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Search: Posts Made By: The655
Forum: Scripting 03-27-2016, 01:59
Replies: 0
Views: 441
Posted By The655
[TF2]Removing Particle Effect on Resupply

Hello everyone,can someone help me?I give my client invisibility and teleporter rings when drinking BONK!It works perfectly except that it doesnt remove the rings if I touch the resupply locker and...
Forum: Scripting 03-24-2016, 12:29
Replies: 1
Views: 1,355
Posted By The655
[TF2]Removing Particle Effect

Hello everyone,a few weeks ago,someone gave me particle effect attaching stocks.What I want to do now is,to remove the particle.Current code is using Timer and I dont want to use the timer.

Here...
Forum: Plugins 03-21-2016, 08:35
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

1.What nosoop said
2.Yes (but im stupid and noob af)
Forum: Plugins 03-19-2016, 05:11
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

AFAIK, no.
Mr.Orion (https://forums.alliedmods.net/member.php?u=176410)
nosoop (https://forums.alliedmods.net/member.php?u=252787)
These people has made a few attribute for Karma Charger

You...
Forum: Plugins 03-18-2016, 05:40
Replies: 926
Views: 356,415
Posted By The655
Forum: Scripting 03-15-2016, 01:11
Replies: 2
Views: 679
Posted By The655
Re: [TF2] Condition 6 and Condition 66

Thanks Phil :) . It's working now :up:
Forum: Scripting 03-14-2016, 00:33
Replies: 2
Views: 679
Posted By The655
[TF2] Condition 6 and Condition 66

Hi,is there any way to make condition 66 (invisible) not blocking condition 6 (teleporter particle)? So that the teleporter particle would still be there but you're invisible :)
Forum: Plugins 03-12-2016, 07:59
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Better not saying anything or people will searh for it and then abuse it
Forum: Plugins 03-07-2016, 10:54
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

No,some server will use it to give their VIP limited weapon like Black Rose.The only visible thing that Valve allow us to use is custom player model.So that mod like VSH,Prop Hunt... doesnt just die...
Forum: Plugins 03-06-2016, 10:17
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

It is also restricted to talk here in AlliedModders.You can get banned for talking about it.
Forum: Plugins 02-18-2016, 11:09
Replies: 926
Views: 356,415
Posted By The655
Forum: Plugins 02-17-2016, 11:14
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

1.https://forums.alliedmods.net/showpost.php?p=2342151&postcount=558
2.Probably
3.https://forums.alliedmods.net/showthread.php?p=2209941&highlight=khopesh#post2209941
Forum: Plugins 02-10-2016, 00:50
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Attribute pack updated,added 2 (+2 old attribute) :D
Forum: Plugins 01-15-2016, 07:07
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Use value instead of path.For example, 14 for sticky jumper.
Forum: Plugins 01-12-2016, 10:42
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

But the one in AW2 already has the models path in the code.
Forum: Scripting 12-26-2015, 00:23
Replies: 0
Views: 338
Posted By The655
[TF2]Help with building

So.I wanted to make a new attribute for Custom Weapons TF2 plugin that modify the building.My question is

1.How to change the building cost per client and building
2.How to change the regen rate...
Forum: Plugin/Gameplay Ideas and Requests 12-24-2015, 04:06
Replies: 9
Views: 1,993
Posted By The655
Re: [REQ] Revive the Ban-Hammer!

I think you can use this

https://forums.alliedmods.net/showthread.php?t=236242
Orion's Attribute
Forum: Plugins 12-17-2015, 00:47
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Idk,probably the attribute will stack.
Forum: Plugins 12-16-2015, 04:02
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Why did you removed "sentry is traitor" ?
Forum: Plugins 12-08-2015, 01:27
Replies: 926
Views: 356,415
Posted By The655
Forum: Plugins 12-07-2015, 12:14
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Finnally :).And isnt "damage res while charging DEMO" is same as "battl demo" from my attribute :p
Forum: Plugins 12-06-2015, 12:12
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

You mean,when a spy uncloak,his invis watch meter will be emptied?
Forum: Plugins 12-05-2015, 23:37
Replies: 926
Views: 356,415
Posted By The655
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Added 2 new attributes "senthree" and "stab burn" ,changed sticky charge to allow any condition and "remove debuff" is removed .Get it now!
Forum: Plugin/Gameplay Ideas and Requests 12-04-2015, 01:25
Replies: 3
Views: 1,013
Posted By The655
Re: TF2 Trigger Bonk Soda Effect?

https://forums.alliedmods.net/showthread.php?t=200410

https://wiki.teamfortress.com/w/index.php?title=Addcond&redirect=yes#addcond
Forum: Plugin/Gameplay Ideas and Requests 11-25-2015, 10:22
Replies: 30
Views: 10,828
Posted By The655
Re: [REQUEST] Weapon skins / paints

No,only weapon and cosmetic.Player model excluded.
Showing results 1 to 25 of 71

 
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