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Posts Made By:
iNvectus
Forum:
General
04-29-2023, 06:20
Replies:
1
Plugin error
Views:
291
Posted By
iNvectus
Re: Plugin error
The syntax is totally wrong. Please refer to https://forums.alliedmods.net/showthread.php?t=46364 to see how the Menus work.
Here is the fixed version, but remember, it's better to start slow and...
Forum:
General
04-27-2023, 11:08
Replies:
4
AMXX Compiler DLL Source
Views:
792
Posted By
iNvectus
Re: AMXX Compiler DLL Source
Alright, when you compile it, you get the amxxpc executable, but not the DLL.
Forum:
New Plugin Submissions
04-27-2023, 06:02
Replies:
5
Frozen Tag Revamped
Views:
4,841
Posted By
iNvectus
Re: Frozen Tag Revamped
A bit later response, but what kind of platform you are using? Is it ReHLDS, etc?
Forum:
General
04-27-2023, 06:01
Replies:
4
AMXX Compiler DLL Source
Views:
792
Posted By
iNvectus
AMXX Compiler DLL Source
Greetings.
I've visited the github of alliedmodders amxmodx repository, there found a directory within the name 'compiler'. Although, there is the executable file only, I suppose?
Where can I...
Forum:
Translation Request
12-30-2019, 02:59
Replies:
33
CSO Costumes [Translations]
Views:
17,827
Posted By
iNvectus
Re: CSO Costumes [Translations]
[bg]
KILL_PLAYER = Спечелихте !g%d!n Получихте !g%s!n пари за убийството.
DEACTIVATED_COSTUMES = Деактивирахте всичките си !gкостюми!n.
DEACTIVATE_ALLCOSTUMES = Деактивиране на всичките костюми...
Forum:
New Plugin Submissions
11-27-2019, 02:28
Replies:
59
AMXX Chat Relay [Discord <=> Ingame]
Views:
32,045
Posted By
iNvectus
Re: AMXX Chat Relay [Discord <=> Ingame]
Nope, not possible. It seems it is receiving wrong message from the server. Probably something has changed in the source. Will take a look in my spare time.
Forum:
Scripting Help
11-13-2019, 02:30
Replies:
12
FM_Time
Views:
2,680
Posted By
iNvectus
Re: FM_Time
FM_Time is the total uptime of the server. It needs no arguments from what I see in the source:
case FM_Time:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
ENGHOOK(Time);...
Forum:
Module Coding
11-13-2019, 01:45
Replies:
6
Module: Crypto
Views:
13,142
Posted By
iNvectus
Re: Module: Crypto
No particular reason, I even encourage all who see this topic to use it instead of this module. It's integrated already. Didn't know it existed, sorry.
Forum:
Module Coding
11-11-2019, 12:21
Replies:
6
Module: Crypto
Views:
13,142
Posted By
iNvectus
Module: Crypto
Description
This module is used for cryptographic purposes. It is made to be simple of usage. You need hash - you get it.
Algorithms
MD5
SHA1
SHA256
SHA3
Forum:
Scripting Help
11-10-2019, 16:21
Replies:
2
Problem with amxx version change.
Views:
900
Posted By
iNvectus
Re: Problem with amxx version change.
At
get_user_origin(id, iOrigin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BLOODSPRITE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);...
Forum:
Scripting Help
11-10-2019, 09:02
Replies:
2
Solved
Motd Open Stream
Views:
966
Posted By
iNvectus
Re: Motd Open Stream
Please do describe the "didn't open that stream" and provide some screenshots or proper explanation. The problem probably lies under the most recent CS updates, which no longer can open https and...
Forum:
New Plugin Submissions
11-10-2019, 06:22
Replies:
5
Frozen Tag Revamped
Views:
4,841
Posted By
iNvectus
Frozen Tag Revamped
Description
It's a simple mod... but revamped. The original author is Javivi (https://forums.alliedmods.net/member.php?u=45447), big shoutout to him! I'm giving him all the credits for the idea....
Forum:
Scripting Help
11-10-2019, 05:17
Replies:
4
MOVETYPE_FOLLOW + Origins
Views:
2,497
Posted By
iNvectus
Re: MOVETYPE_FOLLOW + Origins
You could probably just use pev_chain to parent entity before setting movetype_follow. The child entity will copy origin, angles, etc. from the parent entity. Then you can change it through...
Forum:
Scripting Help
11-08-2019, 14:17
Replies:
7
Solved
Get dead players in radius
Views:
1,311
Posted By
iNvectus
Re: Get dead players in radius
You will have to get it grounded. Consider using this https://forums.alliedmods.net/showpost.php?p=963674&postcount=103?p=963674&postcount=103
Or you can try to pev_origin X and Y, then pev_absmin...
Forum:
Scripting Help
11-08-2019, 11:26
Replies:
6
[Help] Plugins amxmodx
Views:
1,886
Posted By
iNvectus
Re: [Help] Plugins amxmodx
Listen now, Mikaeel123... There is difference between http://amxmod.net/ and https://www.amxmodx.org/ . They have different compilers, different functionalities, they are different. The AMX Mod X is...
Forum:
Scripting Help
11-08-2019, 11:08
Replies:
7
Solved
Get dead players in radius
Views:
1,311
Posted By
iNvectus
Re: Get dead players in radius
And how do you find strange to get the dead player's dead body origin when he is dying? That is the regular thing to be done like this..
#include <amxmodx>
new...
Forum:
Scripting Help
11-08-2019, 10:27
Replies:
7
Solved
Get dead players in radius
Views:
1,311
Posted By
iNvectus
Re: Get dead players in radius
You can try hooking when the player dies and save the origin to variable. Once you have this, you can do whatever you want with it.
Forum:
Scripting Help
11-07-2019, 04:48
Replies:
21
Real CS 1.6 Anti-Cheat Help Please(c# and amxx socket server/client)
Views:
5,551
Posted By
iNvectus
Re: Real CS 1.6 Anti-Cheat Help Please(c# and amxx socket server/client)
You know it is kind of nonsense to create server-side anticheat to detect client-side injection, right? Because I would not see anything worth of the HTTP server so far. If you just want to sent...
Forum:
Approved Plugins
11-07-2019, 02:18
Replies:
86
Freeze Tag mod
Views:
61,910
Posted By
iNvectus
Re: Freeze Tag mod
Greetings to everybody, I will be more or less supporting this mode. Soon I will try to publish a fixed version on new plugins section with the mindset of continuing this plugin's idea.
Forum:
Scripting Help
11-05-2019, 03:17
Replies:
4
server_cmd() output
Views:
1,478
Posted By
iNvectus
Re: server_cmd() output
https://www.amxmodx.org/api/amxmodx/server_cmd
returns no value, although, as I see it, you might want to log everything from the server console into a file or just to log it somewhere in the...
Forum:
Scripting Help
11-05-2019, 03:12
Replies:
2
Finding an error in source code.
Views:
975
Posted By
iNvectus
Re: Finding an error in source code.
Enum has no name. Try setting a name.
Forum:
Scripting Help
11-01-2019, 05:43
Replies:
2
flashlight sound change
Views:
896
Posted By
iNvectus
Re: flashlight sound change
https://forums.alliedmods.net/showthread.php?t=282686 or https://forums.alliedmods.net/showpost.php?p=2486266&postcount=5 shows how it can be done
Forum:
Scripting Help
11-01-2019, 05:36
Replies:
7
[Socket] Detect when remote host is offline
Views:
1,646
Posted By
iNvectus
Re: [Socket] Detect when remote host is offline
Try something simple to check if your sockets are working correctly. Here is an example plugin:
#include <amxmodx>
#include <sockets>
#define HOST "example.com"
new g_iSocket;
Forum:
Scripting Help
10-31-2019, 10:51
Replies:
7
[Socket] Detect when remote host is offline
Views:
1,646
Posted By
iNvectus
Re: [Socket] Detect when remote host is offline
https://www.amxmodx.org/api/sockets/socket_open
Default error codes:
0 - No error
1 - Error while creating socket
2 - Couldn't resolve hostname
3 - Couldn't connect
The 3rd is what you...
Forum:
Scripting Help
10-24-2019, 01:42
Replies:
21
Real CS 1.6 Anti-Cheat Help Please(c# and amxx socket server/client)
Views:
5,551
Posted By
iNvectus
Re: Real CS 1.6 Anti-Cheat Help Please(c# and amxx socket server/client)
You could take a look at the tutorial in here about sockets. It's not that hard as you think it is. After all, it's not an embedded C..
https://forums.alliedmods.net/showthread.php?t=41913
Showing results 1 to 25 of 91
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