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Posts Made By:
Velsk
Forum:
Source Servers (SRCDS)
04-30-2013, 21:59
Replies:
2
[HELP] Server boots fine but crashes on mapchange.
Views:
821
Posted By
Velsk
Re: [HELP] Server boots fine but crashes on mapchange.
If it logged an error it should be in your sourcemod/logs folder in a timestamped file prefixed with "errors_"
Forum:
Extensions
10-28-2012, 12:52
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
659,712
Posted By
Velsk
Re: [EXTENSION] Socket (3.0.1)
Are you using server hop on linux Jstn? I disabled server hop and socket for the Halloween update in case they were going to cause crashes due to the linux binary name change.
Forum:
Plugins
08-04-2012, 17:22
Replies:
52
Auto change map when no players on server
Views:
52,504
Posted By
Velsk
Re: Auto change map when no players on server
Nothing happens meaning if you have sm_cm_nextmap set to koth_nucleus, and the current map is koth_nucleus it won't change the map to koth_nucleus since that's already the active map. If the server...
Forum:
Source Servers (SRCDS)
07-12-2012, 00:17
Replies:
100
Linux Random Unrecoverable Crashes
Views:
18,780
Posted By
Velsk
Re: Linux Random Unrecoverable Crashes
The snapshot of 1.5.0 dev that was released the night of the pyro update was displaying its version as 1.4. Not sure if that has changed since or not.
Forum:
Source Servers (SRCDS)
06-27-2012, 22:48
Replies:
69
Brace Yourself - pyro update is comming.
Views:
16,151
Posted By
Velsk
Re: Brace Yourself - pyro update is comming.
Try looking at the post he's replying to. Sourcemod doesn't cause issues connecting to the patch servers.
Forum:
Plugins
03-12-2012, 01:30
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,682,853
Posted By
Velsk
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Thanks for the update Steell.
I have a use case question for you. I'd like to have my map votes split into 5 categories: Attack/Defend, 5CP, KOTH, CTF, and Payload. I want to have custom maps in...
Forum:
Plugins
03-09-2012, 22:40
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,682,853
Posted By
Velsk
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Just checking in to see if you'd noticed my post (http://forums.alliedmods.net/showpost.php?p=1662951&postcount=2491) regarding map votes on empty servers with the new version. Also, this string is...
Forum:
Plugins
03-05-2012, 03:33
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,682,853
Posted By
Velsk
Re: [UMC3] Ultimate Mapchooser 3.3.2 (Updated 3/4/2012)
Hi Steell. With the latest version I'm no longer seeing the replay bot counted in the map vote progress indicator. However, I am still encountering the bug where a map vote is attempted on an empty...
Forum:
Plugins
03-01-2012, 20:06
Replies:
42
[TF2] Pregame Slaughter 1.0.7
Views:
28,156
Posted By
Velsk
Re: [TF2] Pregame Slaughter 1.0.5
I didn't use the original but your version works fine Powerlord.
One thing I noticed browsing through the code is the ModifyLockers function. This is supposed to enable/disable the resupply...
Forum:
Plugins
02-28-2012, 14:52
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,682,853
Posted By
Velsk
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)
Excellent. Thanks for looking into it so quickly.
Forum:
Plugins
02-26-2012, 23:06
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,682,853
Posted By
Velsk
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)
Here's a log from when it happened earlier today.
L 02/26/2012 - 16:02:56: -------- Mapchange to koth_harvest_final --------
L 02/26/2012 - 16:03:00: [gscramble.smx] HlxCe Unavailable
L...
Forum:
Plugins
02-26-2012, 18:48
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,682,853
Posted By
Velsk
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)
Is there any way to stop map votes from occurring when the server is empty? Whenever my server begins to fill up after it has been empty for a while there is no map vote for the first map played. ...
Forum:
Extensions
02-07-2012, 22:09
Replies:
254
[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Views:
190,737
Posted By
Velsk
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.1 (2012-01-19)
I've had this happen as well, though I didn't check the console to see if there were any errors. It's pretty rare that it happens though.
Just out of curiosity, what is the maximum number of vote...
Forum:
Plugins
02-07-2012, 22:04
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,682,853
Posted By
Velsk
Re: [UMC3] Ultimate Mapchooser 3.3.1 (Updated 12/15/2011)
I'm using this plugin alongside the umc-builtinvotes plugin with Builtin Votes 0.5.1. I have 5 map groups each with default maps_invote setting of 1. So one map from each group should show up on...
Forum:
Plugins
12-13-2011, 08:44
Replies:
52
Auto change map when no players on server
Views:
52,504
Posted By
Velsk
Re: Auto change map when no players on server
The check to see if there are more than sm_cm_players on the server is not looping through the entire client list to get an accurate count of the number of clients connected. On my server I have...
Forum:
Plugins
12-13-2011, 08:14
Replies:
173
Dynamic MOTD 3.0
Views:
130,413
Posted By
Velsk
Re: Dynamic MOTD (updated 2011-11-27)
Hmm, strange. And you're still setting the dynamicmotd_url variable the same as before?
I'm not sure what the issue is.
Forum:
Plugins
12-13-2011, 07:42
Replies:
173
Dynamic MOTD 3.0
Views:
130,413
Posted By
Velsk
Re: Dynamic MOTD (updated 2011-11-27)
Here you go.
Forum:
Plugins
12-13-2011, 07:31
Replies:
173
Dynamic MOTD 3.0
Views:
130,413
Posted By
Velsk
Re: Dynamic MOTD (updated 2011-11-27)
I'm using 2.0.2 on my servers right now and the dynamic motd shows up on the initial join and when a player types "motd" in chat.
I tried out the latest version earlier today and the dynamic motd...
Forum:
Plugins
12-13-2011, 07:28
Replies:
173
Dynamic MOTD 3.0
Views:
130,413
Posted By
Velsk
Re: Dynamic MOTD (updated 2011-11-27)
I just joined your server and the dynamic motd loaded fine when I joined. Typing motd in chat doesn't work though.
Forum:
Plugins
12-13-2011, 07:18
Replies:
173
Dynamic MOTD 3.0
Views:
130,413
Posted By
Velsk
Re: Dynamic MOTD (updated 2011-11-27)
I reread your original post and noticed you put the dynamic url in your motd.txt file. As far as I know, this plugin doesn't use the url in that file and only looks at the dynamicmotd_url parameter....
Forum:
Plugins
12-12-2011, 13:07
Replies:
173
Dynamic MOTD 3.0
Views:
130,413
Posted By
Velsk
Re: Dynamic MOTD (updated 2011-11-27)
Hey psychonic, I just upgraded to the new version and it looks like the plugin isn't displaying the dynamic motd when users type motd in chat in TF2. It's just displaying the url in motd.txt instead.
Forum:
Plugins
12-12-2011, 12:36
Replies:
173
Dynamic MOTD 3.0
Views:
130,413
Posted By
Velsk
Re: Dynamic MOTD (updated 2011-11-27)
I'm no PHP wizard but it looks like you're printing out your variable names as string literals. Try this:
<?php
$player_name = $_GET['name'];
$server_name = $_GET['server_name'];
$steamid =...
Forum:
Plugins
12-02-2011, 18:16
Replies:
1,503
[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015
Views:
600,377
Posted By
Velsk
Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.11 10/2/11
Yeah that happens once or twice a night on my server as well. I haven't been able to figure out the circumstance that causes it yet. Teams will stay unbalanced until the round ends and then players...
Forum:
Plugins
11-14-2011, 03:25
Replies:
1,229
MapChooser Extended 1.10.2 (Updated 2014-02-05)
Views:
827,297
Posted By
Velsk
Re: MapChooser Extended 1.7.3 (Updated 2011-11-05)
I personally like that ability and have my server set up that way.
I also added the ability to limit the amount of maps displayed per vote that are exempt from the TF2 quick play system, as well...
Forum:
Plugins
11-13-2011, 23:32
Replies:
1,229
MapChooser Extended 1.10.2 (Updated 2014-02-05)
Views:
827,297
Posted By
Velsk
Re: MapChooser Extended 1.7.3 (Updated 2011-11-05)
The warning timer doesn't occur when the win limit or round limit is hit. The CheckWinLimit and CheckRoundLimit functions are calling InitiateVote directly instead of SetupWarningTimer. Was this...
Showing results 1 to 25 of 33
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