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Posts Made By:
KiLLeR.
Forum:
Scripting Help
04-08-2020, 11:27
Replies:
4
percent symbol in chat
Views:
863
Posted By
KiLLeR.
Re: percent symbol in chat
You mean this? https://github.com/ValveSoftware/halflife
Update #1: I just found that. https://github.com/ValveSoftware/halflife/issues/2611
Update #2: And i found solution:
client_print(0,...
Forum:
Scripting Help
04-08-2020, 11:26
Replies:
4
percent symbol in chat
Views:
863
Posted By
KiLLeR.
Re: percent symbol in chat
None of both works.. :(
Forum:
Scripting Help
04-07-2020, 11:08
Replies:
4
percent symbol in chat
Views:
863
Posted By
KiLLeR.
percent symbol in chat
Yeah I know to show percent symbol I should double write it like that.
client_print(0, print_chat, "test: 10%%");
client_print(0, print_console, "test: 10%%");
but it still doesn't work either for...
Forum:
Scripting Help
04-07-2020, 06:19
Replies:
10
How to trigger TeamInfo
Views:
2,651
Posted By
KiLLeR.
Re: How to trigger TeamInfo
Yes, I knew that, but i'm still using 1.8.2, anyway thanks for the info. :)
Forum:
Scripting Help
04-05-2020, 09:37
Replies:
10
How to trigger TeamInfo
Views:
2,651
Posted By
KiLLeR.
Re: How to trigger TeamInfo
Thanks, thats quite useful. I have tested the stock within the link you gave me, but found a little bug.
static const szTeams[] = { "UNASSIGNED" , "TERRORIST" , "CT" , "SPECTATOR" };
// >>>
static...
Forum:
Scripting Help
04-03-2020, 19:46
Replies:
10
How to trigger TeamInfo
Views:
2,651
Posted By
KiLLeR.
Re: How to trigger TeamInfo
Thanks bro, I'm going to test that. :)
Forum:
Scripting Help
04-02-2020, 13:06
Replies:
10
How to trigger TeamInfo
Views:
2,651
Posted By
KiLLeR.
Re: How to trigger TeamInfo
Bro I don't ask how to register the event or how to use it? My question is why when using cs_set_user_team, the TeamInfo event is never called...
Forum:
Scripting Help
04-02-2020, 09:28
Replies:
10
How to trigger TeamInfo
Views:
2,651
Posted By
KiLLeR.
How to trigger TeamInfo
At first i didn't found anything at the forum about this case.
Why cs_set_user_team doesn't trigger TeamInfo event and how to do it?
Yeah, I know jointeam cmd will trigger the TeamInfo, but that...
Forum:
Scripting Help
06-11-2018, 07:59
Replies:
6
Solved
Multidimensional dynamic arrays
Views:
1,747
Posted By
KiLLeR.
Re: Multidimensional dynamic arrays
Yes! https://www.amxmodx.org/api/cellarray/ArrayPushArray
Forum:
Scripting Help
02-28-2018, 06:51
Replies:
5
Solved
How to empty a variable/string
Views:
1,208
Posted By
KiLLeR.
Re: How to empty a variable
2nd can't be compiled.
Use this
public client_disconnect(id)
{
g_n_Coins[id] = 0;
g_s_Text[id][0] = EOS
}
Forum:
General
01-11-2018, 13:24
Replies:
7
Solved
Dust2 Bomb Bug
Views:
2,210
Posted By
KiLLeR.
Re: Dust2 Bomb Bug
Hint: I don't ask to help me for 'revoice' or any other not supported here library. If this calms down you, even when 'revoice' is paused/removed, the problem still persist. Also I asked instead of...
Forum:
General
01-10-2018, 18:19
Replies:
7
Solved
Dust2 Bomb Bug
Views:
2,210
Posted By
KiLLeR.
Dust2 Bomb Bug
I uploaded video on youtube for easy understanding of the problem.
Here is it: https://www.youtube.com/watch?v=h-3NL1pX3UU
Briefly the bomb disappear when it's planted in this way.
Do someone know...
Forum:
Scripting Help
01-08-2018, 14:19
Replies:
4
Loose indentation (compiling error)
Views:
842
Posted By
KiLLeR.
Re: Loose indentation (compiling error)
Check like that
if(!cvar[0])
Forum:
Scripting Help
01-01-2018, 10:24
Replies:
8
Solved
Weapon and HE grenade damage
Views:
1,998
Posted By
KiLLeR.
Re: Weapon and HE grenade damage
public HamTakeDamagePre(victim, inflictor, attacker, Float:damage, damagebits)
{
if(!is_user_connected(attacker) || victim == attacker)
return HAM_IGNORED;
if((get_class(victim) != 11)) ...
Forum:
Scripting Help
12-29-2017, 11:47
Replies:
8
Solved
Weapon and HE grenade damage
Views:
1,998
Posted By
KiLLeR.
Re: Weapon and HE grenade damage
You must do in Pre. Also in the given code both switch cases are useless.
Forum:
Scripting Help
12-29-2017, 11:33
Replies:
7
Solved
get_players + offline players
Views:
1,392
Posted By
KiLLeR.
Re: get_players + offline players
get_players() can't include players from your database, you have to export them manually. Where do you keep em?
Forum:
Scripting Help
12-24-2017, 15:47
Replies:
11
[ H3LP ] Entity members
Views:
1,940
Posted By
KiLLeR.
Re: [ H3LP ] Entity members
You can store for one entity up to 8 integers (or 24, but it's a bit tricky) and up to 16 floats.
Forum:
Scripting Help
12-24-2017, 14:14
Replies:
11
[ H3LP ] Entity members
Views:
1,940
Posted By
KiLLeR.
Re: [ H3LP ] Entity members
Basically this is what you have to use and there is no better solution. Using array of 2056 cells is painful. (Thats 8 kB of memory :D)
Bit-fields can only be used to store several boolean values...
Forum:
Scripting Help
12-24-2017, 10:02
Replies:
11
[ H3LP ] Entity members
Views:
1,940
Posted By
KiLLeR.
Re: [ H3LP ] Entity members
#define g_flLifeTime EV_FL_fuser1
entity_set_float(entity, g_flLifeTime, 100.0);
- or -
#define g_flLifeTime EV_FL_fuser1
#define SetEntFloatVal(%0, %1, %2), entity_set_float(%0, %1, %2)
...
Forum:
Scripting Help
12-07-2017, 09:48
Replies:
5
Keep a menu open after selection
Views:
1,093
Posted By
KiLLeR.
Re: Keep a menu open after selection
WHat?! :D
Forum:
Scripting Help
12-05-2017, 16:49
Replies:
5
Keep a menu open after selection
Views:
1,093
Posted By
KiLLeR.
Re: Keep a menu open after selection
What if you re-open the menu on selection?
Forum:
Scripting Help
12-04-2017, 10:52
Replies:
31
Solved
Buttons
Views:
4,304
Posted By
KiLLeR.
Re: Buttons
https://www.amxmodx.org/api/file/write_file
Also It gonna add those text string to the end of line instead of replacing according to the wiki.
P.S. I never have used the old file commands.
Forum:
Scripting Help
12-03-2017, 16:41
Replies:
31
Solved
Buttons
Views:
4,304
Posted By
KiLLeR.
Re: Buttons
This is a bad part of working with files... You have to loop over all lines and write them to new temporary file while checking if the current line matched line you want to edit, if yes then write...
Forum:
Scripting Help
12-03-2017, 07:22
Replies:
12
Catching custom menus
Views:
2,308
Posted By
KiLLeR.
Re: Catching custom menus
I'm not sure if you can hook custom menus, but probably not. Anyway you have another variant, make custom forwards.
Forum:
Scripting Help
12-03-2017, 07:13
Replies:
31
Solved
Buttons
Views:
4,304
Posted By
KiLLeR.
Re: Buttons
Here (https://forums.alliedmods.net/showthread.php?t=46218) is a tutorial about writing/reading from files.
Also, here there are many tutorials: https://forums.alliedmods.net/showthread.php?t=172936
Showing results 1 to 25 of 500
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