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Posts Made By:
DJEarthQuake
Forum:
Off-Topic
06-10-2024, 09:54
Replies:
3,311
The Now playing thread (music)
Views:
929,608
Posted By
DJEarthQuake
Re: The Now playing thread (music)
RIP Fresh Kid Ice!
--7afsHgRww
Forum:
Suggestions / Requests
06-10-2024, 09:52
Replies:
1
Add in plugin specinfo country + city
Views:
96
Posted By
DJEarthQuake
Re: Add in plugin specinfo country + city
I have a similar plugin (https://github.com/djearthquake/amxx/blob/main/scripting/valve/hp_all.sma) but won't edit the one you posted. Use it if you like.
Forum:
Off-Topic
06-05-2024, 15:22
Replies:
3,311
The Now playing thread (music)
Views:
929,608
Posted By
DJEarthQuake
Re: The Now playing thread (music)
RIP MARK
XMP1nA8ZcmI
Forum:
New Plugin Submissions
06-02-2024, 18:50
Replies:
6
Speed Boosts - Surf Tool - v0.0.2
Views:
535
Posted By
DJEarthQuake
Re: Speed Boosts (Surf Tool)
Just because one called it test plugin doesn't mean it is justifiable to be complacent. Would you rather rise or lower your standards?
void CPlayer:: Disconnect()
{
ingame = false;
When in...
Forum:
Scripting Help
06-01-2024, 19:50
Replies:
3
Damage reduction only for BOTS
Views:
277
Posted By
DJEarthQuake
Re: Damage reduction only for BOTS
Whatever works. (https://github.com/djearthquake/amxx/blob/main/scripting/valve/vote_damage.sma)
Allows regular players to vote for bot damage and how much to one another, high, low or normal. If...
Forum:
New Plugin Submissions
06-01-2024, 08:55
Replies:
6
Speed Boosts - Surf Tool - v0.0.2
Views:
535
Posted By
DJEarthQuake
Re: Speed Boosts (Surf Tool)
Why bother print_origin when spec_pos works fine? Trigger_push might be worth your time experimenting with.
The way it was written non-admins can exploit the noclip. Also shows as Unknown command....
Forum:
Off-Topic
05-28-2024, 21:25
Replies:
3,311
The Now playing thread (music)
Views:
929,608
Posted By
DJEarthQuake
Re: The Now playing thread (music)
9iw_BE_X9sA
Forum:
Scripting Help
05-20-2024, 09:53
Replies:
4
Showing Sprites
Views:
444
Posted By
DJEarthQuake
Re: Showing Sprites
https://github.com/djearthquake/amxx/blob/main/scripting/valve/sprite_fun.sma
Shows how to use env_sprite, animated without black block background.
Forum:
General
05-19-2024, 07:08
Replies:
4
ERROR: "Message name too long: ScoreInfoLong"
Views:
327
Posted By
DJEarthQuake
Re: ERROR: "Message name too long: ScoreInfoLong"
DOD | Message name too long: ScoreInfoLong #2852 (https://github.com/ValveSoftware/halflife/issues/2852)
Forum:
Code Snippets/Tutorials
05-11-2024, 10:29
Replies:
5
Proxy Check (AS)
Views:
881
Posted By
DJEarthQuake
Re: Proxy Check (AS)
Is using the ASN to cover them changing IP within same network? I have found when they change IP it changes country and city and not within the ASN.
Forum:
Off-Topic
05-02-2024, 06:07
Replies:
3,311
The Now playing thread (music)
Views:
929,608
Posted By
DJEarthQuake
Re: The Now playing thread (music)
g5nzLQ63c9E
Forum:
General
04-27-2024, 11:47
Replies:
12
CHEATERS
Views:
1,299
Posted By
DJEarthQuake
Re: CHEATERS
True if and only if 'exec banned.cfg' is missing from mapchangecfgfile.
When 'exec banned.cfg' does not show in server.cfg nobody is banned on launch or mapchange. Using writeid will wipe entire...
Forum:
Off-Topic
04-27-2024, 07:45
Replies:
3,311
The Now playing thread (music)
Views:
929,608
Posted By
DJEarthQuake
Re: The Now playing thread (music)
fMmldNRhDJs
Forum:
Scripting Help
04-23-2024, 21:08
Replies:
12
Detect teammate
Views:
999
Posted By
DJEarthQuake
Re: Detect teammate
There aren't any stock 'custom' grenade models and I see nobody has downloaded the ones I used in zip file on that post.
When I tested, check the script again, it prints out all the names of the...
Forum:
Scripting Help
04-23-2024, 13:32
Replies:
12
Detect teammate
Views:
999
Posted By
DJEarthQuake
Re: Detect teammate
It would help if you could turn up the originals. Models and sprites set to stock ones.
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <fun>...
Forum:
Scripting Help
04-23-2024, 10:05
Replies:
12
Detect teammate
Views:
999
Posted By
DJEarthQuake
Re: Detect teammate
I've got the code but it is not able to be tested until you upload all the custom models.
Forum:
General
04-22-2024, 17:46
Replies:
12
CHEATERS
Views:
1,299
Posted By
DJEarthQuake
Re: CHEATERS
Manually add them to banned.cfg.
echo banid 0.0 steam_2:1:1746483117 >> banned.cfg && cat banned.cfg
Forum:
Scripting Help
04-22-2024, 17:40
Replies:
20
Amx [FAKEMETA] g_pGameRules adress could not be found
Views:
1,522
Posted By
DJEarthQuake
Re: Amx [FAKEMETA] g_pGameRules adress could not be found
Are you running Core Package without Mod Addon Pack?
Forum:
Off-Topic
04-19-2024, 13:50
Replies:
3
AMXX 2024
Views:
1,795
Posted By
DJEarthQuake
Re: AMXX 2024
The branches are stale now. I since have done some work to it and have my own fork. Compiled and ready to use or take the source and compile yourself locally.
Forum:
New Plugin Submissions
04-18-2024, 10:24
Replies:
19
Break Message and Grenades detector
Views:
1,975
Posted By
DJEarthQuake
Re: Break Message and Grenades detector
I have already made this and better years ago. Rather other way around. Not just the idea. The code. It's too simple to post here. It is against the rules I hope you know to post what looks like any...
Forum:
Scripting Help
04-17-2024, 07:58
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
1,483
Posted By
DJEarthQuake
Re: error 017: undefined symbol "ChatColor"
Add to original script.
#define ChatColor ColorChat
That will make it work until you are ready to update it to the newer Amxx native.
Forum:
Scripting Help
04-16-2024, 20:39
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
1,483
Posted By
DJEarthQuake
Re: error 017: undefined symbol "ChatColor"
https://amxx-bg.info/api/colorchat
Start over. Save as colorchat.inc.
Forum:
New Plugin Submissions
04-13-2024, 04:44
Replies:
19
Break Message and Grenades detector
Views:
1,975
Posted By
DJEarthQuake
Re: Break Message and Grenades detector
The notification system does work here. One must be subscribed to thread to get notice, which by default I am not set-up to do that automatically from merely replying to thread per personal...
Forum:
New Plugin Submissions
04-12-2024, 09:37
Replies:
19
Break Message and Grenades detector
Views:
1,975
Posted By
DJEarthQuake
Re: Break Message and Grenades detector
Thank you. I was more less offering to guide how to print everything that is broken as opposed to just generic, something is broken if you wanted or needed.
Forum:
Scripting Help
04-10-2024, 08:46
Replies:
12
CurWeapon Event
Views:
1,015
Posted By
DJEarthQuake
Re: CurWeapon Event
Over ex? The flags in English are nice.
Showing results 1 to 25 of 500
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