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Posts Made By:
The Great Weegee
Forum:
VSH / Freak Fortress
06-26-2022, 20:59
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
25,672
Posted By
The Great Weegee
Re: Freak Fortress 2: Rewrite
interesting, thank you very much for your help!
Forum:
VSH / Freak Fortress
06-25-2022, 22:36
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
25,672
Posted By
The Great Weegee
Re: Freak Fortress 2: Rewrite
So you need, if you want to put different abilities into different spells, to play with unused slots basically?
Forum:
VSH / Freak Fortress
06-24-2022, 02:15
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
25,672
Posted By
The Great Weegee
Re: Freak Fortress 2: Rewrite
How to insert abilities in the current menu? I'm curious, I've checked the source code and find nothing on that matter.
Forum:
Scripting
06-07-2022, 07:28
Replies:
4
[TF2] Prevent medigun/dispenser healing issues with SetTransmit hook
Views:
768
Posted By
The Great Weegee
Re: [TF2] Prevent medigun/dispenser healing issues with SetTransmit hook
Thank you so much for your help!
Forum:
Scripting
06-07-2022, 06:22
Replies:
4
[TF2] Prevent medigun/dispenser healing issues with SetTransmit hook
Views:
768
Posted By
The Great Weegee
Re: [TF2] Prevent medigun/dispenser healing issues with SetTransmit hook
Thank you!
Tried fiddling with DHook returns on that matter - should I return MRES_ChangedOverride though?
Forum:
Scripting
06-03-2022, 16:06
Replies:
4
[TF2] Prevent medigun/dispenser healing issues with SetTransmit hook
Views:
768
Posted By
The Great Weegee
[TF2] Prevent medigun/dispenser healing issues with SetTransmit hook
Can somebody help me?
I have a plugin which can stop transmitting players during the round (move them into "another world") and hide them from teammates - however, when I'm doing this kind of...
Forum:
VSH / Freak Fortress
04-11-2022, 18:49
Replies:
8
FF2
"darkevoir" Subplugin request
Views:
1,505
Posted By
The Great Weegee
Re: "darkevoir" Subplugin request
i.e. you hit someone and kill them after rage?
Forum:
VSH / Freak Fortress
04-11-2022, 18:05
Replies:
8
FF2
"darkevoir" Subplugin request
Views:
1,505
Posted By
The Great Weegee
Re: "darkevoir" Subplugin request
Rage that kills when you look at someone and you press the button or when boss collides with someone after rage?
Forum:
VSH / Freak Fortress
04-05-2022, 02:05
Replies:
5
FF2
just some random cfgs
Views:
1,598
Posted By
The Great Weegee
Re: just some random cfgs
Golden words.
Forum:
VSH / Freak Fortress
02-18-2022, 16:36
Replies:
4
FF2
[QUESTION] FF2 Boss class change subplugin search.
Views:
957
Posted By
The Great Weegee
Re: [QUESTION] FF2 Boss class change subplugin search.
Take a deep look into sarysamods9, weapon selector thing. Pretty neat thing for sure, allows to change class together with adding a weapon set. Don't remember if that changes your class together with...
Forum:
VSH / Freak Fortress
11-15-2021, 12:36
Replies:
57
FF2
[Abilities] Dynamic Defaults v1.3.2 (many new adds!)
Views:
39,778
Posted By
The Great Weegee
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)
Very nice addition, Uber!
I love it; had couple of hales in mind for which it would fit like a glove.
Forum:
VSH / Freak Fortress
10-09-2021, 21:02
Replies:
2
Questions with Abilities
Views:
997
Posted By
The Great Weegee
Re: Questions with Abilities
Easiest way to do this would be (IMHO, I'm not by any means an experience programmer):
1.1. Take a subplugin tutorial from official fork's wiki page, which is located here...
Forum:
VSH / Freak Fortress
09-28-2021, 04:22
Replies:
4
FF2
Cloak Pack Abilities
Views:
3,023
Posted By
The Great Weegee
Re: Cloak Pack Abilities
Apply to a cloak watch already given to boss.
Forum:
Plugin/Gameplay Ideas and Requests
03-26-2021, 21:37
Replies:
0
[TF2] [FF2] Plugins commission.
Views:
732
Posted By
The Great Weegee
[TF2] [FF2] Plugins commission.
Title says it all. Want some subplugins, may look pretty big, will pay for them.
Will discuss price and tell more details in PMs - if you're interested, send me a message.
Forum:
VSH / Freak Fortress
01-15-2021, 05:17
Replies:
3
FF2
Can somebody explain to me how health formulas work?
Views:
1,289
Posted By
The Great Weegee
Re: Can somebody explain to me how health formulas work?
Engineer calculators that do actions like making an exponent exist, so if you want to check how does it work - search for them, I suppose. I also wrote a small tool on Pascal, based on my previous...
Forum:
VSH / Freak Fortress
12-19-2020, 12:11
Replies:
2
FF2
Fujiwara no Mokou life-loss flamethrower trouble
Views:
1,191
Posted By
The Great Weegee
Re: Fujiwara no Mokou life-loss flamethrower trouble
FF2 has a nasty error which deletes needed hidden attributes on flamethrowers fully, and because of this flames doesn't have neither speed nor any gravity. I would suggest to you to use subplugin...
Forum:
VSH / Freak Fortress
12-16-2020, 20:19
Replies:
0
FF2
[REQUEST] Freeze plugin.
Views:
1,119
Posted By
The Great Weegee
[REQUEST] Freeze plugin.
Heya.
Can someone do the plugin that reuses sarysa's freeze mechanics from rage_meteor_shower (ff2_sarysamods4) (with applying model to the player, freezing them in place, making this applied model...
Forum:
VSH / Freak Fortress
12-10-2020, 06:21
Replies:
0
FF2
In search for programmers.
Views:
1,241
Posted By
The Great Weegee
In search for programmers.
(deleted)
Forum:
VSH / Freak Fortress
10-11-2020, 12:22
Replies:
2
FF2
[BOSS] Puro (Deleted)
Views:
2,855
Posted By
The Great Weegee
Re: [BOSS] Puro
Sorry to ask, not meant to be rude or somewhat like this, but what's the point of making a thread for a boss that you can't even publish?
Wouldn't it be better for you to first ask Artvin about this...
Forum:
Plugins
08-20-2020, 16:10
Replies:
53
[TF2] Hidden dev attributes
Views:
22,724
Posted By
The Great Weegee
Re: [TF2] Hidden dev attributes
How can I add my own attributes and will it read custom attribute plugins from CW3?
Forum:
VSH / Freak Fortress
12-28-2019, 04:11
Replies:
2
FF2
How do you make sure the boss can see the players in the dark?
Views:
1,784
Posted By
The Great Weegee
Re: How do you make sure the boss can see the players in the dark?
Probably "special_outline" from M7's extended abilities... Try that.
Forum:
VSH / Freak Fortress
08-27-2019, 11:08
Replies:
2
FF2
cp_ to arena_
Views:
2,949
Posted By
The Great Weegee
Re: cp_ to arena_
Thanks! I was searching it for a long time!
Forum:
VSH / Freak Fortress
08-26-2019, 19:12
Replies:
2
FF2
cp_ to arena_
Views:
2,949
Posted By
The Great Weegee
cp_ to arena_
Is there any way (possibly easy) to change cp_ map to arena_?
Forum:
VSH / Freak Fortress
08-06-2019, 08:06
Replies:
4
FF2
[Subplugin] Bat's Generic Abilities
Views:
4,716
Posted By
The Great Weegee
Re: [Subplugin] Bat's Generic Abilities
Hm... As a suggestion: Maybe to add a configurable glide as well, or something like "passive type of moving" with options like FLY and NOCLIP MOVETYPE options? It will fit some bosses like most of...
Forum:
VSH / Freak Fortress
08-06-2019, 07:01
Replies:
2
FF2
[Subplugin]Give Flamethrower (Version 1)
Views:
2,999
Posted By
The Great Weegee
Re: [Subplugin]Give Flamethrower (Version 1)
Actually, flamethrowers are broken without some important attributes, and most of the new bossmakers doesn't know the needed attributes.
Showing results 1 to 25 of 64
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