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Posts Made By:
Bobbls
Forum:
Plugins
04-25-2016, 09:58
Replies:
1,316
[CS:S/CS:GO/TF2] shavit's bhoptimer (v2.5.5a 08/August/2019)
Views:
503,717
Posted By
Bobbls
Re: [CS:S/CS:GO] shavit's simple bhop timer (1.4b 21/September/2015)
I'd very much like to see some sort of stage zones added. They're nice to have when you're attempting to get a faster time on longer maps.
Forum:
Scripting
04-21-2016, 10:53
Replies:
6
Solved
[CS:GO] FK Report
Views:
1,517
Posted By
Bobbls
Re: [CS:GO] FK Report
#include <sourcemod>
#pragma newdecls required
int Killer[MAXPLAYERS+1];
public void OnPluginStart()
{
RegConsoleCmd("sm_fk", Command_Fk, "", 0);
HookEvent("player_spawn",...
Forum:
Scripting
04-21-2016, 10:32
Replies:
6
Solved
[CS:GO] FK Report
Views:
1,517
Posted By
Bobbls
Re: [CS:GO] FK Report
I really shouldn't have, but here.
It should be noted I didn't do anything in terms of cleaning up the code, and I haven't tested it as I don't run a csgo server.
#include <sourcemod>
...
Forum:
Scripting
04-21-2016, 10:06
Replies:
6
Solved
[CS:GO] FK Report
Views:
1,517
Posted By
Bobbls
Re: [CS:GO] FK Report
You never actually set killer to anything you only defined it.
Also, any reason you're still using the old syntax?
Forum:
Scripting
04-18-2016, 21:08
Replies:
0
Raytrace ignoring filters
Views:
456
Posted By
Bobbls
Raytrace ignoring filters
Initially I had attempted to have a ray trace that only hit players. I tried doing this by making the filter check the entity but it would return true even if nothing was inbetween the trace. I had...
Forum:
Scripting
04-16-2016, 11:05
Replies:
4
[CS:GO] Entity touch freezes the server
Views:
1,181
Posted By
Bobbls
Re: [CS:GO] Move entity in straight line ?
Apologies, I thought you were moving the player for some reason, so you're trying to move a smoke grenade? You may be interested in this
https://forums.alliedmods.net/showthread.php?t=229312
It...
Forum:
Scripting
04-16-2016, 10:57
Replies:
4
[CS:GO] Entity touch freezes the server
Views:
1,181
Posted By
Bobbls
Re: [CS:GO] Move entity in straight line ?
if the players meant to be moved along the beam, it's likely that gravity is bringing the player down, so set the movetype to none or the gravity to 0 and it'll probably work better.
Forum:
Scripting
04-15-2016, 19:44
Replies:
7
Move_Rope help
Views:
1,977
Posted By
Bobbls
Re: Move_Rope help
The next link name should return a string for m_iName, but the issue then becomes finding the names of every single keyframe_rope and some how re-associating them with move_rope, which seems...
Forum:
Scripting
04-15-2016, 18:43
Replies:
7
Move_Rope help
Views:
1,977
Posted By
Bobbls
Re: Move_Rope help
Said that at the end of my last post, but yeah I had tried prop_data with no change in results.
Forum:
Scripting
04-15-2016, 18:28
Replies:
7
Move_Rope help
Views:
1,977
Posted By
Bobbls
Re: Move_Rope help
It seems neither handles for start or end point actually return a valid reference, I always seem to get -1 using GetEntPropEnt
After looking at the source sdk for the move_rope stuff, it looks...
Forum:
Scripting
04-14-2016, 18:56
Replies:
7
Move_Rope help
Views:
1,977
Posted By
Bobbls
Move_Rope help
I'm attempting to get the next keyframe in a rope entity (aka the location of the keyframe_rope) but i'm not entirely sure how to go about it. I can't simply get the location of keyframe_rope as...
Showing results 1 to 11 of 11
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