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Posts Made By:
Dores
Forum:
Off-Topic
12-23-2009, 16:44
Replies:
294
Hello
Views:
105,620
Posted By
Dores
Re: Hello
Halo.
Forum:
Suggestions / Requests
12-23-2009, 16:35
Replies:
8
[REQ] Survive 30 rounds to win
Views:
2,169
Posted By
Dores
Re: [REQ] Survive 30 rounds to win
@grim:
public roundEnd()
{
new players[32],pnum,player;
get_players(players,pnum,"ac");
for( new i; i < pnum; i++)
{
player = players[i]; // this is pointless...
Forum:
Suggestions / Requests
12-16-2009, 15:22
Replies:
13
Limit the maximum number of TR and CT (5X5)
Views:
4,513
Posted By
Dores
Re: Limit the maximum number of TR and CT (5X5)
Took me some time(haven't programmed for a few months..) but this should work:
(the only cvar is teams_limit, default is 5).
#include <amxmodx>
enum
{
TEAM_T = 1,
TEAM_CT
Forum:
General
12-13-2009, 10:46
Replies:
4
No CStrike module? [SOLVED...]
Views:
1,548
Posted By
Dores
Re: No CStrike module?
Apparently, the installer extracted cstrike_amxx.dll and csx_amxx.dll to the AMX Mod X directory instead of the mod directory. -_-
Solved, and thanks for all helpers.:bacon:
Forum:
General
12-13-2009, 10:32
Replies:
4
No CStrike module? [SOLVED...]
Views:
1,548
Posted By
Dores
Re: No CStrike module?
I'm just telling you the facts... I'll try re-downloading and re-installing... Although I've already tried it....
Thanks (more people are welcomed to answer).
Forum:
General
12-13-2009, 09:53
Replies:
4
No CStrike module? [SOLVED...]
Views:
1,548
Posted By
Dores
No CStrike module? [SOLVED...]
I've downloaded the Counter-Strike mod amxmodx installer, the base amxmodx files, and even the full installer(1.8.1) from amxmodx.org and in none of them I had the cstrike module.
It's not listed in...
Forum:
Suggestions / Requests
12-13-2009, 07:03
Replies:
3
[Mod] Team-Leader
Views:
1,331
Posted By
Dores
Re: [Mod] Team-Leader
Try this.. Requires the Hamsandwich module.
*NOTE: If someone got more kills than the leader, the plugin will make him the leader only when the round starts, and if you're playing with DeathMatch,...
Forum:
Trash
05-22-2009, 11:52
Replies:
19
Incorrect Punctuation Placement
Views:
4,450
Posted By
Dores
Re: Incorrect Punctuation Placement
i'm with C.H.U.D(except for the 'get a life' statement..).
there are worse problems with their English than where they place their commas.
P.S: English is not my native language as well...
Forum:
Suggestions / Requests
05-22-2009, 06:00
Replies:
6
[REQ] Disallow player to kill himself with GRENADE
Views:
2,632
Posted By
Dores
Re: [REQ] Disallow player to kill himself with GRENADE
i've never heard of that bit. O_o
updated.
Forum:
Suggestions / Requests
05-21-2009, 18:19
Replies:
6
[REQ] Disallow player to kill himself with GRENADE
Views:
2,632
Posted By
Dores
Re: [REQ] Disallow player to kill himself with GRENADE
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define DMG_GRENADE (1 << 24)
new NoDamage;
new NoKill;
Forum:
Scripting Help
05-21-2009, 15:42
Replies:
17
Origins and Planes
Views:
4,747
Posted By
Dores
Re: Origins and Planes
let's wait for exolent to log-in.
and you're a veteran for a few days now, aren't you?
grats. ;)
Forum:
Scripting Help
05-21-2009, 13:40
Replies:
6
Kick dead players after 60 sec
Views:
5,998
Posted By
Dores
Re: Kick dead players after 60 sec
well, i don't know if there are more problems, didn't look deeply, but:
public event_PlayerDeath(id)
{
gbAlive[id] = false;
return PLUGIN_CONTINUE;
}
--->
Forum:
Scripting Help
05-21-2009, 13:36
Replies:
5
[HELP] cs_set_user_model [o.O]
Views:
1,672
Posted By
Dores
Re: [HELP] cs_set_user_model [o.O]
CstTeams:userTeam
--->
CsTeams:userTeam
also, you don't need to use equal to compare 1 character, you can just do:
if (status[0] == '1')
Forum:
Scripting Help
05-21-2009, 13:33
Replies:
23
Drop Invisible Players
Views:
5,254
Posted By
Dores
Re: Drop Invisible Players
did you try restarting the server or changing the map? it should work.
Forum:
Scripting Help
05-21-2009, 13:30
Replies:
17
Origins and Planes
Views:
4,747
Posted By
Dores
Re: Origins and Planes
he wants to find the closest point to the aiming origin that is completely open, without entities or walls at it or too much near it etc..
Forum:
Scripting Help
05-21-2009, 08:39
Replies:
5
[HELP] cs_set_user_model [o.O]
Views:
1,672
Posted By
Dores
Re: [HELP] cs_set_user_model [o.O]
seems like you don't know how to script.
you haven't assigned anything to 'status'.
you never used 'Argument'.
Forum:
Scripting Help
05-21-2009, 08:37
Replies:
23
Drop Invisible Players
Views:
5,254
Posted By
Dores
Re: Drop Invisible Players
get_players won't work?
Forum:
Scripting Help
05-21-2009, 07:13
Replies:
23
Drop Invisible Players
Views:
5,254
Posted By
Dores
Re: Drop Invisible Players
how did they become invisible in the first place? O_o
Forum:
Scripting Help
05-20-2009, 15:18
Replies:
17
Origins and Planes
Views:
4,747
Posted By
Dores
Re: Origins and Planes
i didn't say that it will solve your problem, i just said that you can use it to help you solve your problem.
you can try using is_hull_vacant(by VEN) at every few points between the player and his...
Forum:
Scripting Help
05-20-2009, 13:53
Replies:
17
Origins and Planes
Views:
4,747
Posted By
Dores
Re: Origins and Planes
i think this could help you(by PM):
stock pos_between_vectors(const Float:eStart[3], const Float:eEnd[3], Float:distance, Float:output[3])
{
// output used as temporary
// 1) place...
Forum:
Suggestions / Requests
05-20-2009, 09:26
Replies:
5
Knife Kill HP Reward
Views:
2,540
Posted By
Dores
Re: Knife Kill HP Reward
register_event( "DeathMsg", "hook_death", "a", "1!2" );
--->
register_event( "DeathMsg", "hook_death", "a" );
"1!2" means that the killer's id can't be 2...
also, anakin, your code is very...
Forum:
Scripting Help
05-20-2009, 09:20
Replies:
2
SetHamParamFloat Weird screen ^^
Views:
1,169
Posted By
Dores
Re: SetHamParamFloat Weird screen ^^
public Fwd_PlayerDamaged(id, inflictor, attacker, damage, damagebits)
--->
public Fwd_PlayerDamaged(id, inflictor, attacker, Float:damage, damagebits)
Forum:
Scripting Help
05-19-2009, 23:57
Replies:
8
problem while handling a say command
Views:
1,926
Posted By
Dores
Re: problem while handling a say command
lol, sorry, but i don't really know why it's like that, i just know it is.
Forum:
Suggestions / Requests
05-19-2009, 15:39
Replies:
11
Show Demage
Views:
2,705
Posted By
Dores
Re: Show Demage
are those 4 different hits?
Forum:
Scripting Help
05-18-2009, 23:56
Replies:
8
problem while handling a say command
Views:
1,926
Posted By
Dores
Re: problem while handling a say command
it's because you can't retrieve any other arguments from the say command, except for all arguments together like Hunter-Digital did, and then you need to separate each word.
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