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Posts Made By:
wrecked_
Forum:
Off-Topic
11-29-2011, 01:20
Replies:
43
The Plugin Approval Process
Views:
11,874
Posted By
wrecked_
Re: The Plugin Approval Process
Every time I watch this video I die a little inside.
:cry:
Forum:
Trash
07-28-2011, 17:40
Replies:
3
Look at this code
Views:
1,006
Posted By
wrecked_
Re: Geting aiming origin
get_user_origin( , , 3 )
http://www.amxmodx.org/funcwiki.php?go=func&id=162
Forum:
Scripting Help
07-28-2011, 08:32
Replies:
1
SetHamParamFloat ~ Problem
Views:
1,798
Posted By
wrecked_
Re: SetHamParamFloat ~ Problem
SetHamParamFloat(4, damage * get_pcvar_float(cDamage))
->
SetHamParamFloat(3, damage * get_pcvar_float(cDamage))
Forum:
Scripting Help
07-28-2011, 08:05
Replies:
8
Create a room?
Views:
2,372
Posted By
wrecked_
Re: Create a room?
Show us the think forward for the entity.
Forum:
Scripting Help
07-28-2011, 08:01
Replies:
6
Changing max BPammo for weapon
Views:
2,202
Posted By
wrecked_
Re: Changing max BPammo for weapon
http://wiki.amxmodx.org/Half-Life_1_Game_Events#Money
Store each player's bpammo globally and hook this event. Make sure you compare the stored value and the new bpammo to make sure they bought...
Forum:
Suggestions / Requests
07-28-2011, 01:59
Replies:
8
[REQ]Custom Plugins!
Views:
2,734
Posted By
wrecked_
Re: [REQ]Custom Plugins!
#12:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#define PLUGIN "Magic Marker"
#define VERSION "3.1"
#define AUTHOR "stupok69"
Forum:
Scripting Help
07-27-2011, 08:11
Replies:
10
weapon ammo
Views:
2,307
Posted By
wrecked_
Re: weapon ammo
What's wrong with give_item()?
Forum:
Suggestions / Requests
07-27-2011, 02:09
Replies:
16
[REQ] Player Speed
Views:
5,368
Posted By
wrecked_
Re: [REQ] Player Speed
With what? "Erdener"
Forum:
Suggestions / Requests
07-26-2011, 23:09
Replies:
16
[REQ] Player Speed
Views:
5,368
Posted By
wrecked_
Re: [REQ] Player Speed
It's not.
Forum:
Off-Topic
07-26-2011, 06:47
Replies:
10
sending data (client -> cs 1.6 server)
Views:
3,595
Posted By
wrecked_
Re: sending data (client -> cs 1.6 server)
Why do you need another method?
The one provided gets the job done simply. It is an instantaneous thing.
Client-side program sets the setinfo string with your data Plugin retrieves the setinfo...
Forum:
Scripting Help
07-26-2011, 06:41
Replies:
5
How to register a CVAR?
Views:
1,765
Posted By
wrecked_
Re: How to register a CVAR?
http://forums.alliedmods.net/showthread.php?t=154642
Forum:
Unapproved/Old Plugins
07-25-2011, 22:01
Replies:
124
JailBreaK Shop 3.0
Views:
191,524
Posted By
wrecked_
Re: JailBreaK Shop 3.0
Why would you buy a PC over food or shelter?
Forum:
Scripting Help
07-25-2011, 16:07
Replies:
9
'chooseteam' or 'jointeam'
Views:
3,603
Posted By
wrecked_
Re: 'chooseteam' or 'jointeam'
You will spend less time looking into it and understanding each function one by one than you will trying to find an alternative, messy solution.
Forum:
Scripting Help
07-24-2011, 21:08
Replies:
4
Proper explosion damage
Views:
1,721
Posted By
wrecked_
Re: Proper explosion damage
http://i52.tinypic.com/55ikh1.jpg
Forum:
Scripting Help
07-24-2011, 19:36
Replies:
30
Stuck at cs_set_user_team
Views:
5,670
Posted By
wrecked_
Re: Stuck at cs_set_user_team
Search for other plugins that do what you're trying to accomplish. Look at their method of getting the job done and change it to your needs.
Forum:
Scripting Help
07-24-2011, 19:23
Replies:
9
'chooseteam' or 'jointeam'
Views:
3,603
Posted By
wrecked_
Re: 'chooseteam' or 'jointeam'
This plugin will help you identify the id of whatever menu you want when it comes up on a player's screen.
#include <amxmodx>
public plugin_init()
{
register_message( get_user_msgid(...
Forum:
Scripting Help
07-24-2011, 18:41
Replies:
9
'chooseteam' or 'jointeam'
Views:
3,603
Posted By
wrecked_
Re: 'chooseteam' or 'jointeam'
http://wiki.amxmodx.org/Half-Life_1_Game_Events#VGUIMenu
Each predefined menu has a unique id. Hook this event and have it print a message containing the menu id. You can use this to get the...
Forum:
Scripting Help
07-24-2011, 01:28
Replies:
10
Proper explosion dammage
Views:
2,731
Posted By
wrecked_
Re: Proper explosion dammage
You don't need either of those lines.
Like I said, you only need the code snippets used within ExplodeFakeC4().
Forum:
Scripting Help
07-24-2011, 01:11
Replies:
18
If you kill a teammate twice, banned.
Views:
3,653
Posted By
wrecked_
Re: If you kill a teammate twice, banned.
fireattack's plugin will require 3 kills before a ban and it is hardcoded to only work properly on a server with less than 11 slots.
Forum:
Scripting Help
07-24-2011, 01:04
Replies:
10
Proper explosion dammage
Views:
2,731
Posted By
wrecked_
Re: Proper explosion dammage
The plugin above is not entirely what you're looking for. It provides an example for the explosion itself and the damage it deals, however it is also managing the concept of having a fake bomb. The...
Forum:
Scripting Help
07-23-2011, 21:08
Replies:
3
Function doesnt get called
Views:
1,333
Posted By
wrecked_
Re: Function doesnt get called
Show us your StartMatch() function and re-place the client_print() messages that you had.
Forum:
Scripting Help
07-23-2011, 03:58
Replies:
5
[SOLVED] nVault Problem
Views:
1,841
Posted By
wrecked_
Re: nVault Problem
16 is a weird number, considering you have no constant integers (as far as I can see) being assigned in the code shown. Perhaps the issue is coming from another bit.
What is the value of...
Forum:
Scripting Help
07-19-2011, 20:40
Replies:
7
about removing entity.
Views:
1,377
Posted By
wrecked_
Re: about removing entity.
Post your code here.
Forum:
Off-Topic
07-19-2011, 20:39
Replies:
84
Best Amxx Coders
Views:
17,001
Posted By
wrecked_
Re: Best Amxx Coders
http://i53.tinypic.com/o9g48i.jpg
Forum:
Scripting Help
07-19-2011, 16:29
Replies:
18
How to loop all entities?
Views:
4,465
Posted By
wrecked_
Re: How to loop all entities?
Using this test plugin:#include <amxmodx>
#include <engine>
#include <fakemeta>
public plugin_init()
{
register_plugin( "Spawn Test", "1.0", "Wrecked" )
register_clcmd( "say /make",...
Showing results 1 to 25 of 500
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