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Posts Made By:
Sollie
Forum:
Extensions
11-19-2010, 14:03
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
661,775
Posted By
Sollie
Re: [EXTENSION] Socket (3.0.1)
Is there anyway to make a connection to steam using a steam account info with sockets? I wrote a PHP script that lets me create new steam group events, and if I can figure out how to use sockets to...
Forum:
Extensions
05-16-2009, 17:14
Replies:
90
[EXTENSION] L4DToolZ
Views:
96,180
Posted By
Sollie
Re: [EXTENSION] L4DToolZ
I just installed this mod, but I havent tested it yet. Do players join teams normally (if survivor_limit and the zombie one is set higher) or do they have to use console/SM plugin?
Forum:
General
04-19-2009, 20:45
Replies:
4
Alternative to plugins folder?
Views:
1,100
Posted By
Sollie
Re: Alternative to plugins folder?
No, I want folder outside of Plugin folder, not subfolder. Thank u for trying.
Forum:
General
04-19-2009, 19:59
Replies:
4
Alternative to plugins folder?
Views:
1,100
Posted By
Sollie
Alternative to plugins folder?
Is there a way to make plugins load from different folder? I want to make plugin load from plugins folder and from other folder if this is possible. Thank you!
Forum:
Coding MM:S Plugins & SM Extensions
04-12-2009, 08:22
Replies:
2
Call function with signature?
Views:
1,356
Posted By
Sollie
Call function with signature?
I have function I get from Signature Request thread and I want to make call to it with MMS. I see how to make forward hook and native, and more for sourcemod, but I want to make call to function with...
Forum:
Scripting
03-04-2009, 09:11
Replies:
2
List of setinfo variables?
Views:
4,289
Posted By
Sollie
List of setinfo variables?
I am trying to find a list of what I can use setinfo for in TF2, and all I know is "setinfo nick" or whatever it is. Im wondering if there are others and where I can find them.
Forum:
Coding MM:S Plugins & SM Extensions
02-14-2009, 12:06
Replies:
369
Sticky:
Signature Request Thread
Views:
270,192
Posted By
Sollie
Re: Signature Request Thread
It is for TF2
Forum:
Coding MM:S Plugins & SM Extensions
02-13-2009, 18:57
Replies:
369
Sticky:
Signature Request Thread
Views:
270,192
Posted By
Sollie
Re: Signature Request Thread
This really nice what you doing for everyone, very helpful :)
Can you maybe find CBasePlayer:: DisableButtons(int) if you have time? It not emergency, and not bad if not.
Forum:
Scripting
01-26-2009, 10:34
Replies:
2
Changing move speed to velocity?
Views:
1,248
Posted By
Sollie
Changing move speed to velocity?
I am wanting know how to get the velocity number of moving speed. I know players move at m_flSpeed or whatever, but I want know the forward velocity. I always get number that changes, but I need...
Forum:
Scripting
01-05-2009, 18:27
Replies:
5
Escape Menus in Sourcemod?
Views:
2,861
Posted By
Sollie
Re: Escape Menus in Sourcemod?
Can you make example please? I want know too and I search forums and nothing found except two post that not really say much. Thank you :)!!
Forum:
Plugins
12-09-2008, 04:45
Replies:
95
L4D: Vote Guard *Updated 1.5.09*
Views:
82,870
Posted By
Sollie
Re: L4D: Vote Guard
Very nice! The vote delay option is great and work perfect!
Forum:
Extensions
12-08-2008, 08:29
Replies:
388
[EXTENSION] Dukehacks
Views:
198,476
Posted By
Sollie
Re: [EXTENSION] Dukehacks
Hi! You never make response to question. I curious if you might be able add this to your extention. Would help me out very much!
Forum:
Extensions
11-25-2008, 18:00
Replies:
388
[EXTENSION] Dukehacks
Views:
198,476
Posted By
Sollie
Re: [EXTENSION] Dukehacks
Thank you! But you right about it. It not worked when I tried to OR in damage. Any chance you make hook in next version for CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&) or...
Forum:
Extensions
11-24-2008, 03:39
Replies:
388
[EXTENSION] Dukehacks
Views:
198,476
Posted By
Sollie
Re: [EXTENSION] Dukehacks
Hey Duke. In include file, it say #define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death. But how I OR in damage bit? For example your fall...
Forum:
Extensions
10-16-2008, 23:08
Replies:
388
[EXTENSION] Dukehacks
Views:
198,476
Posted By
Sollie
Re: [EXTENSION] Dukehacks
Thank you for new extention! Any chance you post sourcecode for new additions to damage?
To People who cant make it load! I also not able get it to work, so I change version and it work much...
Forum:
Scripting
10-16-2008, 02:31
Replies:
0
TF2: Change Rate of Fire
Views:
1,086
Posted By
Sollie
TF2: Change Rate of Fire
I want change Player Rate of Fire temporarily in TF2. I dont want to make change to CTX file because that affect everyone. I want to do it to single person for X seconds. I look at Netprops and see ...
Forum:
Scripting
10-10-2008, 07:08
Replies:
16
TraceRay Help
Views:
9,464
Posted By
Sollie
Re: TraceRay Help
Hello? Nobody know how make this work?
Forum:
Scripting
10-08-2008, 14:16
Replies:
16
TraceRay Help
Views:
9,464
Posted By
Sollie
Re: TraceRay Help
Okay, I have this now. But it not do what I want still but I think it close. I Think traceentityfilter is wrong, but I not sure what to make it. I want to always draw beam, and I want to get client...
Forum:
Scripting
10-08-2008, 11:31
Replies:
16
TraceRay Help
Views:
9,464
Posted By
Sollie
Re: TraceRay Help
But I want make it so it draw beam anyway, even if it not hit player. But if it do hit player, then it tell me player userid. How I do that? I think I need use RayType_EndPoint but since I using...
Forum:
Scripting
10-08-2008, 00:34
Replies:
16
TraceRay Help
Views:
9,464
Posted By
Sollie
TraceRay Help
I need help making trace ray. As it stands, it draws no matter what until it hit something. I need to make it so it always draws X distance, and if it hits player, it only draws to them. I not write...
Forum:
Scripting
09-27-2008, 09:44
Replies:
6
Remove Rocket Explosion?
Views:
2,259
Posted By
Sollie
Re: Remove Rocket Explosion?
According to plugin no sounds play when rocket explode, even though I hear one. It just keep saying rocket_shoot.wav when I shoot but no sound in chatbox when it hit wall.
Forum:
Scripting
09-26-2008, 17:59
Replies:
6
Remove Rocket Explosion?
Views:
2,259
Posted By
Sollie
Remove Rocket Explosion?
I am trying to figure out how to remove explosion from rocket when it hit something. I look at datamap and netprops list, and nothing really look like it is explosion. Anyone can help?
*Edit*
...
Showing results 1 to 22 of 22
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