted By
guilty80100
Re: [L4D REQ] 3rd tank on final
can someone try to make a plugin for force IA director to spawn a tank only 25 sec after a tank have been killed.
Forum:
Plugin/Gameplay Ideas and Requests
09-23-2009, 06:38
Replies:
4
[L4D REQ] 3rd tank on final
Views:
1,352
Posted By
guilty80100
Re: [L4D REQ] 3rd tank on final
if it's part of the map file it can be done with stripper source, isn't it ?
we just need to find the correct command/event or cvar that can change the timer
Edit : i think we can force that tank...
Forum:
Plugin/Gameplay Ideas and Requests
09-23-2009, 05:33
Replies:
4
[L4D REQ] 3rd tank on final
Views:
1,352
Posted By
guilty80100
[L4D REQ] 3rd tank on final
well as you may know, in Death toll 5 the 3rd tank spawn very early (15 sec after killing the second tank) and the rescue vehicule is very long (30 sec after killing the second tank) so i search a...
Forum:
Plugin/Gameplay Ideas and Requests
09-10-2009, 21:23
Replies:
10
[L4D REQ]HUD Forced by server
Views:
2,401
Posted By
guilty80100
Re: [L4D REQ]HUD Forced by server
i know how to advertise it, but official ladder want that server force hud to client to be tolerate in ladder
Forum:
Plugin/Gameplay Ideas and Requests
09-10-2009, 17:44
Replies:
10
[L4D REQ]HUD Forced by server
Views:
2,401
Posted By
guilty80100
Re: [L4D REQ]HUD Forced by server
extract the files and replace the your files by the HUDPro files don't forget to backup your original files
Forum:
Unapproved Plugins
09-09-2009, 12:21
Replies:
137
[L4D] Frustian's Competitive L4D Plugin (1.3.2)
Views:
108,623
Posted By
guilty80100
Re: [L4D] Frustian's Competitive L4D Plugin (1.0.0)
"Boomer vomit won't do anything really"
a horde will appear if unpaused
"and with godmode and being frozen in place, neither will a smoker tongue."
survivor will be drag when unpause
those 2...
Forum:
Plugin/Gameplay Ideas and Requests
09-09-2009, 12:14
Replies:
10
[L4D REQ]HUD Forced by server
Views:
2,401
Posted By
guilty80100
[L4D REQ]HUD Forced by server
i created a HUD for L4D : http://img259.**************/img259/9346/comparaison.jpg
And i want to force clients who are connected on my server to use this HUD, i put the files on the server but i...
Forum:
Unapproved Plugins
09-09-2009, 10:00
Replies:
137
[L4D] Frustian's Competitive L4D Plugin (1.3.2)
Views:
108,623
Posted By
guilty80100
Re: [L4D] Frustian's Competitive L4D Plugin (1.0.0)
Add this to prevent boomer vomit when paused and smoker can take survivor during the pause too
public PauseGame() //Pause the game
{
SetConVarInt(FindConVar("tongue_range"), 0);
...
Forum:
Unapproved Plugins
09-09-2009, 09:10
Replies:
137
[L4D] Frustian's Competitive L4D Plugin (1.3.2)
Views:
108,623
Posted By
guilty80100
Re: [L4D] Frustian's Competitive L4D Plugin (1.0.0)
Can you make the pause feature a seperate plugin, i just need this one for my cevo match and normal game match
Forum:
Plugin/Gameplay Ideas and Requests
09-06-2009, 09:03
Replies:
3
No infected Bot (bommer smoker hunter)
Views:
1,137
Posted By
guilty80100
Re: No infected Bot (bommer smoker hunter)
it is impossible ?
Forum:
Plugins
09-06-2009, 09:00
Replies:
121
Command Blocker
Views:
124,924
Posted By
guilty80100
Re: Command Blocker
this don't block client command like spec_allowroaming or cam_colision
can it be updated for that ?
Showing results 1 to 25 of 58
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