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Posts Made By:
#Barracuda
Forum:
Snippets and Tutorials
09-26-2009, 00:15
Replies:
358
Convert STEAMID to Steam Community ID
Views:
555,139
Posted By
#Barracuda
Re: Convert STEAMID to Steam Community ID
I've made an Ajax widget based on the code of my old PHP script. You can find it on Google Code here: http://code.google.com/p/steamprofile/
Still beta, but it should work fine in most cases. :)
...
Forum:
Scripting
08-23-2008, 16:37
Replies:
184
TF2 Giving weapons to another class
Views:
86,221
Posted By
#Barracuda
Re: TF2 Giving weapons to another class
Just tried, still crashing.
Forum:
Scripting
08-05-2008, 22:50
Replies:
9
[TF2] Scoreboard manipulation
Views:
5,617
Posted By
#Barracuda
Re: [TF2] Scoreboard manipulation
As far as I know, the HUD is managed on client side only and can't be manipulated with server mods.
Forum:
Scripting
08-02-2008, 00:09
Replies:
7
[TF2] How to tell which weapon is causing damage
Views:
1,860
Posted By
#Barracuda
Re: [TF2] How to tell which weapon is causing damage
According to ent_info, the player entity got the input SetDamageFilter, perhaps you could also create a filter_class entity with tf_projectile_rocket as class and fire this entity input to all player...
Forum:
Scripting
07-28-2008, 22:16
Replies:
4
[TF2] Ubercharge Target Detection
Views:
3,115
Posted By
#Barracuda
Re: [TF2] Ubercharge Target Detection
Yeah, you're right! My bad.
e: ouch, I confused "vault" with "fault" :mrgreen:
Forum:
Scripting
07-28-2008, 22:12
Replies:
12
How to spawn a working CTFProjectile_Rocket?
Views:
10,488
Posted By
#Barracuda
Re: How to spawn a working CTFProjectile_Rocket?
Ok, that could work... I'll try it. Thanks :)
Forum:
Scripting
07-28-2008, 18:23
Replies:
12
How to spawn a working CTFProjectile_Rocket?
Views:
10,488
Posted By
#Barracuda
How to spawn a working CTFProjectile_Rocket?
Hi, I'm currently working on a rocket tennis map for Team Fortress 2 (watch this video for a rocket tennis example (http://www.vimeo.com/1221215?pg=embed&sec=1221215)) and I like to replace the...
Forum:
Scripting
07-28-2008, 17:51
Replies:
4
[TF2] Ubercharge Target Detection
Views:
3,115
Posted By
#Barracuda
Re: [TF2] Ubercharge Target Detection
The netprop CWeaponMedigun has the property m_hHealingTarget, it contains the player entity that is currently being healed.
Example code: (untested)
#pragma semicolon 1
#include...
Forum:
Off-Topic
07-02-2008, 15:36
Replies:
46
SteamFriends2Web BETA
Views:
31,815
Posted By
#Barracuda
Re: SteamFriends2Web BETA
Oh, of course.I thought it was something else. :mrgreen:
Forum:
Off-Topic
07-01-2008, 03:02
Replies:
46
SteamFriends2Web BETA
Views:
31,815
Posted By
#Barracuda
Re: SteamFriends2Web BETA
Nicely done, too bad most forum signatures don't support iFrames afaik :|
Anyway, what's this "gae" you're using for that?
Forum:
Snippets and Tutorials
05-31-2008, 13:44
Replies:
358
Convert STEAMID to Steam Community ID
Views:
555,139
Posted By
#Barracuda
Re: Convert STEAMID to Steam Community ID
I wrote a PHP script similar to 8088's one, but it has some differences:
Fully object-oriented for PHP5
It outputs the player's status to a PNG-image
Internal caching for the generated images...
Forum:
Scripting
05-07-2008, 17:48
Replies:
8
[TF2] Tell which weapon is equipped.. how?
Views:
4,886
Posted By
#Barracuda
Re: [TF2] Tell which weapon is equipped.. how?
Ok, thanks! So I have to use GetEntProp instead of FindSendPropOffs, now it works for me, too :)
Forum:
Scripting
05-07-2008, 08:58
Replies:
8
[TF2] Tell which weapon is equipped.. how?
Views:
4,886
Posted By
#Barracuda
Re: [TF2] Tell which weapon is equipped.. how?
I have already tried these offsets:
m_iEntityLevel
m_iEntityQuality
m_iGlobalIndex
But they all returned "0" for both weapons for me. Perhaps I did something wrong, can you please post a...
Forum:
Scripting
05-06-2008, 23:22
Replies:
8
[TF2] Tell which weapon is equipped.. how?
Views:
4,886
Posted By
#Barracuda
Re: [TF2] Tell which weapon is equipped.. how?
Well, I had the same problem while creating a plugin for the Kritzkrieg. It seems, the server is actually using the same entities for both weapons, but I found these three client convars:
...
Showing results 1 to 14 of 14
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