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Posts Made By:
egor1908
Forum:
General
09-24-2013, 16:28
Replies:
13
Steambans.ru - Decompiled
Views:
6,834
Posted By
egor1908
Re: Steambans.ru - Decompiled
I agree with that. Now, I'm actually curious about what's going to happen. Their forum is down so I can't see if they already know the news.
Edit: The database is read-only :D , nothing useful in...
Forum:
SourceMod Anti-Cheat
09-24-2013, 16:21
Replies:
490
SMAC Development Thread
Views:
190,987
Posted By
egor1908
Re: SMAC Development Thread
Can you please add a way to disable kicks for name changing?
Forum:
Plugins
05-01-2012, 06:57
Replies:
78
Client Exec
Views:
77,232
Posted By
egor1908
Re: Client Exec
Is anyone willing to update it?
Forum:
Metamod:Source Plugins
04-28-2012, 17:35
Replies:
177
UnVAC - Allow certain VAC-banned players into your server
Views:
163,923
Posted By
egor1908
Re: UnVAC - Allow certain VAC-banned players into your server
Will there be L4D2 support?
Forum:
Plugin/Gameplay Ideas and Requests
04-26-2012, 05:33
Replies:
7
Disable Alltalk change announce?
Views:
1,694
Posted By
egor1908
Re: Disable Alltalk change announce?
Should I use this OnPluginStart or OnMapLoad (I now use OnPluginStart)?
The code worked by the way, thanks.
PS: If I want it to reset flags when unloaded OnPluginEnd(), what command can i use...
Forum:
Plugin/Gameplay Ideas and Requests
04-23-2012, 19:10
Replies:
7
Disable Alltalk change announce?
Views:
1,694
Posted By
egor1908
Re: Disable Alltalk change announce?
Thanks, I will try it and then report back. If you don't hear from me, everything is good :)
Forum:
Plugin/Gameplay Ideas and Requests
04-22-2012, 08:45
Replies:
7
Disable Alltalk change announce?
Views:
1,694
Posted By
egor1908
Disable Alltalk change announce?
Hi, does anyone know if it's possible to disable sv_alltalk changes announcement in chat?
Preferrebly with a plugin.
Forum:
Source Servers (SRCDS)
02-25-2012, 13:48
Replies:
5
Run 12 servers on one installation.
Views:
1,539
Posted By
egor1908
Re: Run 12 servers on one installation.
Well i wonder if it's possible to host confogl on them, with different hostnames (with server number) on each config.
Is it possible to run each server with different addons and cfg folder?
Forum:
Source Servers (SRCDS)
02-25-2012, 13:25
Replies:
5
Run 12 servers on one installation.
Views:
1,539
Posted By
egor1908
Re: Run 12 servers on one installation.
Yea now i remember. However i read somewhere that forked servers are bad, is it true?
Forum:
Source Servers (SRCDS)
02-25-2012, 09:22
Replies:
5
Run 12 servers on one installation.
Views:
1,539
Posted By
egor1908
Run 12 servers on one installation.
Is it possible to run 12 servers for one game, on one installation?
I don't have the time to maintain 12 different installations, nor update all 12 servers when an update comes out.
Is this...
Forum:
Source Servers (SRCDS)
12-19-2011, 20:27
Replies:
9
[L4D2] Limit gamemodes to versus only - how?
Views:
1,683
Posted By
egor1908
[L4D2] Limit gamemodes to versus only - how?
Hi guys. Does anyone know how to limit gamemodes? I want my server to only accept realism versus, team versus and just versus. I am constantly annoyed by people playing campaign on our match servers....
Forum:
SourceMod Anti-Cheat
11-22-2011, 14:08
Replies:
490
SMAC Development Thread
Views:
190,987
Posted By
egor1908
Re: SMAC Development Thread
L4D2, nothing wrong here. Probably because i run versus?
Forum:
SourceMod Anti-Cheat
11-19-2011, 20:54
Replies:
490
SMAC Development Thread
Views:
190,987
Posted By
egor1908
Re: SMAC Development Thread
When is the updated version of smac and the modules going official :) ?
Forum:
Source Servers (SRCDS)
11-19-2011, 19:22
Replies:
0
Server does not restart when everyone leaves.
Views:
745
Posted By
egor1908
Server does not restart when everyone leaves.
I have the problem which describes by the topic title. The problem is with confogl.
When people have played the match, but didn't play the final, the server does not turn off the match when everyone...
Forum:
SourceMod Anti-Cheat
11-18-2011, 18:28
Replies:
105
Confidence in Auto-Trigger?
Views:
47,370
Posted By
egor1908
Re: Confidence in Auto-Trigger?
Means the frame like in "frames per second", or a frame (tick), like in tickrate?
I don't understand the second. Does that mean, that server sees a client as being IN_ATTACK even between frames...
Forum:
SourceMod Anti-Cheat
11-18-2011, 16:34
Replies:
105
Confidence in Auto-Trigger?
Views:
47,370
Posted By
egor1908
Re: Confidence in Auto-Trigger?
Can anyone tell what is the difference between (1) and (2) types of detections?
Forum:
SourceMod Anti-Cheat
11-16-2011, 13:41
Replies:
18
Command module does not prevent the lag commands?
Views:
5,485
Posted By
egor1908
Re: Command module does not prevent the lag commands?
I have already finished merging alot of modules together and they all work now, one eye-angle detection so far, the lag commands are blocked, seems to be doing what i need.
Forum:
Source Servers (SRCDS)
11-16-2011, 10:53
Replies:
1
[SOLVED] Confogl - Received wrong spawn count X when at X.
Views:
2,539
Posted By
egor1908
Re: Confogl kicks everyone to main menu on match.
I have just tried to use Downtown's without server-slot patching, got the same.
I am using confogl addons found on the google code repository.
I will keep updating this post, I am troubleshooting...
Forum:
Source Servers (SRCDS)
11-16-2011, 10:46
Replies:
1
[SOLVED] Confogl - Received wrong spawn count X when at X.
Views:
2,539
Posted By
egor1908
[SOLVED] Confogl - Received wrong spawn count X when at X.
Hello. I have a L4D2 server. When people join the server and enable match mode, they are all dumped back to main menu with this message in console:
FCVAR_SERVER_CAN_EXECUTE prevented server...
Forum:
SourceMod Anti-Cheat
11-16-2011, 08:00
Replies:
18
Command module does not prevent the lag commands?
Views:
5,485
Posted By
egor1908
Re: Command module does not prevent the lag commands?
I don't like people to know what i am running. It feels better when there is nothing except the usual on the plugin list, but their stuff stil doesn't work :D
But if you don't want to use time to...
Forum:
SourceMod Anti-Cheat
11-16-2011, 07:47
Replies:
18
Command module does not prevent the lag commands?
Views:
5,485
Posted By
egor1908
Re: Command module does not prevent the lag commands?
Thanks alot. Now i can set the value to zero and it will still block the commands right?
UPD: Lol, ritorical question. Thanks again then.
If you have time, could you look at the SP where i...
Forum:
SourceMod Anti-Cheat
11-16-2011, 07:39
Replies:
18
Command module does not prevent the lag commands?
Views:
5,485
Posted By
egor1908
Re: Command module does not prevent the lag commands?
Visual77
GoD-Tony
The point is, i don't want to kick people for spamming, as it never caused a problem for me nor the server.
I simply want to prevent the lag-stuff from working, i.e the...
Forum:
SourceMod Anti-Cheat
11-16-2011, 07:29
Replies:
18
Command module does not prevent the lag commands?
Views:
5,485
Posted By
egor1908
Re: Command module does not prevent the lag commands?
No, i have not tried to increase it above 0.
Sort of a mistake, i am going to check the documentation and source code now. There are people playing on the server atm.
But then if i want people...
Forum:
SourceMod Anti-Cheat
11-16-2011, 07:18
Replies:
18
Command module does not prevent the lag commands?
Views:
5,485
Posted By
egor1908
Re: Command module does not prevent the lag commands?
The ones, which RCON Locker adds a cheat flag to. If you repeat them, they make server lag.
I can post them, but don't want it to go more public then it already has gone.
Right now i decided to...
Forum:
SourceMod Anti-Cheat
11-16-2011, 07:11
Replies:
18
Command module does not prevent the lag commands?
Views:
5,485
Posted By
egor1908
Re: Command module does not prevent the lag commands?
Thanks for the fast reply. I forgot to mention, this is a L4D2 server.
Get a clean server.
Install sourcemod, latest Downtown with 11 slots, latest sockets, latest sdk hooks. Install confogl...
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