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Forum: Plugins 03-31-2024, 10:12
Replies: 8
Views: 13,477
Posted By guyguyga
Re: [L4D2] Spawn Survivor Bots

If the bot is spawned on the passing team, will they follow the main team or will they just hold out where they are?
Forum: Plugins 03-31-2024, 10:06
Replies: 5
Views: 2,883
Posted By guyguyga
Re: [L4D1 & L4D2] Witch Guard (performance fork)

Could you add a command to spawn it without killing the witch? It'd be cool to start a map with one
Forum: Plugins 11-15-2013, 18:57
Replies: 57
Views: 87,481
Posted By guyguyga
Re: [L4D & L4D2] Automatic Robot

How can we change the model? I want to edit it so that the bot is no longer floating, and it uses bill's model. It doesn't matter which gun(s) are affected.
Forum: Plugins 11-10-2011, 12:16
Replies: 38
Views: 46,814
Posted By guyguyga
Re: [L4D2] A plugin for grenade launcher

thank you. The sdk hooks are such a pain. My plugins glitches a lot with the new version and it ticks me off. it says exit menu=press 0,but when i press it, it doesn't exit and I have to press an...
Forum: Plugins 11-07-2011, 12:02
Replies: 38
Views: 46,814
Posted By guyguyga
Re: [L4D2] A plugin for grenade launcher

can I have your version? maybe upload it on a site and post the adress? the new one is getting on my frigging nerves.Some things, like exiting the menu don't even work.The sdkhooks update was for the...
Forum: Plugins 10-25-2011, 08:13
Replies: 38
Views: 46,814
Posted By guyguyga
Re: [L4D2] A plugin for grenade launcher

Me too.I thought that it was conflicting plugins and spent a WEEK on this. Later, I found out that it was the sdkhooks. hope they update it to a newer version, because it was an awesome plugin!
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