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Search: Posts Made By: Damn1k
Forum: Zombie Plague Mod 02-01-2011, 08:55
Replies: 12
Views: 7,394
Posted By Damn1k
Re: [ZP] EXTRA ITEM: GUITAR

djodo, you should attach source files (.sma)

e.g: zp_hclass.sma, zp_class_boomer.sma etc.
Forum: Zombie Plague Mod 01-31-2011, 17:34
Replies: 2
Views: 1,009
Posted By Damn1k
Re: Burning Zombie

Or zombie class, which has immunity to fire/frost grenades.
Forum: Zombie Plague Mod 01-31-2011, 17:32
Replies: 12
Views: 7,394
Posted By Damn1k
Re: [ZP] EXTRA ITEM: GUITAR

one fix:

kotoraya = which :)
Forum: Zombie Plague Mod 01-31-2011, 17:31
Replies: 216
Views: 143,953
Posted By Damn1k
Re: [ZP] Addon: Human Classes - Now with model change support - UPDATE

Hi.

This plugin didn't work with plugin "Zombie Climber".
Can you fix it???
Forum: Zombie Plague Mod 01-30-2011, 16:23
Replies: 5
Views: 2,281
Posted By Damn1k
Forum: Zombie Plague Mod 01-30-2011, 06:57
Replies: 5
Views: 2,281
Posted By Damn1k
Re: [ZP] Human classes + Zombie Climber = don't work

FireAttack, sure. I think the problem is in the Scripting files.
Forum: Zombie Plague Mod 01-27-2011, 04:02
Replies: 3
Views: 1,406
Posted By Damn1k
Re: [req] zombie class bomber

I ask not infection bomb, that infecting humans, but bomb that damages humans
Forum: Zombie Plague Mod 01-26-2011, 09:40
Replies: 3
Views: 1,406
Posted By Damn1k
[req] zombie class bomber

Hey.

I'm looking for zombie, that have zombie bomb like in cso each round (but if deathmath enabled - he will have only 1 grenade per 1 first respawn)

And models, for sure :)

Can anybody...
Forum: Zombie Plague Mod 01-26-2011, 09:07
Replies: 5
Views: 2,281
Posted By Damn1k
[ZP] Human classes + Zombie Climber = don't work

Hi all.
There is the problem with plugin "Zp human classes".
When i write it in the plugins.ini or plugins-zplague.ini and then restarting server, zombie class "Climber" don't wan't to climb on...
Forum: Scripting Help 01-18-2011, 19:25
Replies: 11
Views: 2,907
Posted By Damn1k
Re: plugin does not disable when the server starts

You mean your plugin disable when your server changin' map?

Or you talkin' 'bout "amx_off" cmnd?
Forum: HL1 Servers (HLDS) 01-18-2011, 16:15
Replies: 1
Views: 997
Posted By Damn1k
Re: Orpheu Errors

Actually, almost everybody nevermind 'bout this problem.
This problem don't crash anything or broke something)
Forum: HL1 Servers (HLDS) 01-18-2011, 16:13
Replies: 2
Views: 829
Posted By Damn1k
Re: HLDS Problem !

I guess, this is server error (not in metalist, plugins or game mods).
afaq, try to re-install server, but more accurate and correctly.
Forum: Scripting Help 01-18-2011, 16:09
Replies: 0
Views: 903
Posted By Damn1k
War3FT Shopmenu Items

Hi to everybody.

First, sorry for my bad english (if it is).

So, what the problem is?
I want to re-make "shopmenu/shopmenu2" or some items, like boots, ankh and etc. to [ZP] Extra Items:
...
Forum: Scripting Help 12-22-2010, 03:48
Replies: 1
Views: 857
Posted By Damn1k
[help]lasermine

Hi to everybody!

I'm using plugin zp_lasermine_28.amxx (remaked by Shidla, I guess).

I want change this:
SetStartAmmo(id)
{
new stammo = get_pcvar_num(g_LSTAMMO);
if(stammo <= 0) return...
Forum: Approved Plugins 12-22-2010, 02:59
Replies: 692
Views: 651,839
Posted By Damn1k
Re: Laser/TripMine Entity v2.3 (19.07.2008)

Hey people.
I want to ask.


On my server zp_ltm_startammo equal 2 lasermine.
What I want?
I wan't, that 3 lasermines will be given to player with ADMIN_LEVEL_H without bugz or simply VIP?
...
Showing results 1 to 15 of 15

 
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