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Posts Made By:
Boonie
Forum:
Plugins
08-01-2017, 06:41
Replies:
12
[TF2] Tele-Trap Prevention
Views:
8,450
Posted By
Boonie
Re: [TF2] Tele-Trap Prevention
Updated.
I think this is the last time I need to update unless someone finds a bug.
Forum:
Scripting
07-26-2017, 20:23
Replies:
7
int array to float array from function
Views:
1,789
Posted By
Boonie
Re: int array to float array from function
Ah I see now, thanks.
Forum:
Scripting
07-26-2017, 07:09
Replies:
7
int array to float array from function
Views:
1,789
Posted By
Boonie
Re: int array to float array from function
What do you mean by "Have the caller provide the output array"?
Ah, that makes sense.
Forum:
Scripting
07-26-2017, 06:24
Replies:
7
int array to float array from function
Views:
1,789
Posted By
Boonie
int array to float array from function
I'm trying to convert an int array to a float array but I'm not quite sure how. Currently I have it so "out" gets the array value too, but this is what is making it not compile. If I remove the [i]...
Forum:
Scripting
04-20-2017, 10:27
Replies:
8
Optional argument
Views:
2,222
Posted By
Boonie
Re: Optional argument
This is exactly the way I ended up doing it.
Forum:
Scripting
04-19-2017, 14:28
Replies:
6
Convert int array to float array
Views:
1,486
Posted By
Boonie
Convert int array to float array
Is there a way to convert an into array to a float array.
This is the current way I am doing it:
size[0] = float(isize[0]);
size[1] = float(isize[1]);
size[2] = float(isize[2]);
Forum:
Scripting
04-19-2017, 11:10
Replies:
8
Optional argument
Views:
2,222
Posted By
Boonie
Re: Optional argument
I knew you could do it with a bool, but how about with a string.
Forum:
Scripting
04-19-2017, 10:58
Replies:
8
Optional argument
Views:
2,222
Posted By
Boonie
Optional argument
Is there any way to have an optional argument?
public void func(float some[3], float more[3], int args[4], char[] some-optional-arg) {
//stuff
}
Forum:
Scripting
04-18-2017, 07:11
Replies:
2
add variable to float
Views:
776
Posted By
Boonie
Re: add variable to float
Well that's disappointing, thanks.
Forum:
Scripting
04-18-2017, 07:07
Replies:
2
add variable to float
Views:
776
Posted By
Boonie
add variable to float
Edit: Oops, move to Scripting.
Is there a way to mix floats with variables? I keep getting a "must be a constant expression" error.
Example:
float stuff[3] = { 48.0, 48.0, 40.0 };
float...
Forum:
Plugins
04-16-2017, 10:40
Replies:
12
[TF2] Tele-Trap Prevention
Views:
8,450
Posted By
Boonie
Re: [TF2] Tele-Trap Prevention
Updated
Forum:
Scripting
04-15-2017, 09:57
Replies:
2
Show bounding box for entity
Views:
1,543
Posted By
Boonie
Show bounding box for entity
Is there any way to show the bounding box for a prop_dynamic for everyone on the server?
If I try and set cl_ent_bbox or ent_bbox for the model I'm using, nothing happens. I looked through the...
Forum:
Plugins
04-15-2017, 06:02
Replies:
9
[TF2] Anti-Grief
Views:
7,602
Posted By
Boonie
Re: [TF2] Anti-Grief
It looks like you are doing the Zone boundaries a little weird, that might have something do do with it.
The first set of float numbers is the position of the box in the world, that looks fine.
The...
Forum:
Scripting
07-21-2016, 07:42
Replies:
4
[TF2] Get origin from carried building
Views:
1,269
Posted By
Boonie
Re: [TF2] Get origin from carried building
That is correct
Forum:
Scripting
07-20-2016, 13:12
Replies:
4
[TF2] Get origin from carried building
Views:
1,269
Posted By
Boonie
[TF2] Get origin from carried building
I'm trying to get the origin from a building that is being built (pre built, the blueprint), but the origin is always 0. If I hook player_carryobject or player_buildobject, it shows where it was...
Forum:
Scripting
07-15-2016, 12:32
Replies:
2
Hook command with spaces?
Views:
771
Posted By
Boonie
Re: Hook command with spaces?
I actually just found that right before you posted, and I though I looked enough before I posted. :oops:
Forum:
Scripting
07-15-2016, 12:24
Replies:
2
Hook command with spaces?
Views:
771
Posted By
Boonie
Hook command with spaces?
I'm trying to get what the player is holding (engineer building, or spy sapper). Is it possible to hook a command with spaces?
AddCommandListener looks like it only works if there are no spaces in...
Forum:
Scripting
06-22-2016, 12:50
Replies:
0
Get client from VGUI Menu action?
Views:
1,078
Posted By
Boonie
Get client from VGUI Menu action?
Edit: Just being dumb, I'll just use OnClientPutInServer instead
// -----------------------------------------------------------------------
This is for TF2 if it makes any difference.
I'm...
Forum:
Plugins
10-17-2015, 10:17
Replies:
12
[TF2] Tele-Trap Prevention
Views:
8,450
Posted By
Boonie
Re: [TF2] Tele-Trap Prevention
I don't mind at all, I am still learning SP, so the more errors I make, the more I learn. :up:
I did not know you could use RequestFrame instead of SDKHook, that will be good to know for later.
...
Forum:
Plugins
10-12-2015, 09:33
Replies:
12
[TF2] Tele-Trap Prevention
Views:
8,450
Posted By
Boonie
Re: [TF2] Tele-Trap Prevention
I couldn't replicate that error for some reason, but It should be fixed.
Forum:
Scripting
09-24-2015, 10:27
Replies:
0
Block building blueprint?
Views:
386
Posted By
Boonie
Block building blueprint?
Is is possible when you pull out your building (and it shows the blue building blueprint), are you able to block that so it displays the red x (like when you build under something too low?) thus...
Forum:
Scripting
09-23-2015, 11:36
Replies:
4
Change teleporter output height?
Views:
721
Posted By
Boonie
Change teleporter output height?
Is there a way to change the height of which you come out of the teleporter? I know I can post hook player_teleported and then teleport the player up or down. But, is there an easier way. I looked...
Forum:
Source Servers (SRCDS)
09-21-2015, 06:00
Replies:
1
FastDL Host?
Views:
571
Posted By
Boonie
FastDL Host?
So, I was thinking of setting up a FastDL host. People would pay a small amount, and get an ftp account where they can upload their content (maps/skins/etc).
There would be multiple servers, so it...
Forum:
Plugins
09-21-2015, 05:01
Replies:
12
[TF2] Tele-Trap Prevention
Views:
8,450
Posted By
Boonie
Re: [TF2] Tele-Trap Prevention
Updated, should work now.
Forum:
Scripting
09-21-2015, 04:56
Replies:
8
OnEntityCreated check owner
Views:
2,896
Posted By
Boonie
Re: OnEntityCreated check owner
That worked, thanks.
Showing results 1 to 25 of 62
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