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Posts Made By:
Firestorm037
Forum:
Scripting
06-18-2008, 20:47
Replies:
1
Removing cheat cvar
Views:
1,345
Posted By
Firestorm037
Removing cheat cvar
How can you remove the requirement for cheats on a command like 'bot'?
Forum:
Scripting
06-13-2008, 00:42
Replies:
36
TF2: weapon_name.ctx file editors
Views:
29,450
Posted By
Firestorm037
Re: TF2: weapon_name.ctx file editors
Nevermind - they seem to work
Forum:
Scripting
06-12-2008, 01:27
Replies:
36
TF2: weapon_name.ctx file editors
Views:
29,450
Posted By
Firestorm037
Re: TF2: weapon_name.ctx file editors
The scripts don't seem to work anymore...(Modified from previous version)
Forum:
General
06-09-2008, 21:36
Replies:
9
SourceMod crashing on linux
Views:
2,371
Posted By
Firestorm037
Re: SourceMod crashing on linux
Ya Ive added that.
What i ment is after like 20 players joined 1 bad egg would crash it.
I also discovered after a map change it would crash aswell.
Why is it crashing with our linux server but...
Forum:
Scripting
06-09-2008, 19:44
Replies:
0
TF2 Achievement List
Views:
836
Posted By
Firestorm037
TF2 Achievement List
Anybody know the IDs of all the achievements in TF2? Not the names. The IDs. (Ex: ACHIEVEMENT_EVENT_EP2_WEBCACHE_01 )
Forum:
General
06-08-2008, 15:03
Replies:
9
SourceMod crashing on linux
Views:
2,371
Posted By
Firestorm037
Re: SourceMod crashing on linux
It seems to be running fine ATM.
I think it was someone using the ai_test_los command to crash the server since it was only happening after a while.
Forum:
General
06-06-2008, 16:38
Replies:
9
SourceMod crashing on linux
Views:
2,371
Posted By
Firestorm037
Re: SourceMod crashing on linux
I tried a vanilla version of SourceMod and it still happend.
Forum:
General
06-06-2008, 07:28
Replies:
9
SourceMod crashing on linux
Views:
2,371
Posted By
Firestorm037
SourceMod crashing on linux
On my linux(centOS) server with 32 slots it crashes with
Jun 1 16:04:13 dal1 kernel: srcds_i486-fire[25700]: segfault at 0000000000000000 rip 00000000009d26e5 rsp 00000000ffa9df5c error 4
Jun 1...
Forum:
Scripting
06-04-2008, 23:24
Replies:
7
Reload plugins with no mapchange/restart?
Views:
69,445
Posted By
Firestorm037
Re: Reload plugins with no mapchange/restart?
Thanks guys. +Karma
Forum:
Scripting
06-04-2008, 22:28
Replies:
7
Reload plugins with no mapchange/restart?
Views:
69,445
Posted By
Firestorm037
Re: Reload plugins with no mapchange/restart?
Okay..tried it via rcon.
Forum:
Scripting
06-04-2008, 22:13
Replies:
7
Reload plugins with no mapchange/restart?
Views:
69,445
Posted By
Firestorm037
Re: Reload plugins with no mapchange/restart?
Uhh?
Forum:
Scripting
06-04-2008, 21:14
Replies:
7
Reload plugins with no mapchange/restart?
Views:
69,445
Posted By
Firestorm037
Reload plugins with no mapchange/restart?
Is that possible? To reload the SM plugins without changing the map?
Forum:
Scripting
06-03-2008, 22:46
Replies:
6
Function Prototypes Do Not Match
Views:
1,868
Posted By
Firestorm037
Re: Function Prototypes Do Not Match
So serverside commands = can block..
Clientside = no block?
Forum:
General
06-03-2008, 19:21
Replies:
3
Source Mod and Beetles mod?
Views:
1,710
Posted By
Firestorm037
Re: Source Mod and Beetles mod?
Ah. Yeah.
I just changed the beetlesmod prefix to # from @. There are now no conflictions. Thanks.
Forum:
Scripting
06-03-2008, 19:12
Replies:
6
Function Prototypes Do Not Match
Views:
1,868
Posted By
Firestorm037
Re: Function Prototypes Do Not Match
Is it possible to block TF2 commands? Such as 'alias'?
Forum:
Scripting
06-03-2008, 18:07
Replies:
6
Function Prototypes Do Not Match
Views:
1,868
Posted By
Firestorm037
Re: Function Prototypes Do Not Match
Ah ha! Thank you much.
Forum:
Scripting
06-03-2008, 17:48
Replies:
6
Function Prototypes Do Not Match
Views:
1,868
Posted By
Firestorm037
Function Prototypes Do Not Match
#pragma semicolon 1
public Plugin:myinfo =
{
name = "Block Commands",
author = "Firestorm",
description = "Block Commands",
version = "1",
url =...
Forum:
Scripting
05-29-2008, 00:55
Replies:
36
TF2: weapon_name.ctx file editors
Views:
29,450
Posted By
Firestorm037
Re: TF2: weapon_name.ctx file editors
Come on? Nobody knows it? +Rep to anybody who tells me..
Forum:
Metamod:Source Questions
05-29-2008, 00:53
Replies:
2
Unable to Load Plugin
Views:
2,736
Posted By
Firestorm037
Re: Unable to Load Plugin
Ah ha! That fixed it. Thank you.
Forum:
Plugins
05-28-2008, 21:39
Replies:
230
CD Announcer v2.3 Beta
Views:
199,905
Posted By
Firestorm037
Re: Connect/Disconnect Announcer *NEW v2.1!
Hey uh, plugin failed to compile, can you please reupload or something?
Forum:
Plugins
05-28-2008, 21:36
Replies:
370
[TF2] Respawn System
Views:
279,451
Posted By
Firestorm037
Re: TF2: Respawn System
When I click "Get Plug-in" it returns "Plug-in failed to compile. Contact the author."
Forum:
Plugins
05-28-2008, 21:34
Replies:
87
TF2 Ammopacks
Views:
71,923
Posted By
Firestorm037
Re: TF2 Ammopacks
Hey man. When I click "Get Plugin" it says Plugin failed to compile.
Forum:
Metamod:Source Questions
05-28-2008, 17:12
Replies:
2
Unable to Load Plugin
Views:
2,736
Posted By
Firestorm037
Unable to Load Plugin
Hmm, I seem to be getting an error.
I load my linux server, and meta mod: source doesn't load.
Tried:
16:05:48 plugin_load /hlds_source/orangebox/tf/addons/metamod/bin/server_i486.so
16:05:48...
Forum:
General
05-27-2008, 20:16
Replies:
3
Source Mod and Beetles mod?
Views:
1,710
Posted By
Firestorm037
Source Mod and Beetles mod?
Is it possible to run sourcemod and beetles mod on the same server at the same time with no conflictions, and no errors?
Forum:
Scripting
05-27-2008, 19:14
Replies:
36
TF2: weapon_name.ctx file editors
Views:
29,450
Posted By
Firestorm037
Re: TF2: weapon_name.ctx file editors
Anybody know the key?
Showing results 1 to 25 of 29
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