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Posts Made By:
Wliu
Forum:
VSH / Freak Fortress
10-24-2017, 14:49
Replies:
5
[REQ] Add amount of hp to boss when player is killed
Views:
1,805
Posted By
Wliu
Re: [REQ] Add amount of hp to boss when player is killed
FF2_GetBossHealth requires a boss index (a_index), not a client index.
Forum:
VSH / Freak Fortress
10-21-2017, 19:23
Replies:
5
[REQ] Add amount of hp to boss when player is killed
Views:
1,805
Posted By
Wliu
Re: [REQ] Add amount of hp to boss when player is killed
Should be a pretty simple plugin: hook OnPlayerDeath and if the player was killed by the boss call FF2_SetBossHealth(boss, FF2_GetBossHealth(boss) + health_of_killed_player).
Forum:
VSH / Freak Fortress
04-08-2017, 11:12
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Did you...recompile?
Forum:
VSH / Freak Fortress
04-02-2017, 17:06
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Did I really not provide the source? Oops. Surprised that didn't get taken down. Glad it fixed the BGM bug for you though!
Forum:
VSH / Freak Fortress
03-12-2017, 23:15
Replies:
8
FF2
Companion Boss doesn't appear
Views:
2,446
Posted By
Wliu
Re: Companion Boss doesn't appear
Try putting "11" "Daftpunksilver"
(thanks max for asking for the cfg, I don't think I would have thought of that)
Forum:
VSH / Freak Fortress
03-11-2017, 22:44
Replies:
8
FF2
Companion Boss doesn't appear
Views:
2,446
Posted By
Wliu
Re: Companion Boss doesn't appear
Please give more information, such as:
* The Freak Fortress 2 version your server is running
* What plugins you're running
* Error logs
Forum:
VSH / Freak Fortress
03-10-2017, 00:02
Replies:
4
Weapon attribute syntax
Views:
1,689
Posted By
Wliu
Re: Weapon attribute syntax
The best way to figure it out is to do lots of experiments. Generally though for values like those 1 = 100%.
Forum:
VSH / Freak Fortress
03-09-2017, 23:49
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Here's a couple of possible fixes, courtesy of naydef. Please tell me how it goes.
* Delay playing the BGM for a frame to avoid possible race conditions (might fix the random BGM pauses)
* Fix an...
Forum:
VSH / Freak Fortress
03-06-2017, 16:38
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Ok cool. So I'll try spamming some minion bosses and see what happens.
Forum:
VSH / Freak Fortress
02-24-2017, 21:25
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
I think that might have been fixed after a recent TF2 update.
Forum:
VSH / Freak Fortress
02-23-2017, 09:36
Replies:
4
FF2
freak mod errors
Views:
1,686
Posted By
Wliu
Re: freak mod errors
Error logs please? One-shot-backstab means that one of your plugins isn't loading correctly.
Forum:
VSH / Freak Fortress
02-20-2017, 18:11
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Hey, so can people please report some bugs they've been facing in FF2 1.10.14? The two that seem to happen occasionally are minions appearing on the wrong team and sound sometimes not working.
Can...
Forum:
Plugins
02-14-2017, 20:24
Replies:
159
[TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.4
Views:
119,630
Posted By
Wliu
Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.4
Have you checked the error logs?
Forum:
VSH / Freak Fortress
01-17-2017, 23:08
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Has the latest TF2 update fixed the team-change bug? I noticed it had "Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game...
Forum:
VSH / Freak Fortress
01-15-2017, 15:50
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Yes I know of the sound bug. Unfortunately since it only happens _some_ of the time it makes investigating really hard.
Forum:
VSH / Freak Fortress
01-02-2017, 17:39
Replies:
6
FF2
Please someone help me! 2 Bugs
Views:
2,721
Posted By
Wliu
Re: Please someone help me! 2 Bugs
You have a lot of errors unrelated to FF2. Try solving those first.
EDIT: Also make sure you're running the latest version of FF2, currently 1.10.14.
Forum:
VSH / Freak Fortress
01-02-2017, 17:38
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Waiting on a Valve fix for this, which is supposed to come soon(tm) according to Benoist.
Forum:
VSH / Freak Fortress
12-22-2016, 12:54
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
_restart in the console?
Forum:
VSH / Freak Fortress
12-14-2016, 13:14
Replies:
146
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
85,099
Posted By
Wliu
Re: VS. Saxton Hale Version 2 - v1.4 Stable
I believe your issue is that you're not checking to see if TF2Attributes is installed on the server. #if defined _tf2attributes_included only checks to see if it was compiled with TF2Attribs. You...
Forum:
VSH / Freak Fortress
12-13-2016, 18:13
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
140,335
Posted By
Wliu
Re: Koishi's Bosses (updated shadow93_bosses)
I try to make my error messages informative. You don't need to be a computer wizard to understand them.
Forum:
VSH / Freak Fortress
12-13-2016, 13:15
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
The latest stable commit forces mp_humans_must_join_team to "any" when FF2 is enabled.
Forum:
Snippets and Tutorials
12-12-2016, 17:41
Replies:
39
[TOOLS] Atom Sourcepawn Syntax Highlighting v0.6.0
Views:
16,941
Posted By
Wliu
Re: [TOOLS] Atom Sourcepawn Syntax Highlighting v0.6.0
I currently don't have the bandwidth to work on autocompletion. It's significantly more effort than creating the grammar. It's on my very long backlog of things-to-do though.
Forum:
VSH / Freak Fortress
12-06-2016, 15:38
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
I'm going to experiment locking that cvar so that this can't happen. Thanks deadmau54!
Forum:
VSH / Freak Fortress
12-01-2016, 12:17
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
958,754
Posted By
Wliu
Re: Freak Fortress 2 1.10.14 Released
Yay, thanks for responding. Are you saying that ff2_arena_rounds 0 still doesn't work?
Forum:
Scripting
11-15-2016, 12:59
Replies:
10
Which language?
Views:
1,878
Posted By
Wliu
Re: Which language?
Caveat: I would recommend looking at plugins using the new-style syntax, not the old style.
Showing results 1 to 25 of 500
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