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Posts Made By:
The655
Forum:
Scripting
03-27-2016, 01:59
Replies:
0
[TF2]Removing Particle Effect on Resupply
Views:
441
Posted By
The655
[TF2]Removing Particle Effect on Resupply
Hello everyone,can someone help me?I give my client invisibility and teleporter rings when drinking BONK!It works perfectly except that it doesnt remove the rings if I touch the resupply locker and...
Forum:
Scripting
03-24-2016, 12:29
Replies:
1
[TF2]Removing Particle Effect
Views:
1,355
Posted By
The655
[TF2]Removing Particle Effect
Hello everyone,a few weeks ago,someone gave me particle effect attaching stocks.What I want to do now is,to remove the particle.Current code is using Timer and I dont want to use the timer.
Here...
Forum:
Plugins
03-21-2016, 08:35
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
1.What nosoop said
2.Yes (but im stupid and noob af)
Forum:
Plugins
03-19-2016, 05:11
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
AFAIK, no.
Mr.Orion (https://forums.alliedmods.net/member.php?u=176410)
nosoop (https://forums.alliedmods.net/member.php?u=252787)
These people has made a few attribute for Karma Charger
You...
Forum:
Plugins
03-18-2016, 05:40
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
I dont think you can
Forum:
Scripting
03-15-2016, 01:11
Replies:
2
[TF2] Condition 6 and Condition 66
Views:
679
Posted By
The655
Re: [TF2] Condition 6 and Condition 66
Thanks Phil :) . It's working now :up:
Forum:
Scripting
03-14-2016, 00:33
Replies:
2
[TF2] Condition 6 and Condition 66
Views:
679
Posted By
The655
[TF2] Condition 6 and Condition 66
Hi,is there any way to make condition 66 (invisible) not blocking condition 6 (teleporter particle)? So that the teleporter particle would still be there but you're invisible :)
Forum:
Plugins
03-12-2016, 07:59
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Better not saying anything or people will searh for it and then abuse it
Forum:
Plugins
03-07-2016, 10:54
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
No,some server will use it to give their VIP limited weapon like Black Rose.The only visible thing that Valve allow us to use is custom player model.So that mod like VSH,Prop Hunt... doesnt just die...
Forum:
Plugins
03-06-2016, 10:17
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
It is also restricted to talk here in AlliedModders.You can get banned for talking about it.
Forum:
Plugins
02-18-2016, 11:09
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Cool :D
Forum:
Plugins
02-17-2016, 11:14
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
1.https://forums.alliedmods.net/showpost.php?p=2342151&postcount=558
2.Probably
3.https://forums.alliedmods.net/showthread.php?p=2209941&highlight=khopesh#post2209941
Forum:
Plugins
02-10-2016, 00:50
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Attribute pack updated,added 2 (+2 old attribute) :D
Forum:
Plugins
01-15-2016, 07:07
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Use value instead of path.For example, 14 for sticky jumper.
Forum:
Plugins
01-12-2016, 10:42
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
But the one in AW2 already has the models path in the code.
Forum:
Scripting
12-26-2015, 00:23
Replies:
0
[TF2]Help with building
Views:
338
Posted By
The655
[TF2]Help with building
So.I wanted to make a new attribute for Custom Weapons TF2 plugin that modify the building.My question is
1.How to change the building cost per client and building
2.How to change the regen rate...
Forum:
Plugin/Gameplay Ideas and Requests
12-24-2015, 04:06
Replies:
9
[REQ] Revive the Ban-Hammer!
Views:
1,993
Posted By
The655
Re: [REQ] Revive the Ban-Hammer!
I think you can use this
https://forums.alliedmods.net/showthread.php?t=236242
Orion's Attribute
Forum:
Plugins
12-17-2015, 00:47
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Idk,probably the attribute will stack.
Forum:
Plugins
12-16-2015, 04:02
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Why did you removed "sentry is traitor" ?
Forum:
Plugins
12-08-2015, 01:27
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Done it :)
Forum:
Plugins
12-07-2015, 12:14
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Finnally :).And isnt "damage res while charging DEMO" is same as "battl demo" from my attribute :p
Forum:
Plugins
12-06-2015, 12:12
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
You mean,when a spy uncloak,his invis watch meter will be emptied?
Forum:
Plugins
12-05-2015, 23:37
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
356,415
Posted By
The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Added 2 new attributes "senthree" and "stab burn" ,changed sticky charge to allow any condition and "remove debuff" is removed .Get it now!
Forum:
Plugin/Gameplay Ideas and Requests
12-04-2015, 01:25
Replies:
3
TF2 Trigger Bonk Soda Effect?
Views:
1,013
Posted By
The655
Re: TF2 Trigger Bonk Soda Effect?
https://forums.alliedmods.net/showthread.php?t=200410
https://wiki.teamfortress.com/w/index.php?title=Addcond&redirect=yes#addcond
Forum:
Plugin/Gameplay Ideas and Requests
11-25-2015, 10:22
Replies:
30
[REQUEST] Weapon skins / paints
Views:
10,828
Posted By
The655
Re: [REQUEST] Weapon skins / paints
No,only weapon and cosmetic.Player model excluded.
Showing results 1 to 25 of 71
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