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Posts Made By:
Budi
Forum:
Scripting
11-04-2013, 01:32
Replies:
3
-
Views:
1,505
Posted By
Budi
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--
Forum:
Scripting
11-23-2010, 17:06
Replies:
3
Remove dropped defuse kits?
Views:
1,856
Posted By
Budi
Re: Remove dropped defuse kits?
Any method that wouldn't require sdk hooks?
Forum:
Scripting
11-20-2010, 21:20
Replies:
3
Remove dropped defuse kits?
Views:
1,856
Posted By
Budi
Remove dropped defuse kits?
How do you remove a dropped defuse kit? I have a warmup plugin and have removed the c4 and weapon drops, but defuse kits are still lying around :(
Thanks :)
Forum:
Scripting
11-20-2010, 21:18
Replies:
7
Remove C4
Views:
4,238
Posted By
Budi
Re: Remove C4
Thanks you guys!
Forum:
Scripting
11-19-2010, 18:28
Replies:
7
Remove C4
Views:
4,238
Posted By
Budi
Remove C4
So how would I remove the bomb from the round? Or I think it's CSSDM that makes the client drop the bomb the second it's picked up. How would that work?
Thanks :)
Forum:
Plugins
11-14-2010, 14:49
Replies:
106
Ban disconnected players
Views:
103,362
Posted By
Budi
Re: Ban disconnected players
Great Job!
Feature Request: SourceBans support?
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2010, 22:09
Replies:
2
[REQ][CSS]Command/Plugin to force the server to change levels
Views:
886
Posted By
Budi
Re: [REQ][CSS]Command/Plugin to force the server to change levels
Never mind, I just used ForceChangeLevel in the plugin itself
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2010, 21:07
Replies:
2
[REQ][CSS]Command/Plugin to force the server to change levels
Views:
886
Posted By
Budi
[REQ][CSS]Command/Plugin to force the server to change levels
I know there is "changelevel", but I would like a command than when ran, simple makes the server change to the map selected in sm_nextmap. Is there such a thing?
Forum:
Plugins
07-03-2010, 14:18
Replies:
138
Halftime teamswitch (1.0.11)
Views:
92,601
Posted By
Budi
Re: Halftime teamswitch (1.0.11)
Nice Work Gemeni.
I have a problem with the plugin though.
I would like the teams to switch after 10 rounds and the first team to 15 wins.
So I made the halftime switch based on maxrounds, and...
Forum:
General
07-02-2010, 18:40
Replies:
2
Preventing Plugin from printing in chat
Views:
998
Posted By
Budi
Re: Preventing Plugin from printing in chat
Well I've been on IRC.
Here is the pastebin of the source:
http://pastebin.com/wGmMQNG2
Here is the pastebin of whats showing in chat:
http://pastebin.com/9YDRVUCW
Here is what we were...
Forum:
General
07-02-2010, 18:13
Replies:
2
Preventing Plugin from printing in chat
Views:
998
Posted By
Budi
Preventing Plugin from printing in chat
I am using this plugin: http://forums.alliedmods.net/showthread.php?t=78218&highlight=warmup
At the end of the warmup round, It runs postwarmup.cfg, and prints every cvar in the cfg into chat. Is...
Forum:
Plugin/Gameplay Ideas and Requests
06-06-2010, 12:10
Replies:
4
[CS:S REQ] Advance Weapon Restrict
Views:
1,320
Posted By
Budi
Re: [CS:S REQ] Advance Weapon Restrict
Alright, Thanks! didn't see the second post.
Forum:
Plugin/Gameplay Ideas and Requests
06-06-2010, 11:59
Replies:
4
[CS:S REQ] Advance Weapon Restrict
Views:
1,320
Posted By
Budi
Re: [CS:S REQ] Advance Weapon Restrict
I have already found this thread and glanced at it. I didn't think that this would restrict a weapon until a certain number of players joined. But is this it?
// If enabled will restrict awp per...
Forum:
Plugin/Gameplay Ideas and Requests
06-06-2010, 11:40
Replies:
4
[CS:S REQ] Advance Weapon Restrict
Views:
1,320
Posted By
Budi
[CS:S REQ] Advance Weapon Restrict
Hi, A friend of mine thought of this great idea, and I wanted to share it with you guys. Sometimes, when a server has 6 players on it, and 2 guys who are really good at awping are awping, the other...
Showing results 1 to 14 of 14
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