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Posts Made By:
DeMNiX
Forum:
Suggestions / Requests
05-12-2024, 01:59
Replies:
7
Create buy zone on aim fy maps
Views:
487
Posted By
DeMNiX
Re: Create buy zone on aim fy maps
maybe on that map spawned "info_map_parameters" entity, that can blocks buyzones
Forum:
New Plugin Submissions
11-20-2023, 01:48
Replies:
6
[VWS] Virtual Weapon Slots - (ie. Multiple AKs at same time)
Views:
2,605
Posted By
DeMNiX
Re: [VWS] Virtual Weapon Slots - (ie. Multiple AKs at same time)
by this way harder to save some data from custom weapons
better to "play" with custom var_classnames or like medusa's molotov example try to use rg_defaultdeploy & ham_item_deploy hooks from devcs :...
Forum:
Scripting Help
10-13-2023, 05:42
Replies:
21
Correct safety remove entity
Views:
2,263
Posted By
DeMNiX
Re: Correct safety remove entity
>is not important how do you call next think
its true, but interesting
seems like on the end of the server frame ent removes
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
Forum:
Scripting Help
10-13-2023, 05:42
Replies:
21
Correct safety remove entity
Views:
2,263
Posted By
DeMNiX
Re: Correct safety remove entity
unexpected result
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <reapi>
new g_iFrame;
Forum:
Scripting Help
10-13-2023, 04:53
Replies:
21
Correct safety remove entity
Views:
2,263
Posted By
DeMNiX
Re: Correct safety remove entity
Nope. FL_KILLME will remove object on next server tick.
On current server tick we just forcing to call Think function by DLLFunc_Think
Forum:
Scripting Help
09-20-2023, 05:07
Replies:
2
Solved
sv_zmax limit Dynamic Sky (Animated Sky)
Views:
855
Posted By
DeMNiX
Re: sv_zmax limit Dynamic Sky (Animated Sky)
U should scale sky model
Forum:
Scripting Help
05-05-2023, 04:57
Replies:
9
Generate prefap in the map with AMXX
Views:
1,424
Posted By
DeMNiX
Re: Generate prefap in the map with AMXX
talking about that?
dev-cs . ru /threads/14936/
not an ad, just require thread, remove link if its restricted
Forum:
Scripting Help
12-30-2022, 05:32
Replies:
11
Solved
MSG_ONE vs MSG_ONE_UNRELIABLE
Views:
1,404
Posted By
DeMNiX
Re: MSG_ONE vs MSG_ONE_UNRELIABLE
Reliable channel have limited queue's size, u just can crash server (or got endless loop,when server will try to resend rel.data to client)
Forum:
Scripting Help
12-05-2022, 23:47
Replies:
1
zpclass
Views:
578
Posted By
DeMNiX
Re: zpclass
just remove it
it's dublicates in cssdk_const.inc
Forum:
General
12-05-2022, 23:26
Replies:
2
The best classname for an NPC?
Views:
978
Posted By
DeMNiX
Re: The best classname for an NPC?
Not sure that problem in this plugin
show me debug.log
Forum:
Scripting Help
09-06-2022, 02:46
Replies:
2
How to play muzzleflash on a player weapon?
Views:
768
Posted By
DeMNiX
Re: How to play muzzleflash on a player weapon?
no way
try to use custom env_sprite entity
https://github.com/YoshiokaHaruki/AMXX-API-Muzzle-Flash
Forum:
Scripting Help
06-21-2022, 21:22
Replies:
3
Opening doors AMXX 1.9
Views:
687
Posted By
DeMNiX
Re: Opening doors AMXX 1.9
your event has already been called, because is in the post = true state.
Accordingly, you do not need to call the button press again.
For a place to search by origin, it's better to do a search...
Forum:
Scripting Help
06-21-2022, 04:59
Replies:
3
Opening doors AMXX 1.9
Views:
687
Posted By
DeMNiX
Re: Opening doors AMXX 1.9
iEnt != g_iButtons[i]
Are u trying to use object that already used?
what are u try to achive?
Forum:
New Plugin Submissions
05-04-2022, 05:11
Replies:
20
Navigation System (Pathfinding,waypoint)
Views:
6,267
Posted By
DeMNiX
Re: Navigation System (Pathfinding,waypoint)
awesome stuff!
Is there any solution to create DIY navigation with faster methods?
It takes a little over an hour to create a cube with 1000-3000 units of navigation.
Path auto-generation...
Forum:
Scripting Help
08-23-2021, 01:50
Replies:
5
Entity moving in front of player
Views:
1,679
Posted By
DeMNiX
Re: Entity moving in front of player
new Float:flOrigin[3], Float:flAngles[3], Float:flVec[3];
get_entvar(id, var_origin, flOrigin);
get_entvar(id, var_v_angle, flAngles);
angle_vector(flAngles, ANGLEVECTOR_FORWARD,...
Forum:
Scripting Help
08-18-2021, 04:20
Replies:
4
Solved
[ precaching ] from model to generic
Views:
897
Posted By
DeMNiX
Re: [ precaching ] from model to generic
Nope
u can use generic only with files that not spawns in the "world"
Forum:
Scripting Help
07-13-2021, 21:39
Replies:
5
How to make an npc more alive?
Views:
1,349
Posted By
DeMNiX
Re: How to make an npc more alive?
better to make move animations for the model than sets some properties
Forum:
Scripting Help
06-09-2021, 22:16
Replies:
9
Solved
Set player view to specified trigger_camera ent?
Views:
1,318
Posted By
DeMNiX
Re: Set player view to specified trigger_camera ent?
what is g_ent's value? i think its equal zero when u call /cam
Forum:
Scripting Help
06-04-2021, 00:00
Replies:
2
Solved
Attack in straight line with traceline
Views:
843
Posted By
DeMNiX
Re: Attack in straight line with traceline
// now its just a vector
vecEnd[0] = vecEnd[0] + float(TENTACLE_DISTANCE) * vecForward[0]
vecEnd[1] = vecEnd[1] + float(TENTACLE_DISTANCE) * vecForward[1]
vecEnd[2] = vecEnd[2] +...
Forum:
Scripting Help
06-03-2021, 22:33
Replies:
7
Using model skins
Views:
2,064
Posted By
DeMNiX
Re: Using model skins
u can change bodygroups for v_ models with hacky method, but it limited by number 255(1Byte).
Forum:
Scripting Help
05-12-2021, 23:23
Replies:
16
Entity solidity specified
Views:
1,814
Posted By
DeMNiX
Re: Entity solidity specified
U need to investigate why should collide are not calling
Or avoid solidity and use trigger
Forum:
Scripting Help
05-12-2021, 00:18
Replies:
16
Entity solidity specified
Views:
1,814
Posted By
DeMNiX
Re: Entity solidity specified
it must be called..
related? https://dev-cs.ru/threads/1323/
or try this one
https://github.com/ddenzer/addtofullpack_manager
it works with collides for [player<->ent]
but i dont know works...
Forum:
Scripting Help
05-10-2021, 00:21
Replies:
16
Entity solidity specified
Views:
1,814
Posted By
DeMNiX
Re: Entity solidity specified
FM_ShouldCollide ?
Forum:
Zombie Plague Mod
05-05-2021, 00:52
Replies:
5
bots zmt bots zombie plague (ZP)
Views:
3,615
Posted By
DeMNiX
Re: bots zmt bots zombie plague (ZP)
bad solution, i guess
1) this bots can be used only for local testing, no more
u cant place waypoints without setting metamodule inside client folder, because only who can call waypoint's menu is...
Forum:
Zombie Plague Mod
04-29-2021, 01:57
Replies:
5
bots zmt bots zombie plague (ZP)
Views:
3,615
Posted By
DeMNiX
Re: bots zmt bots zombie plague (ZP)
Last time when my friend bought this module, it was no support linux os
did u make it?
Showing results 1 to 25 of 500
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