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Posts Made By:
TnTSCS
Forum:
Scripting
03-05-2017, 00:55
Replies:
19
get player weapons before round end?
Views:
3,769
Posted By
TnTSCS
Re: get player weapons before round end?
In the Zeus Round plugin (https://forums.alliedmods.net/showthread.php?t=188807), there is a section where I get and store the player's weapons and then give them back to them later. You can take a...
Forum:
Plugins
07-26-2016, 13:30
Replies:
241
[CS:GO] Zeus Round
Views:
127,258
Posted By
TnTSCS
Re: [CS:GO] Zeus Round
I wish I had the time to look at this to fix issues.
Maybe I'll try to look at it this week (Wednesday night)
Forum:
Scripting
03-15-2016, 16:36
Replies:
5
Removing C4 on C4 map CS:S
Views:
1,232
Posted By
TnTSCS
Re: Removing C4 on C4 map CS:S
I'm not current on the changes, but something like this would work to remove the C4
#include <sourcemod>
#include <sdktools>
#include <cstrike>
public CS_RemoveBomb(client)
{
new...
Forum:
General
12-09-2015, 08:34
Replies:
146
CS:GO Update 12/8/2015
Views:
34,138
Posted By
TnTSCS
Re: CS:GO Update 12/8/2015
Thank you SM developers for the quick fix to the changes. Awesome work as usual and we all appreciate the fast response.
Forum:
General
09-30-2015, 07:50
Replies:
6
How to make a second Rcon_password on csgo server
Views:
1,504
Posted By
TnTSCS
Re: How to make a second Rcon_password on csgo server
You can use the admin system and couple that with the admin_override features to limit access to your admins (or groups) to certain commands :)
The admin system can handle 99% of everyone's...
Forum:
Plugins
09-26-2015, 16:31
Replies:
189
[CS:S] Ammo From Dead
Views:
62,890
Posted By
TnTSCS
Re: [CS:S] Ammo From Dead
sounds like some solid ideas. Maybe someone with more time could add those to this plugin. I will try and get some time tomorrow to work on reported bugs with this and another plugin and if I have...
Forum:
Plugins
09-25-2015, 15:14
Replies:
189
[CS:S] Ammo From Dead
Views:
62,890
Posted By
TnTSCS
Re: [CS:S] Ammo From Dead
When I get time, I'll look to see if I can change to a gamedata free version - we'll see.
Forum:
Plugins
09-22-2015, 14:07
Replies:
95
[CS:GO] Grenade Pack 2
Views:
52,611
Posted By
TnTSCS
Re: [CS:GO] Grenade Pack 2
I haven't looked at this in a while. I need to look at this and two other plugins once I find time
Forum:
Plugins
09-18-2015, 20:40
Replies:
189
[CS:S] Ammo From Dead
Views:
62,890
Posted By
TnTSCS
Re: [CS:S] Ammo From Dead
quite possibly - you can try modifying the values by an increment of one.
Forum:
Plugins
09-08-2015, 13:36
Replies:
26
[CS:S] No Spec Hop Cash
Views:
18,959
Posted By
TnTSCS
Re: [CS:S] No Spec Hop Cash
Good catch - I'll update OP this week
Forum:
Plugins
09-03-2015, 11:35
Replies:
241
[CS:GO] Zeus Round
Views:
127,258
Posted By
TnTSCS
Re: [CS:GO] Zeus Round
It's been a while since I've looked at this plugin - I'll try and take a look at it this weekend. Nothing in any error logs?
Forum:
Plugin/Gameplay Ideas and Requests
08-17-2015, 06:13
Replies:
4
[CSGO] Disable spectator xray
Views:
4,814
Posted By
TnTSCS
Re: [CSGO] Disable spectator xray
Does this do what you want? Make it so only admins have the player glow
https://forums.alliedmods.net/showthread.php?t=211117
Forum:
Plugins
08-07-2015, 03:44
Replies:
76
[ANY] Ban Player's Spray
Views:
52,397
Posted By
TnTSCS
Re: [ANY] Ban Player's Spray
MyWarthog - yes, there are a few ways to handle it, but depending on what was being requested would drive my method.
Yes, the description needs to be updated for sm_unbanspray
As for offline...
Forum:
Plugins
08-05-2015, 04:46
Replies:
76
[ANY] Ban Player's Spray
Views:
52,397
Posted By
TnTSCS
Re: [ANY] Ban Player's Spray
How long of a timer would you like it to be? Just long enough for a map change or span multiple map changes and maybe even days/weeks/months/years?
Forum:
Plugins
07-13-2015, 05:05
Replies:
64
[CS:S] Grenade Pack 2
Views:
38,302
Posted By
TnTSCS
Re: [CS:S] Grenade Pack 2
I don't think this plugin is giving multiples on one purchase - must be another plugin conflicting with this one.
In order to compile yourself, you'll have to grab the colors.inc file
Forum:
Plugins
07-09-2015, 13:48
Replies:
64
[CS:S] Grenade Pack 2
Views:
38,302
Posted By
TnTSCS
Re: [CS:S] Grenade Pack 2
"grenadepack2_vip" is the command you can use to override the default CUSTOM1 (or "o") flag I set for VIPs.
Forum:
Plugins
06-26-2015, 00:08
Replies:
241
[CS:GO] Zeus Round
Views:
127,258
Posted By
TnTSCS
Re: [CS:GO] Zeus Round
I'll have to look at the code. Are you using the version from the first post?
Forum:
Scripting
06-16-2015, 09:14
Replies:
3
Timer problems
Views:
914
Posted By
TnTSCS
Re: Timer problems
Here's another example of working with timers you want to execute only if certain conditions apply... like resetting every round_start event
new Handle:GodOff = INVALID_HANDLE;
new...
Forum:
News
06-09-2015, 10:30
Replies:
62
SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
Views:
63,560
Posted By
TnTSCS
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released
there is a banreasons.txt file in the addons\sourcemod\configs folder. It's included in the sourcemod release downloads.
Forum:
Scripting
06-08-2015, 15:46
Replies:
2
[CS:GO] Get a list of spectators spectating a client
Views:
2,220
Posted By
TnTSCS
Re: [CS:GO] Get a list of spectators spectating a client
There is a plugin that does this where you can get sample code. It works on CSS but not CSGO until keyhinttext is available for CS:GO
Forum:
Scripting
06-06-2015, 09:25
Replies:
8
[CS:GO]
Views:
2,239
Posted By
TnTSCS
Re: [CS:GO]
Have you tried OnEntityCreated to see if you can modify the props in that function?
Forum:
General
05-28-2015, 13:43
Replies:
9
How can i make some plugins special only for some users
Views:
1,398
Posted By
TnTSCS
Re: How can i make some plugins special only for some users
Depending on the plugin, you can override the commands (https://wiki.alliedmods.net/Overriding_Command_Access_%28Sourcemod%29) and assign specific admin flags to them.
Forum:
Scripting
05-27-2015, 19:03
Replies:
4
String to array
Views:
1,040
Posted By
TnTSCS
Re: String to array
ExplodeString is what you're looking for, I think
Forum:
Scripting
05-19-2015, 11:50
Replies:
15
Using SDKHook_Touch with grenades?
Views:
2,578
Posted By
TnTSCS
Re: Using SDKHook_Touch with grenades?
You could also use the event "grenade_bounce" similar to how Sticky Nades (https://forums.alliedmods.net/showthread.php?t=102921) works... depending on your specific need/purpose
Or check out how...
Forum:
Plugins
05-11-2015, 04:16
Replies:
189
[CS:S] Ammo From Dead
Views:
62,890
Posted By
TnTSCS
Re: [CS:S] Ammo From Dead
I'll look at the code for the error message and fix it. As for the models not sitting on the ground fully, I'll have to play around with it and see if I can reproduce.
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