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Posts Made By:
Napoleon_be
Forum:
Scripting Help
Yesterday, 08:22
Replies:
8
problem of color print
Views:
159
Posted By
Napoleon_be
Re: problem of color print
Try using get_players() instead of get_maxplayers().
Forum:
Suggestions / Requests
05-30-2024, 12:42
Replies:
18
Count all players then execute the command
Views:
677
Posted By
Napoleon_be
Re: Count all players then execute the command
Getting all alive players on FreezeTimeStart doesn't mean they'll still be alive on FreezeTimeEnd.
The chance of a player disconnecting/dying within those few ms exists.
Forum:
Scripting Help
05-30-2024, 12:29
Replies:
14
White & Random Colored HUD
Views:
474
Posted By
Napoleon_be
Re: White & Random Colored HUD
The screenshot looks fine to me so i'd say you're in the right direction of using this method. Just play around with the different options that have been suggested in this thread and you'll get it...
Forum:
Suggestions / Requests
05-29-2024, 05:17
Replies:
2
teleport doesn't work
Views:
183
Posted By
Napoleon_be
Re: teleport doesn't work
Why are you still using 1.0.1 when version 2.2.2 has been released since 2007?
You should try AMX 1.8.2 or 1.8.1 (Whatever the plugin was compatible with at that time) in order to see if it's a...
Forum:
Suggestions / Requests
05-29-2024, 05:07
Replies:
18
Count all players then execute the command
Views:
677
Posted By
Napoleon_be
Re: Count all players then execute the command
Depends on what kind of commands you're talking about.
Forum:
Scripting Help
05-29-2024, 05:05
Replies:
14
White & Random Colored HUD
Views:
474
Posted By
Napoleon_be
Re: White & Random Colored HUD
It's probably possible using multiple channels and aligning the messages, not sure how this will work with channel limitations though. Menu's are also restricted to a few colors such as grey, white,...
Forum:
Scripting Help
05-24-2024, 13:09
Replies:
16
error 017: undefined symbol
Views:
1,146
Posted By
Napoleon_be
Re: error 017: undefined symbol
It seems like i forgot to add the hudmessage part, ill have it added later when i find the time if no one else did already by then.
Forum:
Suggestions / Requests
05-24-2024, 13:01
Replies:
3
Player Remaining.amxx Problem
Views:
348
Posted By
Napoleon_be
Re: Player Remaining.amxx Problem
Must be ages ago since i wrote that simple code and still accomplished to miserably fail in using get_players() and checking for teams correctly.
It also appears i still had a code laying around...
Forum:
Scripting Help
05-14-2024, 13:07
Replies:
16
error 017: undefined symbol
Views:
1,146
Posted By
Napoleon_be
Re: error 017: undefined symbol
Is everything else besides the speed working?
Forum:
Scripting Help
05-12-2024, 10:19
Replies:
18
expresison has no effect
Views:
812
Posted By
Napoleon_be
Re: expresison has no effect
You're right on that, my mistake. Still it doesn't make sense why you would still try to "help" when Bugsy already provided the help he needed. You literally are providing "fixed" code without...
Forum:
Scripting Help
05-12-2024, 10:00
Replies:
18
expresison has no effect
Views:
812
Posted By
Napoleon_be
Re: expresison has no effect
You can literally see the compile output as "success", how am i tripping?
Forum:
Scripting Help
05-11-2024, 21:32
Replies:
18
expresison has no effect
Views:
812
Posted By
Napoleon_be
Re: expresison has no effect
I copy pasted your code into my IDE and compiled it without any problems, what is my problem here? I don't actually know.
Forum:
Scripting Help
05-11-2024, 21:24
Replies:
18
expresison has no effect
Views:
812
Posted By
Napoleon_be
Re: expresison has no effect
Then why can i perfectly compile this code?
https://i.imgur.com/hs0COo4.png
Forum:
Scripting Help
05-11-2024, 17:18
Replies:
18
expresison has no effect
Views:
812
Posted By
Napoleon_be
Re: expresison has no effect
Share the error and put your code between php tags please.
Forum:
Scripting Help
05-11-2024, 12:01
Replies:
16
error 017: undefined symbol
Views:
1,146
Posted By
Napoleon_be
Re: error 017: undefined symbol
The only thing i didn't add for now is the .ini file configuration. I'd like to know if the rest works as designed before adding that feature. I have no server setup to test this on so it'll be your...
Forum:
Scripting Help
05-10-2024, 23:45
Replies:
16
error 017: undefined symbol
Views:
1,146
Posted By
Napoleon_be
Re: error 017: undefined symbol
I'm currently working on this and planning on finishing it later today or at worst tomorrow.
Forum:
Suggestions / Requests
05-10-2024, 13:28
Replies:
4
m60 plugin amxx for 1.6 and cz
Views:
623
Posted By
Napoleon_be
Re: m60 plugin amxx for 1.6 and cz
What exactly is an M60 plugin? Also provide links or code of the plugins you already tried.
Forum:
Scripting Help
05-10-2024, 13:08
Replies:
16
error 017: undefined symbol
Views:
1,146
Posted By
Napoleon_be
Re: error 017: undefined symbol
Could you at least try and explain what you're trying to achieve? This way people don't have to read the code in order to understand what you actually want. There might be someone who could just...
Forum:
Scripting Help
05-10-2024, 10:20
Replies:
5
Checking if a process is running on the player's computer
Views:
354
Posted By
Napoleon_be
Re: Checking if a process is running on the player's computer
Anything is possible with the right tools and knowledge, it's just not possible using amxx. Sure you could go a head and create your own software to achieve this but there's no way this will ever be...
Forum:
Suggestions / Requests
05-09-2024, 19:22
Replies:
7
Plugin Random Player
Views:
496
Posted By
Napoleon_be
Re: Plugin Random Player
Here's an adjusted version. I also added some cvars so you can easily modify the prefix, health and armor values. Once again, untested.
#include <amxmodx>
#include <fun>
#include <cstrike>
...
Forum:
Suggestions / Requests
05-09-2024, 10:51
Replies:
7
Plugin Random Player
Views:
496
Posted By
Napoleon_be
Re: Plugin Random Player
Untested as i have no server setup atm.
#include <amxmodx>
#include <fun>
#include <cstrike>
#pragma semicolon 1
#define pluginName "RandomPlayerBenefits"
Forum:
General
05-09-2024, 09:52
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
79,635
Posted By
Napoleon_be
Re: [Editor] AMXXPawn for Visual Studio Code
It seems like i had a lot of other extensions enabled which were causing these errors because i didn't have them properly setup. Thanks for the replies.
Forum:
Suggestions / Requests
05-08-2024, 14:29
Replies:
7
Plugin Random Player
Views:
496
Posted By
Napoleon_be
Re: Plugin Random Player
How do you want this to happen? Every round? Using a command?
Forum:
General
05-08-2024, 14:23
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
79,635
Posted By
Napoleon_be
Re: [Editor] AMXXPawn for Visual Studio Code
Been a while since i used an IDE for amxx, could you perhaps help me out with a warning i'm receiving upon opening .sma files?
I've tried setting it to the following path, but it then warns...
Forum:
Suggestions / Requests
05-05-2024, 09:57
Replies:
17
[req] problem with uq_jumpstats (mysql fix)
Views:
995
Posted By
Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)
Wtf is that even supposed to mean? Furthermore there's a reason why that plugin is listed as "Unapproved", not my problem you really are that simple minded.
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