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Posts Made By:
Bugsy
Forum:
Scripting Help
05-23-2024, 08:00
Replies:
8
error Error: "break" or "continue" is out of context
Views:
283
Posted By
Bugsy
Re: error Error: "break" or "continue" is out of context
You do not need to use break within switch code blocks, unless the switch was also in a loop and you want to break out of the loop based on the switch condition being met. It’ll execute the one block...
Forum:
Suggestions / Requests
05-20-2024, 16:06
Replies:
2
nvault doesn't save skins..
Views:
175
Posted By
Bugsy
Re: nvault doesn't save skins..
Please wrap code in php tags
new code;
Forum:
Suggestions / Requests
05-18-2024, 11:13
Replies:
31
[Request] Register System with USERID
Views:
910
Posted By
Bugsy
Re: [Request] Register System with USERID
I can write a plugin to export your db to text file
Forum:
Suggestions / Requests
05-17-2024, 21:28
Replies:
31
[Request] Register System with USERID
Views:
910
Posted By
Bugsy
Re: [Request] Register System with USERID
I initially thought this was a small plugin that you were writing, but it's someone else's plugin that is over a thousand lines and will take too much time to reverse engineer to add your reg#. Maybe...
Forum:
Suggestions / Requests
05-16-2024, 19:02
Replies:
31
[Request] Register System with USERID
Views:
910
Posted By
Bugsy
Re: [Request] Register System with USERID
rowid may be there by default, try accessing it in a query.
SELECT rowid, Name,Password FROM registersystem
Forum:
Suggestions / Requests
05-16-2024, 07:39
Replies:
31
[Request] Register System with USERID
Views:
910
Posted By
Bugsy
Re: [Request] Register System with USERID
Do you want any other details stored aside from their registration number?
Forum:
Suggestions / Requests
05-15-2024, 11:53
Replies:
31
[Request] Register System with USERID
Views:
910
Posted By
Bugsy
Re: [Request] Register System with USERID
Share your code and we can add comments/edit it to help you learn.
Forum:
Scripting Help
05-11-2024, 19:50
Replies:
18
expresison has no effect
Views:
605
Posted By
Bugsy
Re: expresison has no effect
You're using get_user_name() (https://www.amxmodx.org/api/amxmodx/get_user_name) incorrectly. And you can use copy() instead of format/formatex if you are only copying, or just get the user name...
Forum:
Scripting Help
05-10-2024, 10:10
Replies:
7
Solved
Stale Variable problem
Views:
420
Posted By
Bugsy
Re: Stale Variable problem
Do a test output/log in various parts of your code to see where the issue is. There’s a possibility that verify_name() is not getting called at all, your copy() line is not getting reached, or the...
Forum:
Scripting Help
05-09-2024, 13:04
Replies:
7
Solved
Stale Variable problem
Views:
420
Posted By
Bugsy
Re: Stale Variable problem
Is the expectation that g_cName[] always has the users current name? If so, where are you setting the name to that array when the name gets changeed?
Forum:
Suggestions / Requests
05-04-2024, 11:18
Replies:
7
Skill points become negative
Views:
529
Posted By
Bugsy
Re: Skill points become negative
Chief, another option you have is using clamp()
val = clamp( the value , minimum , maximum )
val will always result in a value between min and max.
Forum:
Scripting Help
04-22-2024, 17:21
Replies:
12
Detect teammate
Views:
816
Posted By
Bugsy
Re: Detect teammate
Post the full plugin. We need to see how the attackers player ID can be derived. And please wrap your code with [ php] [/ php] tags
Forum:
Scripting Help
04-21-2024, 19:51
Replies:
9
Execute cfg via chat
Views:
903
Posted By
Bugsy
Re: Execute cfg via chat
Ah, my bad.
As fysiks said, you can do:
server_cmd( "exec %s.cfg" , szArg[ 1 ] );
or
server_cmd( "exec %s.cfg" , configs[ i ] );
both will do the exact same thing.
Forum:
Scripting Help
04-20-2024, 23:25
Replies:
9
Execute cfg via chat
Views:
903
Posted By
Bugsy
Re: Execute cfg via chat
Add your config files to the array, excluding the ".cfg" extension. Do you want to limit who can execute config files to admins only?
This will support saying /lo3 or .lo3
#include <amxmodx>
...
Forum:
Scripting Help
04-16-2024, 20:36
Replies:
20
Choosing a random player
Views:
1,519
Posted By
Bugsy
Re: Choosing a random player
No, random(7) = {0,1,2,3,4,5,6}
This is fine as you are not using the random number as the player index, you are using it as an index to the iPlayers array, which get_players() fills with all...
Forum:
Scripting Help
04-16-2024, 10:24
Replies:
20
Choosing a random player
Views:
1,519
Posted By
Bugsy
Re: Choosing a random player
new iPlayers[ 32 ] , iNum , iRandom;
get_players( iPlayers , iNum );
if ( iNum )
{
iRandom = iPlayers [ random( iNum ) ];
}
Forum:
Scripting Help
04-13-2024, 10:32
Replies:
9
Solved
Something about dynamic arrays
Views:
718
Posted By
Bugsy
Re: Something about dynamic arrays
Other people may be in the same boat as you, and find your post. Problem solved.
Forum:
Scripting Help
04-10-2024, 12:28
Replies:
12
CurWeapon Event
Views:
963
Posted By
Bugsy
Re: CurWeapon Event
Either one, but I hesitate to use _ex as some people are using ancient versions of AMX-X and I don’t feel like adding pre-processor directives to keep it compatible across all versions.
Forum:
Scripting Help
04-08-2024, 21:14
Replies:
12
CurWeapon Event
Views:
963
Posted By
Bugsy
Re: CurWeapon Event
Or just use register_event()…
Forum:
Scripting Help
04-08-2024, 08:41
Replies:
12
CurWeapon Event
Views:
963
Posted By
Bugsy
Re: CurWeapon Event
“and withdraw slowly”? What does that mean?
Forum:
Scripting Help
04-07-2024, 10:13
Replies:
12
CurWeapon Event
Views:
963
Posted By
Bugsy
Re: CurWeapon Event
These are what you have to work with from a conditions perspective in the CurWeapon event.
https://wiki.alliedmods.net/Half-life_1_game_events
Name: CurWeapon
byte IsActive
byte WeaponID...
Forum:
Scripting Help
04-06-2024, 00:34
Replies:
12
CurWeapon Event
Views:
963
Posted By
Bugsy
Re: CurWeapon Event
Try
register_event("CurWeapon" , "knifeBuff" , "be" , "1=1" );
Forum:
Scripting Help
04-04-2024, 11:57
Replies:
13
nVault save + load
Views:
1,221
Posted By
Bugsy
Re: nVault save + load
nVault is very simple, take a look at this (https://forums.alliedmods.net/showthread.php?t=91503). Ask if you have any questions.
Forum:
Scripting Help
03-31-2024, 20:15
Replies:
10
Setting access flags for all players
Views:
706
Posted By
Bugsy
Re: Setting access flags for all players
I still don't think you understand his ask.
"How can I make sure that all players have a different access flag when entering and not the standard one for ordinary players?"
To me this reads as...
Forum:
Scripting Help
03-30-2024, 19:47
Replies:
21
CurWeapon event will fire on Fire
Views:
1,880
Posted By
Bugsy
Re: CurWeapon event will fire on Fire
I tried getting the weapon entity index the simplest way using find_ent_by_owner(), but this was returning 0 because the owner of the weapon is not yet established when the WeapPickup event is...
Showing results 1 to 25 of 500
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