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Posts Made By:
A1mDev
Forum:
Extensions
01-15-2023, 16:05
Replies:
425
Accelerator - Crash Reporting That Doesn't Suck
Views:
290,708
Posted By
A1mDev
Re: Accelerator - Crash Reporting That Doesn't Suck
It is not related to your extension, because i built an empty extension and got a crash too. Apparently the compiler is to blame, it creates debug symbols that the accelerator extension cannot read....
Forum:
Scripting
07-13-2021, 04:51
Replies:
10
[L4D2 SERVER REWORK DDOS] Player Management by CanadaRox
Views:
3,054
Posted By
A1mDev
Re: [L4D2 SERVER REWORK DDOS] Player Management by CanadaRox
I don't quite understand what you want to say?
Forum:
Extensions
07-13-2021, 04:41
Replies:
254
[L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Views:
191,178
Posted By
A1mDev
Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
@canadianjeff, I see you are using my file builtinvotes.inc :D. Rather the problem is in your plugin, in the header file everything is correct. You could create an 'Issue' on github...
Forum:
Metamod:Source Plugins
06-26-2021, 13:36
Replies:
331
L4D/L4D2 Tickrate Enabler
Views:
231,178
Posted By
A1mDev
Re: L4D/L4D2 Tickrate Enabler
@rtokuda, tickrate 128 is not available for this tickrate_enabler. Visor did it unlocked the option to install 128, for clients. I think he changed the patch to make it work, but he did not upload...
Forum:
Metamod:Source Plugins
06-25-2021, 12:56
Replies:
331
L4D/L4D2 Tickrate Enabler
Views:
231,178
Posted By
A1mDev
Re: L4D/L4D2 Tickrate Enabler
@rtokuda, the tick rate must be specified in the launch parameters -tickrate 100
Forum:
Metamod:Source Plugins
06-25-2021, 12:49
Replies:
331
L4D/L4D2 Tickrate Enabler
Views:
231,178
Posted By
A1mDev
Re: L4D/L4D2 Tickrate Enabler
@rtokuda, i tested everything works well. Recompiled for you.
Forum:
Plugins
06-20-2021, 04:36
Replies:
55
[L4D & L4D2] First Map - Skip Intro Cutscenes (1.13) [10-Apr-2022]
Views:
29,336
Posted By
A1mDev
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.8) [15-Feb-2021]
Maybe you are doing everything right, but for some reason this exacerbates the problem with these cameras, because the game developers missed something. That is why this problem has escalated so...
Forum:
Plugins
06-20-2021, 04:16
Replies:
55
[L4D & L4D2] First Map - Skip Intro Cutscenes (1.13) [10-Apr-2022]
Views:
29,336
Posted By
A1mDev
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.8) [15-Feb-2021]
This does not conflict,i reported not this. I'm talking about the fact that it's a bad idea to use 2 plugins, one to break the other to fix . I never use this plugin and 'FollowTarget_Detour' plugin...
Forum:
General
06-19-2021, 15:55
Replies:
55
Solved
[L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b [PATCHED]
Views:
22,950
Posted By
A1mDev
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
No more secret. https://forums.alliedmods.net/showpost.php?p=2750429&postcount=33 :) :bee:
Forum:
Plugins
06-19-2021, 15:31
Replies:
55
[L4D & L4D2] First Map - Skip Intro Cutscenes (1.13) [10-Apr-2022]
Views:
29,336
Posted By
A1mDev
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.8) [15-Feb-2021]
This plugin crashes to the server! The author was missing something when deleting the intro scenes! If you want to use it, you need to install the plugin 'FollowTarget_Detour'...
Forum:
Plugins
06-18-2021, 05:33
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
465,279
Posted By
A1mDev
Re: [L4D & L4D2] Left 4 DHooks Direct (1.40) [16-Jun-2021]
it is better to make notes so that it is easy to check and update, if it goes on like this with updates, my brain will be broken :D
Forum:
Plugins
06-18-2021, 05:13
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
465,279
Posted By
A1mDev
Re: [L4D & L4D2] Left 4 DHooks Direct (1.40) [16-Jun-2021]
We need the offset of this table 11872, it should work like this (if it could be found using sourcemod and it was network properties):
Table: m_InvulnerableTimer (offset 11872) (type...
Forum:
General
06-17-2021, 11:36
Replies:
233
L4D2 Update 2.2.1.3 (2021-06-15)
Views:
62,383
Posted By
A1mDev
Re: L4D2 Update 2.2.1.3 (2021-06-15)
@canadianjeff, how to reproduce this?
Forum:
Metamod:Source Plugins
06-17-2021, 02:40
Replies:
49
[L4D2] Pounce Damage Uncap
Views:
50,399
Posted By
A1mDev
Re: [L4D2] Pounce Damage Uncap
@Accelerator74, here (https://dropmefiles.com/wvFCM) old version of the library server_srv.so. I have a version before the last stand update :D
Forum:
General
06-17-2021, 02:25
Replies:
233
L4D2 Update 2.2.1.3 (2021-06-15)
Views:
62,383
Posted By
A1mDev
Re: L4D2 Update 2.2.1.3 (2021-06-15)
@canadianjeff, Is my extension (builtinvotes) version breaking? I think it still works well even after the update. How can this be reproduced, should I put his nickname '𝘞𝘰𝘶𝘯𝘥𝘴_ >> 元' and start...
Showing results 1 to 15 of 15
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