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Posts Made By:
Nikkii
Forum:
Source Servers (SRCDS)
03-05-2016, 14:03
Replies:
2
[TF2] Unified Open API for looking up bans
Views:
1,211
Posted By
Nikkii
Re: [TF2] Unified Open API for looking up bans
Rate limit is just an HTTP 429 response with the body "{"success":false, "error": "Too Many Attempts."}"
That's because they store their SteamIDs in the steam3 format I guess, thanks for pointing...
Forum:
Source Servers (SRCDS)
03-04-2016, 20:44
Replies:
2
[TF2] Unified Open API for looking up bans
Views:
1,211
Posted By
Nikkii
[TF2] Unified Open API for looking up bans
Often we'll have a few people on our servers that are fishy, but we can't pinpoint whether they're cheating or not. The best way to do this is to google their SteamID2 with "sourcebans" in the query....
Forum:
Extensions
04-28-2015, 21:16
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
224,448
Posted By
Nikkii
Re: Connect - A safer OnClientPreConnect forward
I've added a way to get a Steam3 and SteamID64 in the Connect callback. The forward still uses Steam2 by default, however calling Connect_GetAuthId with the same params you'd use for GetClientAuthId...
Forum:
General
08-22-2014, 07:54
Replies:
221
All Admin functions ceased working after today's update (8-21)
Views:
78,625
Posted By
Nikkii
Re: All Admin functions ceased working after today's update (8-21)
For HLX:CE use this: https://forums.alliedmods.net/showthread.php?t=246712
Forum:
HLstatsX:CE
08-22-2014, 07:52
Replies:
111
Fix SteamIDs for the new update
Views:
58,876
Posted By
Nikkii
Re: Fix SteamIDs for the new update
I was thinking about doing this, but the problem is players will lose their stats (unless you convert the ids over, could be 350,000+ rows) and there's a few parts that rely on STEAM_ in the php...
Forum:
HLstatsX:CE
08-21-2014, 19:31
Replies:
111
Fix SteamIDs for the new update
Views:
58,876
Posted By
Nikkii
Fix SteamIDs for the new update
This will convert the new value to the old, allowing all of your current stats to be saved.
In scripts/HLstats_EventHandlers.plib, find
$owner =~ /.+?<STEAM_[0-9]+:([0-9]+:[0-9]+)>.*/;
Add...
Forum:
Unapproved Plugins
06-19-2014, 02:51
Replies:
7
[TF2] Bread exploit fix
Views:
5,821
Posted By
Nikkii
Re: [TF2] Bread exploit fix
Like I said, this was a temporary fix and was probably the easiest thing to do. It was just for until the update was released that patched it.
Forum:
Unapproved Plugins
06-18-2014, 10:28
Replies:
7
[TF2] Bread exploit fix
Views:
5,821
Posted By
Nikkii
Re: [TF2] Bread exploit fix
Yep, this is just so that communities can stop people from abusing it and annoying players. There will likely be an update very soon to fix it.
There's probably some way to fix it, but for now...
Forum:
Unapproved Plugins
06-18-2014, 06:52
Replies:
7
[TF2] Bread exploit fix
Views:
5,821
Posted By
Nikkii
[TF2] Bread exploit fix
Plugin is no longer needed, the exploit has been fixed.
This fixes the bread exploit on Team Fortress 2 with a few payload maps (including upward) by completely disabling bread on pl_ maps.
...
Forum:
General
05-14-2014, 00:15
Replies:
72
Spider - A Replacement Webcompiler
Views:
52,039
Posted By
Nikkii
Re: SPIDER - A replacement webcompiler
I was messing with this a bit earlier (as seen in irc) and came up with this :)
I'll probably modify it a bit more to load the includes from the repositories if possible, and I also have to fix it...
Forum:
Source Servers (SRCDS)
03-30-2014, 21:04
Replies:
0
Steam Web API Wrapper
Views:
2,302
Posted By
Nikkii
Steam Web API Wrapper
I wrote this a while ago to make it a lot easier to use the Steam API from PHP.
It wraps the api methods using the __get and __call methods of PHP classes, and keeps a list of the available...
Forum:
HLstatsX:CE
02-09-2014, 00:41
Replies:
3
HLX stats graphs are broken
Views:
1,602
Posted By
Nikkii
Re: HLX stats graphs are broken
Status Code:500 Internal Server Error
Check your webserver's error logs, but it's likely because you didn't install the php5-gd package/enable gd in your php installation.
Forum:
General
02-09-2014, 00:39
Replies:
4
gameME and HLStats
Views:
1,313
Posted By
Nikkii
Re: gameME and HLStats
gameME is a hosted solution, meaning you don't need to host it yourself, and it also has more themes, is probably a bit more optimized than HLXCE, and has a mobile theme.
HLStatsX will work fine...
Forum:
HLstatsX:CE
01-05-2014, 22:17
Replies:
7
Regarding using this for TF2
Views:
1,834
Posted By
Nikkii
Re: Regarding using this for TF2
Not sure if there's a blank, but it might be a good idea to put together a quick script in Java/PHP + GD/Imagemagick or something to automatically draw the weapon on the award background from the...
Forum:
HLstatsX:CE
01-05-2014, 21:40
Replies:
7
Regarding using this for TF2
Views:
1,834
Posted By
Nikkii
Re: Regarding using this for TF2
Someone made award icons for the Rainblower/etc which is a good start, it would be pretty easy to create an item schema parser to add new items and create award icons though. Unfortunately there is...
Forum:
Snippets and Tutorials
07-31-2013, 05:38
Replies:
12
[Non-SP] KeyValues parsers
Views:
5,280
Posted By
Nikkii
Re: [Non-SP] KeyValues parsers
Here's another PHP one which doesn't use token_get_all (which doesn't appear to work with some php versions): https://github.com/nikkiii/kvreader/blob/master/kvreader2.php
It parses admins.cfg...
Forum:
Extensions
07-26-2013, 19:58
Replies:
25
[EXTENSION] MemPatch
Views:
30,899
Posted By
Nikkii
Re: [EXTENSION] MemPatch
Ah, I didn't know that, thanks for the example :)
Forum:
Plugins
07-26-2013, 18:03
Replies:
121
[ANY] PayPal Donations
Views:
56,421
Posted By
Nikkii
Re: PayPal Donations
Client_IsValid could be replaced by "i > 0 && i < MaxClients && IsClientConnected(i) && IsClientInGame(i)", as it is what smlib uses. However all you really need on a command is the i > 0 part, since...
Forum:
Plugins
07-24-2013, 06:47
Replies:
12
[Any] Private Messager (v1.0.4, 07/07/15)
Views:
7,685
Posted By
Nikkii
Re: [Any] Private Messager (v1.1.2, 07/23/13)
ADMFLAG_ROOT <= 0
Is a part of the if, since ADMFLAG_ROOT isn't <= 0 (Why would it be?) and it's seeing that as a condition. You could also do it like that, but it doubles the cost of the call...
Forum:
Extensions
07-24-2013, 04:22
Replies:
25
[EXTENSION] MemPatch
Views:
30,899
Posted By
Nikkii
Re: [EXTENSION] MemPatch
Would it be possible to get a version which allows you to specify bytes to patch from the plugin instead of in a gamedata file? I already added it into a local version, but if there's no objections...
Forum:
Plugins
07-23-2013, 21:49
Replies:
12
[Any] Private Messager (v1.0.4, 07/07/15)
Views:
7,685
Posted By
Nikkii
Re: [Any] Private Messager (v1.1.2, 07/23/13)
A little thing I noticed >.>
StringToInt(sBuffer) == -1 ? (g_bShowMessage[iClient] = false) : (g_bShowMessage[iClient] = true);
StringToInt(sBuffer2) == -1 ? (g_bShowMessageA[iClient] = false)...
Forum:
Plugins
07-04-2013, 14:11
Replies:
281
[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
Views:
180,005
Posted By
Nikkii
Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.7.7, 2013-05-02)
There's a 'bug' I guess you could say with when you end the vote, you should be resetting the controller when a vote ends, otherwise stock votes use the values of the last vote (Causing instant...
Forum:
Store
07-04-2013, 13:26
Replies:
49
Store 1.2
Views:
20,312
Posted By
Nikkii
Re: Store 1.2
If you're using the snippet/code I think you are for json (the one ported by psychonic), I would make it prefer to use SMJansson before the include, as it will be much faster and use less memory (The...
Forum:
Plugins
06-28-2013, 20:44
Replies:
21
[TF2] LogUpload (v0.1.5, 7/4/2013)
Views:
21,989
Posted By
Nikkii
Re: [TF2] LogUpload (v0.1.3, 6/4/2013)
Heh, thanks :)
Plugin library registration was fixed in 0.1.4, fixing the logupload-ingame plugin too :)
Edit: 0.1.5 adds SMJansson support (Should be faster/better with memory) if it is...
Forum:
Source Servers (SRCDS)
06-28-2013, 15:09
Replies:
24
Admin Password Hack!
Views:
4,865
Posted By
Nikkii
Re: Admin Password Hack!
Because the client doesn't know which server the password might go to. It'll store the password in the client until it is changed or the client is closed, just in case the server changes maps and...
Showing results 1 to 25 of 99
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