Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 48
Search took
0.03
seconds.
Search:
Posts Made By:
ZeaZe
Forum:
Plugins
02-27-2016, 13:59
Replies:
145
[CSGO] BlockBuilder v1.0.46 (2015-11-05)
Views:
66,807
Posted By
ZeaZe
Re: [CSGO] BlockBuilder v1.0.46 (2015-11-05)
but thats just texture, not sizes.. right?
Forum:
Plugins
02-23-2016, 13:13
Replies:
145
[CSGO] BlockBuilder v1.0.46 (2015-11-05)
Views:
66,807
Posted By
ZeaZe
Re: [CSGO] BlockBuilder v1.0.46 (2015-11-05)
Are you saying I can change the size of the blocks by editing numbers in some kind of file somewhere?
Forum:
Plugins
02-23-2016, 08:55
Replies:
145
[CSGO] BlockBuilder v1.0.46 (2015-11-05)
Views:
66,807
Posted By
ZeaZe
Re: [CSGO] BlockBuilder v1.0.46 (2015-11-05)
Pole and small block seems to be bigger than they used to be in 1.6
Pole for example seems to be 8x16x64 while it should be 8x8x64 imo?
and small block are somewhat like 16x16 atm I guess?, but...
Forum:
Plugins
01-06-2016, 13:38
Replies:
139
[CS:GO/CSS] AbNeR Bunny Hopping v3.1fix 08/15/2017
Views:
318,971
Posted By
ZeaZe
Re: [CS:GO/CSS] AbNeR Bunny Hopping v2.0 09/23/2015
Wondering too...
Forum:
General
01-06-2016, 13:33
Replies:
4
[Not sure where to put this] How to make bhopping for blockmaker feel clean on server
Views:
1,047
Posted By
ZeaZe
Re: [Not sure where to put this] How to make bhopping for blockmaker feel clean on se
They use sv_cvar sv_enablebhopping as the post above you mentioned... it makes bhopping go way above 320
Forum:
General
01-05-2016, 17:49
Replies:
4
[Not sure where to put this] How to make bhopping for blockmaker feel clean on server
Views:
1,047
Posted By
ZeaZe
Re: [Not sure where to put this] How to make bhopping for blockmaker feel clean on se
the bunny hopping cvar makes it go too fast/uncontrolled..gets way above 320 easily
Forum:
General
01-04-2016, 21:58
Replies:
4
[Not sure where to put this] How to make bhopping for blockmaker feel clean on server
Views:
1,047
Posted By
ZeaZe
[Not sure where to put this] How to make bhopping for blockmaker feel clean on server
I'm asking.. which settings r server owners using to make their bhopping so clean?
I'm looking for whatever can make my bhop feel nice and easy but controlled at ~320 movement speed
--- CSGO //...
Forum:
Plugins
09-05-2015, 22:26
Replies:
301
[ANY] Infinite-Jumping (3.0, 2014-Nov-29)
Views:
321,529
Posted By
ZeaZe
Re: [ANY] Infinite-Jumping (3.0, 2014-Nov-29)
sm_cvar sv_enablebunnyhopping 1 // Setting it to 1 won't clamp your max speed anymore
why does this not work for me??
Forum:
Plugin/Gameplay Ideas and Requests
09-05-2015, 00:02
Replies:
4
[REQ] Blockmaker/HnS Mod for $500
Views:
2,217
Posted By
ZeaZe
Re: [REQ] Blockmaker/HnS Mod for $500
Cause I'm not able to explain it all in one, need to do it via it a conversation, it's minor bugs/tweaks and adds I'm in need of yet it seems impossible for some to fix and might also be why the...
Forum:
Plugin/Gameplay Ideas and Requests
09-04-2015, 23:26
Replies:
4
[REQ] Blockmaker/HnS Mod for $500
Views:
2,217
Posted By
ZeaZe
Re: [REQ] Blockmaker/HnS Mod for $500
ty but this is currently what I'm running and unsatisfied with.
Forum:
Plugin/Gameplay Ideas and Requests
09-04-2015, 12:04
Replies:
4
[REQ] Blockmaker/HnS Mod for $500
Views:
2,217
Posted By
ZeaZe
[REQ] Blockmaker/HnS Mod for $500
chillysimz skype
steam zeazé by énature
Looking for a confident cs:go/sourcemod scripter to make plugin for HnS/ChaseMod server.
-.. Money is not an issue-.. if you think $500 is too low. ;) Be...
Forum:
Plugin/Gameplay Ideas and Requests
09-03-2015, 20:12
Replies:
1
Lookin for someone to help script/fix blockmaker for hns
Views:
549
Posted By
ZeaZe
Re: Lookin for someone to help script/fix blockmaker for hns
500$
Forum:
Plugin/Gameplay Ideas and Requests
09-03-2015, 18:45
Replies:
0
[HOW??]Resizing blocks of blockmaker for CS:GO
Views:
461
Posted By
ZeaZe
[HOW??]Resizing blocks of blockmaker for CS:GO
So I have this blockmaker.. it can create blocks.. 64x64, how would I make a block that is 128x128 ?
Forum:
Plugin/Gameplay Ideas and Requests
09-02-2015, 14:01
Replies:
1
Lookin for someone to help script/fix blockmaker for hns
Views:
549
Posted By
ZeaZe
Lookin for someone to help script/fix blockmaker for hns
If interested add me on steam; zeazé by énature
or on skype: ChillySimz
could be nice to team up with someone, but if not possible I might aswell be willing to pay a discussable fee. =)
Forum:
Plugin/Gameplay Ideas and Requests
08-31-2015, 22:04
Replies:
0
How would I add slowdown compared to current speed of player when jumping
Views:
341
Posted By
ZeaZe
How would I add slowdown compared to current speed of player when jumping
So imagine bunnyjumping..
I use this movement unlocker plugin to make it easy https://forums.alliedmods.net/showthread.php?t=255298
But even though it is "easy", it seems unrewarding as the...
Forum:
Scripting
08-27-2015, 22:15
Replies:
3
sv_accelerate set for each client?
Views:
775
Posted By
ZeaZe
Re: sv_accelerate set for each client?
this would work just replacing every friction with accelerate?
Forum:
Scripting
08-27-2015, 08:26
Replies:
3
sv_accelerate set for each client?
Views:
775
Posted By
ZeaZe
sv_accelerate set for each client?
So.. I was wondering how to set the accelerate configuration differently for each player, but sv_accelerate is just a console cmd that affects all players of the servers with the same amount, how can...
Forum:
Scripting
08-18-2015, 04:01
Replies:
0
[/helpme] Increasing Movement/Running Speed
Views:
614
Posted By
ZeaZe
[/helpme] Increasing Movement/Running Speed
m_flMaxSpeed
m_flLaggedMovementValue
I don't want the effect on jump when using m_flLaggedMovementValue.. makes you fall faster to the ground etc.. I just want faster running speed, not faster...
Forum:
Scripting
08-14-2015, 02:27
Replies:
5
[HELP] AWP sound and properties as a Deagle (dgl sound and dgl damage)
Views:
2,412
Posted By
ZeaZe
Re: [HELP] AWP sound and properties as a Deagle (dgl sound and dgl damage)
But deagle is still working as a deagle, it's just awp also being a deagle.
So literally there's two deagle, one with scope and one without.
Remember, I'm trying to remove this from my server...
Forum:
Scripting
08-13-2015, 22:24
Replies:
5
[HELP] AWP sound and properties as a Deagle (dgl sound and dgl damage)
Views:
2,412
Posted By
ZeaZe
Re: [HELP] AWP sound and properties as a Deagle (dgl sound and dgl damage)
bump... nobody?
how would you change an AWP to a Deagle looking like an AWP and having scope, but having same amount of damage as deagle and sound when firing..?
Forum:
Scripting
08-13-2015, 09:16
Replies:
13
[CS:GO] How to change mp_roundtime to 5 or 4:20? =)
Views:
5,590
Posted By
ZeaZe
Re: [CS:GO] How to change mp_roundtime to 5 or 4:20? =)
problem was I put it in gamemode_server.cfg and not gamemode_casual_server.cfg
Forum:
Scripting
08-12-2015, 12:42
Replies:
5
[HELP] AWP sound and properties as a Deagle (dgl sound and dgl damage)
Views:
2,412
Posted By
ZeaZe
[HELP] AWP sound and properties as a Deagle (dgl sound and dgl damage)
How can I change the AWP back to being normal?
I've a hide n seek plugin but I can't seem to locate it in this.. any idea where else awp can be modified to do deagle sound/damage?
also got a...
Forum:
Scripting
08-12-2015, 07:24
Replies:
13
[CS:GO] How to change mp_roundtime to 5 or 4:20? =)
Views:
5,590
Posted By
ZeaZe
Re: [CS:GO] How to change mp_roundtime to 5 or 4:20? =)
Double-post, sorry.
Forum:
Scripting
08-12-2015, 06:29
Replies:
13
[CS:GO] How to change mp_roundtime to 5 or 4:20? =)
Views:
5,590
Posted By
ZeaZe
Re: [CS:GO] How to change mp_roundtime to 5 or 4:20? =)
Oh man.. all I had to do was put it in the gamemode_casual and not the gamemode_server.cfg... fair enough, thank you a lot.. and also thanks to everyone else who tried. =)
Forum:
Scripting
08-12-2015, 02:19
Replies:
13
[CS:GO] How to change mp_roundtime to 5 or 4:20? =)
Views:
5,590
Posted By
ZeaZe
Re: [CS:GO] How to change mp_roundtime to 5 or 4:20? =)
console says its set to casual and I've also tried putting it in gamemode_server.cfg from the very beginning, doesn't make a difference and the coding is still in there no affecting anything..
Showing results 1 to 25 of 48
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
18:43
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode