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Posts Made By:
~Ice*shOt
Forum:
Scripting Help
07-12-2016, 16:24
Replies:
6
Better option for this?
Views:
1,238
Posted By
~Ice*shOt
Re: Better option for this?
Thanks, it seems simple, but i still couldn't find out that.. :D Thanks again
Forum:
Scripting Help
07-12-2016, 14:50
Replies:
6
Better option for this?
Views:
1,238
Posted By
~Ice*shOt
Re: Better option for this?
Thanks, found some information which will help me
but what if I want to raise iGains every third, fifth, tenth level?
Forum:
Scripting Help
07-12-2016, 13:22
Replies:
6
Better option for this?
Views:
1,238
Posted By
~Ice*shOt
Better option for this?
Hi, I just wondered if there is better option for this?
switch( g_iLevel[ iPlayer ] )
{
case 2: iGains = 3;
case 4: iGains = 6;
case 6: iGains = 9;
case 8: iGains = 12;
case 10: iGains...
Forum:
Scripting Help
01-21-2016, 06:11
Replies:
2
RoundTime goes forward
Views:
733
Posted By
~Ice*shOt
Re: RoundTime goes forward
Thanks, I found it in prokreedz mod :)
Forum:
Scripting Help
01-21-2016, 05:51
Replies:
2
RoundTime goes forward
Views:
733
Posted By
~Ice*shOt
RoundTime goes forward
I wondered if it possible to make that round time would go for example not from 3:00 down ( i mean backwards ), but it run forwards like from 0:00 adding +1 each second. I think you got what I mean....
Forum:
Scripting Help
12-05-2015, 11:05
Replies:
3
Motd background too small [Solved]
Views:
674
Posted By
~Ice*shOt
Re: Motd background too small
No, it's 100% there's difference between 100 and 100%
Thanks! It's perfect now.
Forum:
Scripting Help
12-05-2015, 09:50
Replies:
3
Motd background too small [Solved]
Views:
674
Posted By
~Ice*shOt
Motd background too small [Solved]
Here is the code
public Motd( iPlayer )
{
new szMotd[ 1024 ], szTitle[ 128 ], iPos = 0;
formatex( szTitle, charsmax( szTitle ), "Motd" );
iPos += formatex( szMotd[ iPos ], charsmax(...
Forum:
Scripting Help
12-05-2015, 06:59
Replies:
10
Doesn't load nvault data
Views:
2,187
Posted By
~Ice*shOt
Re: Doesn't load nvault data
Hey everyone, thanks a lot for your replies and help :)
I made some testing, with this:
case 1: g_iPoints[ iPlayer ][ 0 ] += 100;
case 2: g_iPoints[ iPlayer ][ 2 ] += 200;
case 3:...
Forum:
Scripting Help
12-04-2015, 06:15
Replies:
10
Doesn't load nvault data
Views:
2,187
Posted By
~Ice*shOt
Re: Doesn't load nvault data
Saving works fine, for example I set points g_iPoints[ iPlayer ][ 3 ] it printout
but when it's loading it printout
g_iTotal value is always 5.
Forum:
Scripting Help
12-03-2015, 11:16
Replies:
10
Doesn't load nvault data
Views:
2,187
Posted By
~Ice*shOt
Doesn't load nvault data
Need help, how to make load points with loop? Without loop they are loading fine.
Load_Data( iPlayer )
{
new szKey[ 64 ];
new szData[ 64 ];
formatex( szKey, charsmax( szKey ), "%s",...
Forum:
Suggestions / Requests
11-10-2015, 14:37
Replies:
2
Plugin in a video
Views:
434
Posted By
~Ice*shOt
Re: Plugin in a video
No it's not
Forum:
Suggestions / Requests
11-02-2015, 15:26
Replies:
4
Plugin respawn hp 200
Views:
1,004
Posted By
~Ice*shOt
Re: Plugin respawn hp 200
#include < amxmodx >
#include < hamsandwich >
#include < fun >
public plugin_init( )
{
RegisterHam( Ham_Spawn, "player", "Ham_Player_Spawn", 1 );
}
public Ham_Player_Spawn( id )
Forum:
Suggestions / Requests
11-02-2015, 08:56
Replies:
0
Top3 VIP for one day
Views:
374
Posted By
~Ice*shOt
Top3 VIP for one day
I have this plugin, can anyone make that player who reached top3 once, would get VIP for one day?
#include <amxmodx>
#include <csstats>
new const szFlag[] = "bit" // Флаг, который будет...
Forum:
Scripting Help
06-27-2015, 08:25
Replies:
7
bool check
Views:
1,016
Posted By
~Ice*shOt
Re: bool check
OK, but checking in my example is necessary, let's say there are 1 terrorist and 2 cts (g_bAlive[ id ] = true), that one terrorist kill 2 cts (g_bAlive[ id ] = false). On spawn it is setting again...
Forum:
Scripting Help
06-27-2015, 08:12
Replies:
7
bool check
Views:
1,016
Posted By
~Ice*shOt
Re: bool check
Can you give an example where it could be useful?
Forum:
Scripting Help
06-27-2015, 07:49
Replies:
7
bool check
Views:
1,016
Posted By
~Ice*shOt
bool check
For example I have this function
public Ham_Spawn_Post( id )
{
if( !is_user_alive( id ) )
return HAM_IGNORED;
g_bAlive[ id ] = true;
}
Forum:
Unapproved/Old Plugins
04-05-2015, 11:51
Replies:
10
Coloured win messages (bottom centred)
Views:
3,484
Posted By
~Ice*shOt
Re: Coloured win messages (bottom centred)
The most important thing is to do something
Forum:
Unapproved/Old Plugins
04-05-2015, 10:28
Replies:
10
Coloured win messages (bottom centred)
Views:
3,484
Posted By
~Ice*shOt
Re: Coloured win messages (bottom centred)
Well I already have said, that I don't require to approve it. I would have putted this plugin in trash if I could. It is just a part of code which players can use by their needs. Anyway, here's...
Forum:
Scripting Help
04-05-2015, 07:08
Replies:
2
Dimension quest
Views:
640
Posted By
~Ice*shOt
Re: Dimension quest
Thanks! There's what I take out from silent hill mod if anyone will need what I needed :)
#include <amxmodx>
#include <fakemeta>
new bool:p_data_b[ 33 ];
public plugin_init()
{
Forum:
Unapproved/Old Plugins
04-05-2015, 05:58
Replies:
10
Coloured win messages (bottom centred)
Views:
3,484
Posted By
~Ice*shOt
Re: Coloured win messages (bottom centred)
Probably I had to mention that it is just for fun. And I also really don't asking to approve it :) Just a tip for those who doesn't knew that.
Forum:
Scripting Help
04-04-2015, 15:38
Replies:
2
Dimension quest
Views:
640
Posted By
~Ice*shOt
Dimension quest
My quest is how to create dimensions like in Silent Hill (https://forums.alliedmods.net/showthread.php?p=890901) mod? When one players are separated from others. I want to know how it works?
Forum:
Unapproved/Old Plugins
04-04-2015, 09:39
Replies:
10
Coloured win messages (bottom centred)
Views:
3,484
Posted By
~Ice*shOt
Coloured win messages (bottom centred)
Description
This simple plugin replaces old centred win messages with new coloured messages at the bottom of screen. The main idea is to add a lot of spaces at the message beginning and then send...
Forum:
Scripting Help
04-03-2015, 18:04
Replies:
4
MaxClients and get_players(func) | MAX_NAME_LENGTH and 32 definitions.
Views:
1,816
Posted By
~Ice*shOt
Re: MaxClients and get_players(func) | MAX_NAME_LENGTH and 32 definitions.
1. what MaxClients stands for?
Forum:
Scripting Help
04-03-2015, 14:21
Replies:
4
[Help] Switch player To T/Ct
Views:
681
Posted By
~Ice*shOt
Re: [Help] Switch player To T/Ct
I don't think that there is something like set_user_team() I have heard only cs_set_user_team() so:
new player[32], num
get_players(player, num, "ac")
new randomplayer = player[random(num)]...
Forum:
Scripting Help
04-03-2015, 13:22
Replies:
6
define question
Views:
886
Posted By
~Ice*shOt
Re: define question
Thanks!
Showing results 1 to 25 of 500
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