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Posts Made By:
Ryokin
Forum:
Unapproved/Old Plugins
07-30-2014, 01:55
Replies:
103
CS Prop Hunt v1.1
Views:
107,955
Posted By
Ryokin
Re: CS Prop Hunt v1.1
Sorry guys i can't complete this plugin, i have quit coding for 2-3 years, now i have to spend time on my college stuffs
I would be very grateful if somone could remake or continue this mod
Sorry...
Forum:
Scripting Help
08-06-2011, 22:45
Replies:
10
Showing up a model
Views:
2,076
Posted By
Ryokin
Re: Showing up a model
@bibu if you don't understand, don't post
@r14170 [zp] new win messages plugin just changes the player's view weapon model
i think using entity is the way to show up model
Forum:
Scripting Help
08-01-2011, 11:20
Replies:
4
Calculating distance between aiming line and entity
Views:
1,473
Posted By
Ryokin
Re: Calculating distance between aiming line and entity
stock get_distance_to_line(Float:pos_start[3], Float:pos_end[3], Float:pos_object[3])
{
new Float:vec_start_end[3], Float:vec_start_object[3], Float:vec_end_object[3],...
Forum:
Scripting Help
07-03-2011, 09:27
Replies:
6
[Help]Is There A way i can Set this?
Views:
1,289
Posted By
Ryokin
Re: [Help]Is There A way i can Set this?
hook event team info is better
Forum:
Unapproved/Old Plugins
06-15-2011, 08:25
Replies:
24
CS Auto Mark Word (Highlighter)
Views:
11,736
Posted By
Ryokin
Re: Auto Mark Word (Highlighter)
Update to 1.1
@Tirant Thank for the advices, i think variable "bHadMarkWord" is ok, not much different from boolean
@fysiks why doesn't it work ?
Forum:
Unapproved/Old Plugins
06-09-2011, 22:34
Replies:
24
CS Auto Mark Word (Highlighter)
Views:
11,736
Posted By
Ryokin
Re: Auto Mark Word
@Conner Can you tell me which better way to hook player say ? Why shouldn't i parse file at plugin_precache ?
@all I think we shouldn't use team color 'cause player name 's color is used team...
Forum:
Unapproved/Old Plugins
06-09-2011, 09:26
Replies:
24
CS Auto Mark Word (Highlighter)
Views:
11,736
Posted By
Ryokin
CS Auto Mark Word (Highlighter)
CS Auto Mark Word (Highlighter)
by Ryokin
o0 Description 0o
This small plugin marks the choosen word (highlight).
Forum:
Unapproved/Old Plugins
06-09-2011, 08:21
Replies:
25
Vote Kick Menu v1.1 (Removed Bind Button)
Views:
10,993
Posted By
Ryokin
Re: Vote Kick Menu v1.1 (Removed Bind Button)
Then it's just like other plugins
Forum:
Unapproved/Old Plugins
05-19-2011, 08:17
Replies:
103
CS Prop Hunt v1.1
Views:
107,955
Posted By
Ryokin
Re: CS Prop Hunt v1.1
Update to 1.1 , change logs in first post
Forum:
Unapproved/Old Plugins
05-12-2011, 05:11
Replies:
103
CS Prop Hunt v1.1
Views:
107,955
Posted By
Ryokin
Re: CS Prop Hunt
if you want the hider take the model from aiming-prop, yes i could do that but now i'm busy
Forum:
Unapproved/Old Plugins
04-12-2011, 01:32
Replies:
103
CS Prop Hunt v1.1
Views:
107,955
Posted By
Ryokin
Re: CS Prop Hunt
thanks for supporting , i may add the gameplay video latter
EDIT: I forgot to fix the gamename, now fixed, download the sma above
Forum:
Unapproved/Old Plugins
04-11-2011, 01:29
Replies:
103
CS Prop Hunt v1.1
Views:
107,955
Posted By
Ryokin
CS Prop Hunt v1.1
CS Prop Hunt v1.1
by Ryokin
o0 Desciption 0o
Forum:
Off-Topic
03-08-2011, 05:45
Replies:
3
Can someone make the maps..
Views:
1,518
Posted By
Ryokin
Re: Can someone make the maps..
I think ct should be lock in a room like basebuilder map . Can you do that ?
Forum:
Code Snippets/Tutorials
03-06-2011, 05:38
Replies:
57
CS 1.6 Custom 3rd Person View
Views:
96,800
Posted By
Ryokin
Re: CS 1.6 Custom 3rd Person View
this's much better than OneEyed's way ?
Forum:
Off-Topic
03-06-2011, 00:31
Replies:
3
Can someone make the maps..
Views:
1,518
Posted By
Ryokin
Can someone make the maps..
i've done the prop-hunt(hns) mod for cs like tf2 :oops:, now i just need maps that hider can hide well
if someone could make ,pls post here or send it to me, im will be glad if you could help me :)
Forum:
Zombie Plague Mod
03-01-2011, 05:08
Replies:
85
CSO Screen ( Sprites )
Views:
34,441
Posted By
Ryokin
Re: CSO Screen ( Sprites )
i think it's fw addtofullpack and set model
Forum:
Zombie Plague Mod
02-26-2011, 22:32
Replies:
85
CSO Screen ( Sprites )
Views:
34,441
Posted By
Ryokin
Re: CSO Screen ( Sprites )
then what would happen if you attack while you set sequence..
Forum:
Scripting Help
02-20-2011, 00:30
Replies:
0
Problem with invisible ent
Views:
802
Posted By
Ryokin
Problem with invisible ent
I create an ent which is following the player, but somewhere in map the ent is visible and somewhere the ent is invisble, so i want to fix the ent is not invisible anymore , need ur help
Here 's...
Forum:
Zombie Plague Mod
02-19-2011, 05:43
Replies:
85
CSO Screen ( Sprites )
Views:
34,441
Posted By
Ryokin
Re: CSO Screen ( Sprites )
it's posible but it will be bad for cpu usage
Forum:
Trash
02-17-2011, 07:04
Replies:
16
Zombi Plague 6.0
Views:
7,926
Posted By
Ryokin
Re: Zombi Plague 6.0
nah.. it's just zp4.0
Forum:
Scripting Help
02-10-2011, 20:29
Replies:
11
Healthkit on dead body with disappear time
Views:
2,993
Posted By
Ryokin
Re: Healthkit on dead body with disappear time
set_task(20.0, "remove_medkit", medkit_entity)
public remove_medkit(ent)
engfunc(EngFunc_RemoveEntity, ent)
Forum:
Code Snippets/Tutorials
02-03-2011, 22:28
Replies:
232
[INC] Director Hud Message
Views:
252,217
Posted By
Ryokin
Re: [STOCK] Director Hud Message
thx man, now i can set 4-8 hud msgs
Forum:
Zombie Plague Mod
02-03-2011, 22:16
Replies:
41
Subplugin Submission
[ZP] Zombie Class: Quark [Update: v1.2]
Views:
18,339
Posted By
Ryokin
Re: [ZP] Zombie Class: Quark (Can Put the Trap)
- You dont need to use fw think, just set player's speed and gravity when got trap, and need to set speed at event current wpn too..
- about remove trap, may be set trap think is better and it will...
Forum:
Scripting Help
02-03-2011, 06:23
Replies:
2
get a match score
Views:
951
Posted By
Ryokin
Re: get a match score
search team score
Forum:
Off-Topic
02-01-2011, 22:21
Replies:
20
do you remember the old cs maps?
Views:
6,475
Posted By
Ryokin
Re: do you remember the old cs maps?
de_dust2 :shock:
Showing results 1 to 25 of 314
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