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Posts Made By:
Watermelonnable
Forum:
Scripting Help
01-16-2020, 23:57
Replies:
3
why doesn't the sound play?
Views:
838
Posted By
Watermelonnable
Re: why doesn't the sound play?
Yep, just tried it with another sound and it worked. Any idea of why does this happen?
Forum:
Scripting Help
01-16-2020, 19:10
Replies:
3
why doesn't the sound play?
Views:
838
Posted By
Watermelonnable
why doesn't the sound play?
Hello! I'm trying to play a sound in a plugin. Literally just copied and pasted another of my working snippets and it doesn't do anything. This is what I did:
new const g_szSound[1][FILELENGHT];...
Forum:
General
12-11-2019, 07:54
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
80,013
Posted By
Watermelonnable
Re: [Editor] AMXXPawn for Visual Studio Code
I installed this package but I don't get the intellisence options nor the clicking to go to reference. Any idea in how to fix this?
Forum:
Scripting Help
12-11-2019, 07:48
Replies:
16
Timed Rank Display
Views:
2,824
Posted By
Watermelonnable
Re: Timed Rank Display
git is the solution for you my friend. Also, I'm gonna try that extension you posted because I've been using vscode with some random package I found in the library and it doesn't work that good.
...
Forum:
Scripting Help
12-10-2019, 19:58
Replies:
10
[ZP] Countdown
Views:
2,319
Posted By
Watermelonnable
Re: [ZP] Countdown
Thank you for your feedback man! I'll keep those in mind for the future :)
Forum:
Scripting Help
12-10-2019, 10:21
Replies:
4
zp_watergun
Views:
1,786
Posted By
Watermelonnable
Re: zp_watergun
I think this should go into requests/suggestions since you aren't actually trying to solve it by yourself.
Forum:
Scripting Help
12-10-2019, 10:19
Replies:
10
[ZP] Countdown
Views:
2,319
Posted By
Watermelonnable
Re: [ZP] Countdown
Try this one:
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Plugin Name"
#define VERSION "1.0"
#define AUTHOR "Plugin Author"
Forum:
Scripting Help
12-10-2019, 07:47
Replies:
10
[ZP] Countdown
Views:
2,319
Posted By
Watermelonnable
Re: [ZP] Countdown
I improved the code based on OciXCrom comment. It compiled fine but I didn't test it.
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Plugin Name"
#define VERSION "1.0"
#define...
Forum:
Scripting Help
12-09-2019, 10:27
Replies:
7
Solved
pass data to set_task function
Views:
1,736
Posted By
Watermelonnable
Re: pass data to set_task function
Thank you guys for your help. I understand it better now :) The plugin compiled fine, I'm gonna test it now.
Forum:
Scripting Help
12-08-2019, 15:43
Replies:
7
Solved
pass data to set_task function
Views:
1,736
Posted By
Watermelonnable
pass data to set_task function
So I want to delay a function inside an event and I'm going to use set_task for this. The problem is that the function delayed needs to be given a player ID which I have in the "set_task" scope but I...
Forum:
Scripting Help
12-07-2019, 14:09
Replies:
10
Solved
count alive players
Views:
3,212
Posted By
Watermelonnable
Re: count alive players
Thank you guys for your replies. Yes I checked the API documentation but maybe I'm kinda dumb so didn't understand it. I'm gonna try the iceeedr version since I'm using the latest amx version.
...
Forum:
Scripting Help
12-07-2019, 11:49
Replies:
10
Solved
count alive players
Views:
3,212
Posted By
Watermelonnable
count alive players
Hello. So I'm trying to do a workaround of the infinite round plugin by Arkshine. I want the round to end when there's only 1 player alive. So I'm hooking to the "ham killed" post to achieve this....
Forum:
Approved Plugins
12-07-2019, 11:18
Replies:
694
Infinite Round (v2.1.2)
Views:
480,216
Posted By
Watermelonnable
Re: Infinite Round (v2.1.2)
How can I configure this to only end the round when there's only 1 alive?
Forum:
Suggestions / Requests
12-05-2019, 10:18
Replies:
8
disable plugin from inside another plugin
Views:
1,414
Posted By
Watermelonnable
Re: disable plugin from inside another plugin
Thank you. I'll do. One more question. Do paused plugins need the server to be reloaded to take effect? or is it immediate?
Forum:
Suggestions / Requests
12-04-2019, 19:52
Replies:
8
disable plugin from inside another plugin
Views:
1,414
Posted By
Watermelonnable
Re: disable plugin from inside another plugin
Nice! Thank you. And how do I start the plugin again?
Regarding the section, I'm a little bit confused right now then because another user told me to post here when I don't have any code
Forum:
Scripting Help
12-04-2019, 18:15
Replies:
7
Solved
hook to specific timestamp
Views:
1,121
Posted By
Watermelonnable
Re: hook to specific timestamp
Yeah I tried that too before but still got 0 values
Forum:
Scripting Help
12-04-2019, 15:59
Replies:
7
Solved
hook to specific timestamp
Views:
1,121
Posted By
Watermelonnable
Re: hook to specific timestamp
Thank you. I will try this and let you know the results.
For the meantime I did some debugging and came across that
get_timeleft()
and also
...
Forum:
Suggestions / Requests
12-04-2019, 14:54
Replies:
8
disable plugin from inside another plugin
Views:
1,414
Posted By
Watermelonnable
disable plugin from inside another plugin
So under some conditions given by plugin B I want to disable plugin A. Is this possible?
Forum:
Scripting Help
12-04-2019, 12:14
Replies:
7
Solved
hook to specific timestamp
Views:
1,121
Posted By
Watermelonnable
Re: hook to specific timestamp
Hey man, for some reason the function gets executed right after I start the server. Any idea of why? This is how I registered it in the plugin_ini block:
set_task(get_timeleft() - 30.0,...
Forum:
Scripting Help
12-04-2019, 12:09
Replies:
7
Solved
Block message when someone types ff in chat
Views:
1,210
Posted By
Watermelonnable
Re: Block message when someone types ff in chat
Thank you. I wanted to do the fix with orpheu but I know nothing about it so I went with the first solution :)
Forum:
Scripting Help
12-04-2019, 11:27
Replies:
7
Solved
Block message when someone types ff in chat
Views:
1,210
Posted By
Watermelonnable
Block message when someone types ff in chat
Hello guys.
I want to block the message that appears when someone types "ff" in the chat (Friendly fire: on/off) because smart players of the mode I'm working on exploit this to tell the alive...
Forum:
Scripting Help
12-04-2019, 11:18
Replies:
18
Solved
compiler
Views:
6,825
Posted By
Watermelonnable
Re: compiler
Hey guys, apologies for the poor clarification by my side.
Indeed, I downloaded the windows version so I could compile in my computer and I'm uploading the .amxx files to my linux vps!
Forum:
Scripting Help
12-04-2019, 08:43
Replies:
7
Solved
hook to specific timestamp
Views:
1,121
Posted By
Watermelonnable
Re: hook to specific timestamp
Thank you, this is what I was looking for :)
Forum:
Scripting Help
12-04-2019, 08:22
Replies:
1
How to create print chat for sank sound
Views:
688
Posted By
Watermelonnable
Re: How to create print chat for sank sound
Hey mate, I think something like this should work:
// We create the variable for the user name here with a max length of 32 characters
new playerName[32];
// Now we assign the name of the user...
Forum:
Scripting Help
12-04-2019, 00:17
Replies:
7
Solved
hook to specific timestamp
Views:
1,121
Posted By
Watermelonnable
hook to specific timestamp
Hello guys!
I want to hook to an specific timestamp per map and store a value to use in another timestamp. For example: When there are 5 minutes left in the map, I want to execute a vote and store...
Showing results 1 to 25 of 50
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