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Search: Posts Made By: 4554
Forum: HL1 Servers (HLDS) 05-05-2024, 14:05
Replies: 9
Views: 1,240
Posted By 4554
Re: cs 1.6 how many servers can i run

How do you install two Ryzen 5950X on 1 motherboard? Funny
Forum: Suggestions / Requests 07-04-2018, 09:33
Replies: 5
Views: 2,490
Posted By 4554
Forum: Suggestions / Requests 07-04-2018, 08:31
Replies: 5
Views: 2,490
Posted By 4554
[Orpheu/rehlds] signature updates for GetEntityInit

Hello guys, i want to have signature updates for GetEntityInit function which supports latest version of rehlds, thanks!

the old signature is as attached (Source:...
Forum: Unapproved/Old Plugins 06-20-2014, 07:06
Replies: 373
Views: 136,937
Posted By 4554
Re: [CSO] Zombie Scenario: Survival - v4.0 [NEW FINAL UPDATE 17/06/2014]

No, if two or more players died, the respawn countdown will be loaded together.

Also you need to make

client_print(0, print_center, "%L", LANG_PLAYER, "COUNTDOWN_RESPAWN", Seconds_RespawnTime);...
Forum: Unapproved/Old Plugins 06-20-2014, 06:51
Replies: 41
Views: 26,851
Posted By 4554
Re: A* Pathfinding

Thanks, the problem is fixed
Forum: Unapproved/Old Plugins 06-19-2014, 01:10
Replies: 41
Views: 26,851
Posted By 4554
Forum: Unapproved/Old Plugins 06-18-2014, 15:06
Replies: 41
Views: 26,851
Posted By 4554
Re: A* Pathfinding

I got this error when I use your example

please help, thanks
Forum: Unapproved/Old Plugins 06-16-2014, 11:42
Replies: 41
Views: 26,851
Posted By 4554
Re: A* Pathfinding

very cool! :D
Forum: Unapproved/Old Plugins 06-16-2014, 11:32
Replies: 373
Views: 136,937
Posted By 4554
Re: [CSO] Zombie Scenario: Survival - v3.4 [NEW UPDATE 31/05/2014]

Seconds_RespawnTime is a global variable? Lol.



PLEASE MAKE SURE YOUR PLUGIN WORK PERFECT ON MULTI PLAYER GAME WHEN YOU RELEASE!
Forum: Scripting Help 07-15-2013, 10:58
Replies: 0
Views: 441
Posted By 4554
How to call Monster Trigger in cs1.6?

Hello, how to call monster trigger in cs1.6? (by amxx plugins)
I would like to call function under in order to create monster when the trigger is reached by something.

{
"TriggerCondition" "4"...
Forum: Scripting Help 02-03-2013, 01:22
Replies: 0
Views: 442
Posted By 4554
DispatchKeyValue problems

Hello everybody,

public pfn_keyvalue(entid)
{
new classname[32], key[32], value[32]
copy_keyvalue(classname, 31, key, 31, value, 31)

if(equal(key, "monstertype") && equal(value,...
Forum: Module Coding 01-23-2013, 05:38
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

The spawning method of Bad Camper was "Spawn monster on player"
But my need is "spawn monster on origin"
Forum: Module Coding 01-23-2013, 05:06
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

After failed calling spawn monster function from the orpheu,
I would like to add a server command in MonsterMod that allows me to spawn monster from cmds,
Example:
spawn_monster <monster type>...
Forum: Module Coding 01-23-2013, 05:02
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

Ok, so did you know compiling the MonsterMod?
I couldn't make it from the VS 2010
Forum: Module Coding 01-23-2013, 04:52
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

Why does everyone keep ignoring my question?
:(
Forum: Scripting Help 01-22-2013, 05:51
Replies: 2
Views: 856
Posted By 4554
Re: Need a new orpheu signature which supports latest monstermod 3.0

Oh, I'm sorry for my impatient habits, please delete this thread.:)
Btw, please reply me from the orpheu's post.
Forum: Scripting Help 01-22-2013, 05:46
Replies: 2
Views: 856
Posted By 4554
Forum: Module Coding 01-20-2013, 00:34
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

Thanks, but after updated the signature, hlds crashes whenever monster spawn.(I can't find any error code:()


Orpheu libraries search started.


Orpheu libraries search started.

Adding...
Forum: Module Coding 01-19-2013, 10:01
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

I'm sorry about that,
I would like to have a new orpheu script which supports Monster Plugin 3.00.07
Download link: http://forums.alliedmods.net/attachment.php?attachmentid=24939&d=1206497237
The...
Forum: Module Coding 01-19-2013, 09:33
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

Arkshine:
Do you have a new orpheu script which supports new MonsterMod?
Thanks again:)
Forum: Module Coding 01-19-2013, 07:25
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

Shit, i found that the monstermod spawn script doesn't support latest monstermod v3,
is there any monster script support latest v3.00 monstermod?
Forum: Module Coding 01-19-2013, 05:55
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

Yeah, I have

{
"name" : "HandleAnimEvent",
"class" : "CMController",
"library" : "monster",
"arguments" :
[
{
"type" : "MonsterEvent_t *"
Forum: Module Coding 01-19-2013, 05:30
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

Thanks for help, but it still has "Library "monstermod" is not registered"


Orpheu libraries search started.

Adding library metamod.dll (0x6380000)
Adding library amxmodx (0x6580000)...
Forum: Module Coding 01-19-2013, 01:56
Replies: 1,508
Views: 923,395
Posted By 4554
Re: Module: Orpheu2.3a

Arkshine:
All didnt work :cry:
I think the script is outdated.

yokomo:
There you are.
Forum: Module Coding 01-18-2013, 11:06
Replies: 5
Views: 1,437
Posted By 4554
Re: Collection of useful functions.

look at the metamod sourcecode
Showing results 1 to 25 of 116

 
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